-
Posts
96 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Gone1Crazy
-
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Gone1Crazy replied to Admiral189's topic in Static/AI Mods for DCS World
Tarantula Class Corvette looks awesome Admiral ! -
Post your favorite F14 Screenshots here!
Gone1Crazy replied to Matic_Prime's topic in DCS: F-14A & B
-
Since F14A no custom cockpit option
-
DCS Super Hercules mod by Anubis
Gone1Crazy replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Apologize me , you were absolutely right. 100 fps Really apreciate it ! this happened and end mision But at least its flyable These errors in the log before the crash The crash is 100 % after all quit missions. -
thank you very much
-
DCS Super Hercules mod by Anubis
Gone1Crazy replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
No its NOT And even I like the Afc mod I like more reshade . You can fly a mision with the mod . You cant FLY IT using reshade if you are the Hercules pilot of FPS RIP ( should be something cockpit ish related). Will do it if its compatible at some point. -
patch link broken. Anyone have it ?
-
DCS Super Hercules mod by Anubis
Gone1Crazy replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
No reshade Comp yet ? -
[REPORTED]Optical landing system not working
Gone1Crazy replied to Gone1Crazy's topic in Aircraft AI Bugs (Non-Combined Arms)
I do not know if its called like this but is kind like a meatball or a PAPI like you said. It use to work on the smal warships and now they dont. As Ive told on my first post ( and reported at Razbams too ) the IFLOLS of tarawa doesent work either since SC release. -
DCS Super Hercules mod by Anubis
Gone1Crazy replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
@Eight Ball Guys you have considered to ZIP the textures so the mod weight less and load it in the entry like this ? mount_vfs_texture_path (current_mod_path.."/Textures/Hercules_Textures.zip") -
Sup there . Ive been strugling with something . I want to add a custom sound to a mod object . so basically how do I add that custom sound without overwritting any sdef of an actual sound igame ? ( Im very familiar with sound editing but always modded ingame sounds, never added one ) In other words. If you create and object , any headsup for adding that object a sound from scratch?. Thanks ! EDIT: SOLVED: Example provided here . 06-07-2020, 03:47 PM Originally posted by Grajo View Post Hi, I do remember a mod of a Statick Object (a Speaker) that emitted a certain sound in a given radius. Could anyone point me to it? I would like to learn/replicate the feature in another static object and it could be a great starting point for me. Thank you! May be this ? https://www.digitalcombatsimulator.c...files/3302814/
-
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Gone1Crazy replied to Admiral189's topic in Static/AI Mods for DCS World
textures/yellow @ xxxx/uss san antonio lpd-17/textures/textures IC FAIL with that texture name. glass.dds Glass.tga -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Gone1Crazy replied to Admiral189's topic in Static/AI Mods for DCS World
Sup admiral . Ive performed some tests. Still having massive fps drops. Gtx 1070 . Running stable at 120fps at at the very moment the camera moves sttuters AF ( 27 30 fps ) little video of some heavy polys objects modded or vanilla. San antonio https://gyazo.com/0b481b1c57f0d9f5d80258c706d8709d L61 https://gyazo.com/5304cc448d75b813df8ee2b670892bfb F14 https://gyazo.com/3707ed71cc47c72515c54692a8e385ca C130 https://gyazo.com/4e0486fdad692c604506809f761a9376 -
Better Smoke V22 for DCS 2.9
Gone1Crazy replied to Taz1004's topic in Utility/Program Mods for DCS World
I know taz . Im just curious of the files that do that. Amazing work as always -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Gone1Crazy replied to Admiral189's topic in Static/AI Mods for DCS World
Will give some feedback in few days . Thanks for the time and effort !! -
DiCE: DCS Integrated Countermeasure Editor by Bailey (v6 MAY2023)
Gone1Crazy replied to Bailey's topic in DCS Modding
was looking into something like this a long time ago ! -
Better Smoke V22 for DCS 2.9
Gone1Crazy replied to Taz1004's topic in Utility/Program Mods for DCS World
Is not IC friendlly ??( which file is it ?? thanks ) -
DCS Super Hercules mod by Anubis
Gone1Crazy replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
A shame cause the people we use it its a no go until its compatible. Thanks in advance and will look in to it again when it is "Full compatible". For this mod is not enought to disable reshade, you have to fully uninstall it to work it out of more than 5 fps . Edit The fps drop Appears only when flying the C130 so it must be something "ish" related to the cockpit. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Gone1Crazy replied to Admiral189's topic in Static/AI Mods for DCS World
USS San Antonio LPD-17 Give some stutters . How many polys it has ? Textures are not that big so must be 3D -
Addon Tents, Watchtower, UH-1-Cargo
Gone1Crazy replied to upuaut's topic in Static/AI Mods for DCS World
The supply ship is placed 90º OFF and advance side ways ! Landing spot defined is off the center off the Platform and smoke the same issue. -
Better Smoke V22 for DCS 2.9
Gone1Crazy replied to Taz1004's topic in Utility/Program Mods for DCS World
Dont apologize. Your mod is a must for me ! Thank you very much for your work ! -
Better Smoke V22 for DCS 2.9
Gone1Crazy replied to Taz1004's topic in Utility/Program Mods for DCS World
-
DCS Super Hercules mod by Anubis
Gone1Crazy replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Thanks for the template !