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Gone1Crazy

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Everything posted by Gone1Crazy

  1. Tarantula Class Corvette looks awesome Admiral !
  2. Since F14A no custom cockpit option
  3. Apologize me , you were absolutely right. 100 fps Really apreciate it ! this happened and end mision But at least its flyable These errors in the log before the crash The crash is 100 % after all quit missions.
  4. thank you very much
  5. No its NOT And even I like the Afc mod I like more reshade . You can fly a mision with the mod . You cant FLY IT using reshade if you are the Hercules pilot of FPS RIP ( should be something cockpit ish related). Will do it if its compatible at some point.
  6. patch link broken. Anyone have it ?
  7. I do not know if its called like this but is kind like a meatball or a PAPI like you said. It use to work on the smal warships and now they dont. As Ive told on my first post ( and reported at Razbams too ) the IFLOLS of tarawa doesent work either since SC release.
  8. Optical landing systems for all ships stopped working since supercarrier release . Not working on any destroyer or even tarawa. Used to work fine for Helis as aid for destroyer landings . Working fine in all SC and stennis ONLY
  9. @Eight Ball Guys you have considered to ZIP the textures so the mod weight less and load it in the entry like this ? mount_vfs_texture_path (current_mod_path.."/Textures/Hercules_Textures.zip")
  10. Sup there . Ive been strugling with something . I want to add a custom sound to a mod object . so basically how do I add that custom sound without overwritting any sdef of an actual sound igame ? ( Im very familiar with sound editing but always modded ingame sounds, never added one ) In other words. If you create and object , any headsup for adding that object a sound from scratch?. Thanks ! EDIT: SOLVED: Example provided here . 06-07-2020, 03:47 PM Originally posted by Grajo View Post Hi, I do remember a mod of a Statick Object (a Speaker) that emitted a certain sound in a given radius. Could anyone point me to it? I would like to learn/replicate the feature in another static object and it could be a great starting point for me. Thank you! May be this ? https://www.digitalcombatsimulator.c...files/3302814/
  11. textures/yellow @ xxxx/uss san antonio lpd-17/textures/textures IC FAIL with that texture name. glass.dds Glass.tga
  12. IC FAIL textures/white @ rafales pack 2.5.6.55960/textures/cockpit
  13. Sup admiral . Ive performed some tests. Still having massive fps drops. Gtx 1070 . Running stable at 120fps at at the very moment the camera moves sttuters AF ( 27 30 fps ) little video of some heavy polys objects modded or vanilla. San antonio https://gyazo.com/0b481b1c57f0d9f5d80258c706d8709d L61 https://gyazo.com/5304cc448d75b813df8ee2b670892bfb F14 https://gyazo.com/3707ed71cc47c72515c54692a8e385ca C130 https://gyazo.com/4e0486fdad692c604506809f761a9376
  14. I know taz . Im just curious of the files that do that. Amazing work as always
  15. Will give some feedback in few days . Thanks for the time and effort !!
  16. was looking into something like this a long time ago !
  17. Is not IC friendlly ??( which file is it ?? thanks )
  18. A shame cause the people we use it its a no go until its compatible. Thanks in advance and will look in to it again when it is "Full compatible". For this mod is not enought to disable reshade, you have to fully uninstall it to work it out of more than 5 fps . Edit The fps drop Appears only when flying the C130 so it must be something "ish" related to the cockpit.
  19. USS San Antonio LPD-17 Give some stutters . How many polys it has ? Textures are not that big so must be 3D
  20. The supply ship is placed 90º OFF and advance side ways ! Landing spot defined is off the center off the Platform and smoke the same issue.
  21. Dont apologize. Your mod is a must for me ! Thank you very much for your work !
  22. Better Smoke V7 MP bazar/shaders/particlesystem2/waterexplosion.hlsl
  23. Thanks for the template !
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