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Gone1Crazy

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Everything posted by Gone1Crazy

  1. Add that to the lua at the end , those arguments cap the numbers
  2. Cant export luas fom the Model viewer only with the f16 Generate model livery file - Ctrl + Shift + Alt + G 807.2014 ERROR UNIMODELDESC Can't load model ---dcs world openbeta/coremods/aircraft/f-16c/shapes/f-16c_bl50.edm from lod file: ---dcs world openbeta/coremods/aircraft/f-16c/shapes/f-16c_bl50.lods. Reason: Expected render node id, got model::NumberNode. Not being able to export we dont know how you named the numbers now for custom ones . Cheers:thumbup:
  3. Love the planes , just 1 thing . The refueling pipe is not aligned correctlly https://gyazo.com/cc92c22958b4f8f336d1abbf794380b9 When you hear the conected the pipe is like half meter out of the hole. Thanks for the mod !
  4. @mustang Which parts did you modify of the terrain.cfg ? Awesome map. Congrats , looks like a tottally different place
  5. Worked , thank you very much for the tip \DCS.openbeta\Mods\aircraft\TEST\Sounds\Speech\ENG\Common following this route also works
  6. Got it and solved : What ive ment is that since we dont hace acces to the sdef directlly I dont know the kind of config that the files have Speech files mods <Saved Games>/<DCS>/Sounds/Speech/<Language> Example \ Saved Games \ DCS \ Sounds \ Speech \ ENG. <Saved Games>\<DCS>\Sounds\Speech\ENG\Common\Betty\Messages The first part of the mod needs to be installed to your root DCS folder like before. It contains the modified db_callnames.lua file. That doesn't work when installed under Saved Games. I've tested that. The path for that part is: <DCS Folder>\Scripts\Database\db_callnames.lua The second part is the sounds piece that used to go into the sounds folder off of root install. Now it must go to the modified path in your Saved Games. That path for that part is: <DCS SAVED GAMES Folder>\Sounds\Speech\ENG Put all of the files in there and voila. It's working once again. Basically, anything that used to go under <DCS World>\Sounds now needs to go under <DSC Saved Game>Sounds The stuff that went under <DCS World>\COreMods or <DCS World>\Mods still can. The only exception is for speech related sound mods. They have to go under a slightly modified path than before <DCS Saved Games>\Sounds\Speech\ENG for example. There used to be an extra SOUNDS folder that ENG went in. Now it just goes under Sounds\Speech. So far everything I've tested works when placed this way. All the info here https://forums.eagle.ru/showthread.php?p=4221931#post4221931
  7. Also just to inform guys after sevveral test if you provide a sample in the sdef wave = "Effects/Aircrafts/Gear" The gear for example or the walkman in the f14 the new sound sill be capped to the duration of the default sound Im on that point to . Seems like the speech.sdef dont load as usuall adn my custom files for the speech section are overrided by the default ones. Tryed several things after looking the errors gaven by the dcs.log Speech.sdef inherit = "Speech" gain = 1.5 the only reference of the speech files in the sdef:and:wave:list is Speech.sdef No clue Located \DCS.openbeta\Mods\aircraft\TEST\Sounds\sdef Or here \DCS.openbeta\Mods\resource\TEST\Sounds\sdef Both sides works with any other sound but not with the speech ones The only reference of the speech.sdef gave by the sdef_and_wave_list is Speech.sdef No clue how to make it work
  8. thank you very much
  9. Ive just notice that " ALL " sound files are on different routes. Why ? Hidden even coded on numer names. Any clue how to mod sounds now ? :(
  10. Why ? Ive got the same issue and with the files hidden is quite complex to mod anything
  11. Interesting didnt know about that . Will take a look but as far as I saw it does the same as the jsgme Right ?, thanks in advance
  12. So Im working on a mod for the speech of the ground crew. Is working perfectlly using JSGME but sinde I dont like to override files from the Main installation , Im trying to do it with the " saved games" folder. Some sounds are able to be modified creating a folder called "sounds" at the saved games folder. But somehow the only ones Im not able to, are the speech sound files, all the speech tree line cant be ( or Im unable to ) be loaded this way. Ideas ? Any help is welcome . https://forums.eagle.ru/showthread.php?t=98014 What ive tried
  13. Sup guys Still an option to modify sounds like that ? C:\Users\<LOGIN>\Saved Games\DCS.openbeta\Sounds\Speech\Sound\ENG\Common\Ground Crew\Messages cause im having some troubles adding files with the exact same name .wav
  14. since last patch not very IC friendlly even with the patch right ? Love the new face of the caucasus
  15. :thumbup::thumbup:Awesome mod! Planing any PG mod too ?
  16. https://forums.eagle.ru/showthread.php?t=248629 Lets see
  17. Dear Heatblur team. Just to let you know that the custom cockpit for the f14 is not working . It appears as an option in the "special "menu but the textures dont show up . Issue full explained in this link . https://forums.eagle.ru/showthread.php?t=248371 Thanks for your time.:thumbup: Edit: Solved
  18. @cobra847 Edit: Solved Dear Heatblur team. Im working in a project with my mate japo to create a ""custom cockpit" for the F14 . We used these textures to create the cockpit ,as I said using the custom cockpit option and be able to use it in MP without breaking the Integrity check. https://www.digitalcombatsimulator.com/en/files/3303911/ The lua we used is filled as stated in your material list.:bounce: The cockpit appear in the menu as "able" for being selected but the textures wont show up , and instead the default ones popup. Files folder: \Saved Games\DCS.openbeta\Liveries\F14B_Cockpit\LF_Cockpit_JAPO Could you please point me out in the right direction ? , cause we cant make it work at all since last patch( and in the previous one was partially working with some of the textures we were figuring out part of the code ). Providing the current material list or code would be super usefull . Thanks for your time . Lua and code file: I could provide Full project files if desired description.lua
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