

mono6020
Members-
Posts
159 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by mono6020
-
i copied the code straight out of FlightControl's Demo Mission. But i deleted the "Bravo HQ" as i don't have a unit with that name anyway. Thx for pointing that out. Still, my Problem is i need the coordinates of the targets in MGRS not in BR. From my understanding, when using the TASK_A2G_DISPATCHER, there should be at least a "Settings" Menu in F10 where i can change coordinates to MGRS. but i don't have a "Settings" Menu in F10. i have all the usual stuff in F10 (commandcenter lima, accept/reject tasks ...), and i can accept or reject tasks just fine, but no settings to change to MGRS. many Thanks!
-
Hey guys, i try to use the A2G_DISPATCHER from MOOSE with MGRS coordinates instead of the default BR. From my understanding i could use the "_SETTINGS" Class to define default settings. If i use this in my script i just get an error in dcs.log that i try to index a global nil value. what did i do wrong? here is the script: _SETTINGS.SetA2G_MGRS() _SETTINGS.SetImperial() local HQ = GROUP :FindByName( "HQ", "Bravo HQ" ) local CommandCenter = COMMANDCENTER :New( HQ, "Lima" ) local Mission = MISSION :New( CommandCenter, "Overlord", "High", "Attack Detect Mission Briefing", coalition.side.BLUE ) local RecceSet = SET_GROUP :New() :FilterPrefixes( "FAC" ) :FilterCoalitions("blue") :FilterStart() local DetectionAreas = DETECTION_AREAS :New( RecceSet, 3000 ) local AttackSet = SET_GROUP :New() :FilterCoalitions( "blue" ) :FilterPrefixes( "Player" ) :FilterStart() TaskDispatcher = TASK_A2G_DISPATCHER :New( Mission, AttackSet, DetectionAreas ) Thx in advance!
-
i have exactly the same problem, with 32GB RAM. every few seconds the games pauses for a moment, inducing nasty microstutter and flashing steam-vr loading pciture in my HMD. carrier landings are impossible now as well as air-to-air engagement with anything more than 1v1. game runs from a samsung 960 pro ssd. this latest patch introduced the worst performance i ever had in DCS with the hornet. i'm so tired of tweaking and searching for possible reasons and checking script performance etc.
-
yes i know the parts of terrain are missing. that's the reason i was wondering why one would stop just a few kilometers short of such an important strategic asset. anyways, the PG map is cool as it is. bushehr would just be the cream on the cake
-
if you switch to map view in ME you can just barely see the 2 runways of bushehr if you zoom in. that's where the detailed map is cut.
-
it's hard to tell. there is already some ground clutter around the region where bushehr would be, some small villages (choghadak etc.). also the northwest gulf region would likely be a main attack vector for carrier based strikes on shiraz. while the coast region is more or less desert, it does indeed look detailed to me (power lines, some streets, villages, rivers ...)
-
Hi There, any plans of including the important city of bandar bushehr and the nuclear power plant? i understand that natanz and isfahan is too far north, as is teheran etc. but the region of bushehr is already present and would only need a few city buildings, the power plant and the airport. maybe also the naval base. greetings
-
+1 blackscreen
-
roll and D/L fix is perfectly fine for this update. thx a lot wags!
-
[REPORTED] DCS 2.5.4.28090 cross wind causing roll
mono6020 replied to vctpil's topic in Bugs and Problems
same here -
this patch fixed the black flickering in vr. the flickering ocean is still there for me, less intensive but still very noticeable.
-
same here. on all maps. tends to get worse with weather (more clouds, more wind). very anoying
-
i have exactly the same. 2.5.3 ran stable, 2.5.4 is a crashfest
-
same here. same crash same log entry
-
Hey There, since the last OB update, whenever i place static objects on the Stennis with linked unit and offset enabled, the static objects do not move with linked unit in Mission Editor. If i change the heading of the carrier in ME or move it to a different location the static objects do not follow and i have to relocate all statics. Will this be changed back the way it was before? Cheers, Dan
-
hey there, as you may have noticed in the Mission Editor the displayed Detection Range Circle of the P-19 unit is way bigger then the Detection Range Circles of both russian EWR Units. But the encyclopedia states EWR's have a much greater range compared to the P-19, which is also backed by wikipedia and other sources. so whats the thing with the displayed Detection Range Circle in the Mission Editor for the P-19? is it bugged or did i just miss something? cheers, Danny
-
What can the F/A-18 do that is feature-complete?
mono6020 replied to Jamesp1's topic in DCS: F/A-18C
How do you get GBU's to work? they are not even in my loadout list. EDIT: nevermind, just saw they been added recently -
FPS sometimes hit hard while in a F/A-18 C
mono6020 replied to Lange_666's topic in Game Performance Bugs
happens to me always at PG when parked on the carrier in the arabian sea east of oman/uae traveling north, with Fujairah on 9 oclock. looking to the east (iran) gives me around 120fps, looking west kills the fps down to ~25. even if Fujairah city is not visible btw. i'm VR only -
hey there. how do i use this command? do i need to display a message box, can i use this script live in ME, do i need to dump into a text file? is there a way to show the value of the "ab" array? thx
-
that worked. thx!
-
hey guys, i just tried several times but cant get the silkworm to fire. target is an oil-tanker 16nm away, only task-option for the silkworm is "fire at point" which is set on the non-moving tanker. the group consists of 2 silkworms, 2 landrover, a SR P-19 Radar and a few infantry. the missiles just sit there and do nothing. whats the trick?
-
Aerofly FS2 just recently switched to Vulkan API. to be fair, the VR performance of FS2 was incredible even before Vulkan, but with the new engine the FPS has almost doubled. Sure, DCS is a whole different beast but from the few available examples of Vulkan (Doom, FS2...) one can be fairly optimistic for a huge change in performance
-
Hi, ist this still applicable? i had no improvement with this. advanced supersampling is back "on" in the settings after i close steamvr, delete the steamvr settings file and start steamvr again. is this supposed to be? also with deletion of the config file steam-vr reverts back to the 100% supersampling (which is in fact 1.5 PD) as default. am i supposed to turn down the steam-vr supersample and use ingame PD instead?