Jump to content

Gone1Crazy

Members
  • Posts

    96
  • Joined

  • Last visited

Everything posted by Gone1Crazy

  1. Heatbur https://www.facebook.com/heatblur/posts/the-mighty-cv-59-heatblur-forrestal-class-carrier-leaves-drydock-for-the-first-t/937653169755635/
  2. Same issue as here @RAZBAM_ELMO not any IFlols but supercarriers work . Bignewy took note of it .
  3. 2020-12-19 11:17:43.558 ERROR FLIGHT: Unknown runway side 08 of beacon IKS at airdrome KUTAISI
  4. @FS Voodoo did you finished it ?
  5. FARPS has these IC conflicts: @upuaut A rename on those textures would be much apreciated.
  6. Tarantula Class Corvette looks awesome Admiral !
  7. Since F14A no custom cockpit option
  8. Apologize me , you were absolutely right. 100 fps Really apreciate it ! this happened and end mision But at least its flyable These errors in the log before the crash The crash is 100 % after all quit missions.
  9. thank you very much
  10. No its NOT And even I like the Afc mod I like more reshade . You can fly a mision with the mod . You cant FLY IT using reshade if you are the Hercules pilot of FPS RIP ( should be something cockpit ish related). Will do it if its compatible at some point.
  11. patch link broken. Anyone have it ?
  12. I do not know if its called like this but is kind like a meatball or a PAPI like you said. It use to work on the smal warships and now they dont. As Ive told on my first post ( and reported at Razbams too ) the IFLOLS of tarawa doesent work either since SC release.
  13. As tittle says. IFLOLS not working
  14. Optical landing systems for all ships stopped working since supercarrier release . Not working on any destroyer or even tarawa. Used to work fine for Helis as aid for destroyer landings . Working fine in all SC and stennis ONLY
  15. @Eight Ball Guys you have considered to ZIP the textures so the mod weight less and load it in the entry like this ? mount_vfs_texture_path (current_mod_path.."/Textures/Hercules_Textures.zip")
  16. Sup there . Ive been strugling with something . I want to add a custom sound to a mod object . so basically how do I add that custom sound without overwritting any sdef of an actual sound igame ? ( Im very familiar with sound editing but always modded ingame sounds, never added one ) In other words. If you create and object , any headsup for adding that object a sound from scratch?. Thanks ! EDIT: SOLVED: Example provided here . 06-07-2020, 03:47 PM Originally posted by Grajo View Post Hi, I do remember a mod of a Statick Object (a Speaker) that emitted a certain sound in a given radius. Could anyone point me to it? I would like to learn/replicate the feature in another static object and it could be a great starting point for me. Thank you! May be this ? https://www.digitalcombatsimulator.c...files/3302814/
  17. textures/yellow @ xxxx/uss san antonio lpd-17/textures/textures IC FAIL with that texture name. glass.dds Glass.tga
  18. IC FAIL textures/white @ rafales pack 2.5.6.55960/textures/cockpit
  19. Sup admiral . Ive performed some tests. Still having massive fps drops. Gtx 1070 . Running stable at 120fps at at the very moment the camera moves sttuters AF ( 27 30 fps ) little video of some heavy polys objects modded or vanilla. San antonio https://gyazo.com/0b481b1c57f0d9f5d80258c706d8709d L61 https://gyazo.com/5304cc448d75b813df8ee2b670892bfb F14 https://gyazo.com/3707ed71cc47c72515c54692a8e385ca C130 https://gyazo.com/4e0486fdad692c604506809f761a9376
  20. I know taz . Im just curious of the files that do that. Amazing work as always
  21. Will give some feedback in few days . Thanks for the time and effort !!
  22. was looking into something like this a long time ago !
  23. Is not IC friendlly ??( which file is it ?? thanks )
×
×
  • Create New...