

mono6020
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Everything posted by mono6020
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Why is the Viper getting TWS before the Hornet?
mono6020 replied to key_stroked's topic in DCS: F/A-18C
as is the Viper. Same Story. still more love goes to the Viper A/A Radar -
alright. thx! Will try to get a track file from the server. What i noticed is, the takeoff problem only happens when all involved aircraft at the airport spawn at the same time. if there is little delay between the spawns all is good. btw. it's Kerman Airport on PG Map, RW 16. although i've seen this on other airports too.
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Hello, i had this hundreds of times on our dedicated server and it really ruins everything. the airport is dead after this happens. the IL-76 skids of the runway and just stands there forever blocking all other AI flights. this is kerman airport. all flights are set to parking hot and taxi to the runway in a fine line, no problem there. suddenly, while the IL-76 taxis to end of the runway to turn around and takeoff the first fencer partially enters the runway and the accelerating IL-76 skids of the runway. why does this happen? what's wrong? Edit: and why is my dropbox image link not showing?? here is the raw link: https://www.dropbox.com/s/gxcu9w2g20vpl9m/kerman.JPG?dl=0
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[REPORTED]Water Flickering (NOT screen flickering)
mono6020 replied to bandit648's topic in General Bugs
yes that works. thx -
[REPORTED]Water Flickering (NOT screen flickering)
mono6020 replied to bandit648's topic in General Bugs
thx for the tip. sounds promising. will test asap -
[REPORTED]Water Flickering (NOT screen flickering)
mono6020 replied to bandit648's topic in General Bugs
please fix this damn water flickering. it's brutal in VR and makes my head hurt -
i read somewhere on the russian forum that the SCUD now has the lowest priority. i guess the same goes for the SA-5. but hey, we have another early access fighter! YAY
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Hello, is there a way to add something like a "Stop" and "Resume" Command to the airboss Skipper Menu? the Stennis on our Server steams a fixed set of waypoints across the map with the recovery windows in between, when nobody is online we want to manually stop the carrier and resume its route again the next day when commanded.
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[REPORTED]Water Flickering (NOT screen flickering)
mono6020 replied to bandit648's topic in General Bugs
same here. extreme water flickering in vr with htc vive. water set to high and dynamic weather (moderate winds). big patches of sea flicker very intense. makes it hard to fly over water below 30k feet, degrades anti ship capability and carrier landings significantly. using nvidia driver 391.35 on gtx1080ti -
i love you guys! thx so much for the dedicated server fix!
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Unable to move ships client side with Combined Arms in Open beta
mono6020 replied to dans679's topic in Multiplayer Bugs
+1 please make ships movable as client -
Thank you. Makes perfect sense to run everything in a scheduler. do you have a quick hint or link where to learn scheduler scripting? never done that. Regarding the Spawn: Awacs spawns with RECOVERYTANKER Class. The Filter for OPFOR_EWRGroupB is used to construct DETECTION_AREAS for the AI_A2A_DISPATCHER. The ultimate Goal would be to have every spawned (and respawned) awacs from the RECOVERYTANKER Class in the DETECTION_AREAS Filter Set automatically. The Awacs Spawn with RECOVERYTANKER is in my previous post already. If it helps here is my DISPATCHER code snippet (nothing fancy, just an ordinary GCI and CAP Config): OPFOR_EWRGroupB=SET_GROUP:New() OPFOR_EWRGroupB:FilterPrefixes({"BLUERAD"}) OPFOR_EWRGroupB:FilterStart() BlueBorder=ZONE_POLYGON:New("UAE Border",GROUP:FindByName("BLUEBRD")) OPFOR_AirSpaceB=DETECTION_AREAS:New(OPFOR_EWRGroupB,30000) OPFOR_A2A_DispatcherB=AI_A2A_DISPATCHER:New(OPFOR_AirSpaceB) OPFOR_A2A_DispatcherB:SetGciRadius(80000) OPFOR_A2A_DispatcherB:SetEngageRadius(100000) OPFOR_A2A_DispatcherB:SetDisengageRadius(150000) OPFOR_A2A_DispatcherB:SetBorderZone(BlueBorder) OPFOR_A2A_DispatcherB:SetSquadron("OPFOR_Stennis","Stennis","BLUEF18") OPFOR_A2A_DispatcherB:SetSquadron("OPFOR_Minhad","Al Minhad AB",{"BLUEF16","BLUEM2000"}) OPFOR_A2A_DispatcherB:SetSquadron("OPFOR_Dhafra","Al Dhafra AB",{"BLUEF16","BLUEM2000"}) OPFOR_A2A_DispatcherB:SetSquadron("OPFOR_Liwa","Liwa Airbase",{"BLUEF16","BLUEM2000"}) OPFOR_A2A_DispatcherB:SetSquadronTakeoffInAir("OPFOR_Stennis") OPFOR_A2A_DispatcherB:SetSquadronTakeoffInAirAltitude("OPFOR_Stennis",8000) OPFOR_A2A_DispatcherB:SetSquadronTakeoffFromParkingHot("OPFOR_Minhad") OPFOR_A2A_DispatcherB:SetSquadronTakeoffFromParkingHot("OPFOR_Dhafra") OPFOR_A2A_DispatcherB:SetSquadronTakeoffFromParkingHot("OPFOR_Liwa") OPFOR_A2A_DispatcherB:SetDefaultGrouping(2) OPFOR_A2A_DispatcherB:SetDefaultFuelThreshold(0.2) OPFOR_A2A_DispatcherB:SetDefaultLandingAtRunway() OPFOR_A2A_DispatcherB:SetIntercept(450) OPFOR_A2A_DispatcherB:SetSquadronGci("OPFOR_Minhad",900,1200) OPFOR_A2A_DispatcherB:SetSquadronGci("OPFOR_Liwa",900,1200) BLUECAP3=ZONE_POLYGON:New("BLUE CAP3",GROUP:FindByName("BCAP3")) CARRIERCAP=ZONE_UNIT:New("Carrier CAP",UNIT:FindByName("Stennis"),40000) BLUECAP1=ZONE_POLYGON:New("BLUE CAP1",GROUP:FindByName("BCAP1")) BLUECAP2=ZONE_POLYGON:New("BLUE CAP2",GROUP:FindByName("BCAP2")) OPFOR_A2A_DispatcherB:SetSquadronCap("OPFOR_Stennis",CARRIERCAP,2000,10000,600,800,800,1200,"BARO") OPFOR_A2A_DispatcherB:SetSquadronCap("OPFOR_Dhafra",BLUECAP1,2000,10000,600,800,800,1200,"BARO") OPFOR_A2A_DispatcherB:SetSquadronCapInterval("OPFOR_Stennis",1) OPFOR_A2A_DispatcherB:SetSquadronCapInterval("OPFOR_Dhafra",1)
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Hey Franky, I have another issue which i cant't resolve. Maybe you have an idea or anybody else? I use Recoverytanker Class for Awacs, and i would like to add the spawned awacs to my EWR Detection-Group Filter for the AI_A2A_DISPATCHER. I tried to add a prefix to my EWR Detection-Group after having a look at the Alias of the spawned Awacs, which was something like "Stennis_Magic_02#001" ... i tried to add all sort of prefix syntax like "stennis" "stennis_" "stennis_magic" and so on to my EWR Detection-Group Filter but none of them worked. it works with my static radar assets with a prefix name of "BLUE RADAR #xx" but not with the dynamic spawned awacs (could it be the created Alias cannot be defined with a prefix?). If i use f.e. ActualAWACS=awacsStennis:GetAlias() to get the name of the spawned awacs group, it returns a string with the awacs group-name and it's added to the EWR Detection-Group as variable. so far so good, this only works for the first spawned awacs. but what about subsequent spawns? If the awacs respawns (rtb, crash etc.) it gets a new Alias i guess. Is there a way to loop the declaration of the ActualAWACS Variable every 10 min. or so? Would i need to loop the declaration of my EWR Detection-Group too? Do i have a general thinking error regarding this issue? Here's the code snippet: awacsStennis=RECOVERYTANKER:New("Stennis", "Magic") awacsStennis:SetAWACS() awacsStennis:SetCallsign(CALLSIGN.AWACS.Magic) awacsStennis:SetTakeoffAir() awacsStennis:SetAltitude(20000) awacsStennis:SetSpeed(300) awacsStennis:SetRadio(262) awacsStennis:SetTACAN(1, "MAG") ActualAWACS=awacsStennis:GetAlias() OPFOR_EWRGroupB=SET_GROUP:New() OPFOR_EWRGroupB:FilterPrefixes({"BLUE RADAR",ActualAWACS}) OPFOR_EWRGroupB:FilterStart() sorry for my bad english
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perfect. Thx a lot!
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hey guys, is it somehow possible to get the name of the recoverytankergroup after it had spawned into a variable? or asking other way around, does the variable "tankerStennis" in this example contain the Moose "CONTROLLABLE" group name of the tanker to be used in other scripts (f.e. to declare a SquadronDefaultTanker for the DISPATCHER Class)? tankerStennis=RECOVERYTANKER:New("Stennis", "Texaco") tankerStennis:SetRadio(261) tankerStennis:SetTACAN(40, "TEX") tankerStennis:SetCallsign(CALLSIGN.Tanker.Texaco) tankerStennis:SetModex(0) tankerStennis:SetTakeoffAir() tankerStennis:__Start(1)
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hey guys, i really need some advice regarding the refuel behavior of the AI CAP and GCI flights. i have 16 tomcats assigned as CAP flights to the stennis. a 2 ship CAP is always airborne. works good so far. now the problem is, there is a S3B Tanker orbiting above the carrier and when the tomcats are low on fuel they go for the S3B. The first tomcat refuels for ~10 seconds, then backs off, wingman never refuels. then they both just fly in formation with the tanker without doing anything until they eventually eject and crash. It looks like the tomcats never recognize that S3B can't refuel them both. Then the next CAP flight spawns and the story repeats itself until all tomcats are gone in about 2-3 days. please, is there any way to DISABLE air to air refuel for the DISPATCHER Squadrons all together? i just want them to go RTB when low on fuel and not try to refuel at any tanker. i already tried to assign a dummy tanker (which does not exist on the map) with SetDefaultTanker, but that didn't help. as the tanker does not exist they just continue to got for the S3B. Also assigning a fixed tanker is no way to go for me, as this tanker will eventually RTB and never get airborne again. a dynamic spawned tanker is also no option, as i dont know the exact unit name until it gets spawned and i have to assign the tanker name for SetDefaultTanker in the script BEFORE the mission starts. The ultimate result has to be hands off and needs to run for months without interaction. Would really appreciate any tips for this issue. thx
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hey guys, is there any way to disable air-to-air refueling for AI_A2A_DISPATCHER flights (GCI and CAP)? Most of my AI planes fail to refuel (M2000, F16, F14, F18...), they stay with the tanker forever without refueling or they just plain crash or reject. i just want them to land on the airfield they started from if fuel is below configured value (and respawn a new flight, just like when they get killed). i tried to configure a "dummy" (non existing) tanker with SetDefaultTanker(name) for the squads, but they still take whatever tanker is around. Best way would be to disable a2a refueling for the DISPATCHER flights completely. is this possible? Tanks a lot in advance
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Hey fargo, thanks for the idea, i already tried patrolroute with the result that the ship won't move at all after they spawn. they just sit there forever. i suspect the object returned from OnSpawnGroup (SpawnGroup) is no controllable to be used by the PatrolRoute? Here is the code i used (i removed the TaskRoutetoZone and replaced with PatrolRoute): SHIPZONES={SHPZ1,SHPZ2} Spawn_SHIP1=SPAWN:New("EWR RED NAV1") :InitLimit(10,100) :InitRandomizeRoute(1,1,200) :InitRandomizeZones(SHIPZONES) :OnSpawnGroup ( function (SpawnGroup) SpawnGroup:PatrolRoute() end) :SpawnScheduled(10,0) EDIT: correction. the code works! looks like i made a syntax error ;) PatrolRoute is the way to go with spawned ships
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hey guys, i'm trying to spawn some ships which should just randomly patrol within a zone. i manged to spawn them and drive a random route, but at the end of the route they just stop. how can i make it so they loop their route? this is my code so far: SHPZ1=ZONE_POLYGON:New("SHIP ZONE 1",GROUP:FindByName("SHIP1")) SHPZ2=ZONE_POLYGON:New("SHIP ZONE 2",GROUP:FindByName("SHIP2")) SHIPZONES={SHPZ1,SHPZ2} Spawn_SHIP1=SPAWN:New("EWR RED NAV1") :InitLimit(10,100) :InitRandomizeRoute(1,1,200) :InitRandomizeZones(SHIPZONES) :OnSpawnGroup ( function (SpawnGroup) ChosenZoneSHP=SHIPZONES[math.random(1,2)] SpawnGroup:TaskRouteToZone(ChosenZoneSHP,true,50,nil) end) :SpawnScheduled(10,0)
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ah that's a good point. thx razo! i recently changed the y-saturation of my warthog throttles to 83 to match the real movement of the throttles in the pit. think that could have removed the ground idle
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thx. parking brake is set of course. it works with engines off, i can live with that for now. all good
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Hi, i can't remove chocks when cold starting on the carrier. This always worked without an issue before. i just get a "Can't comply" from the ground crew. did something change regarding the startup procedure? Many Thanks Edit: works with engines off
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Timed HOTAS functions activate only on button release
mono6020 replied to some1's topic in Controller Questions and Bugs
+1