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mono6020

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Everything posted by mono6020

  1. alert state - red singleplayer: missiles errect to firing position multiplayer: nothing happens
  2. ok, now i know the problem is only in multiplayer. when running the mission on my dedicated server the do not go into firing position. i waited 20+ minutes. they do if i start same mission in single player! really annoying
  3. cool! seems i didn't wait long enough. thx
  4. How do you get it into launch position? does it erect the launcher? i tried with alert state red and task fire at position without success. i know it can't fire but i thought it can at least erect the missile into launch position.
  5. hey there, i try to make my AI_A2A_DISPATCHER flights talk on the radio (tally, engage etc.) but it doesn't work. i use this code: OPFOR_A2A_DispatcherB:SetSquadron("OPFOR_Stennis","Stennis",{"BLUEF18","BLUEF14"}) OPFOR_A2A_DispatcherB:SetSquadronRadioFrequency("OPFOR_Stennis",251) 251 AM on COMM1 stays silent. it works with my RAT flights (using RadioON() and RadioFrequency(251)) but not with the spawned AI_A2A_DISPATCHER flights. do i need to turn the radio on with any command first? couldn't find any documentation about that. The Template units for the Squadron have COMMS enabled as well.
  6. it's fine for me too if i choose default skin in the unit options. glitch happens as soon as i choose iraq or iran skin. default would be fine for me but if i create a scud unit with country iran or iraq it automatically uses the country skin and the texture glitch happens.
  7. do you guys also have this texture glitch with the driver?
  8. Hi, load mist_4_3_74.lua Script at Mission Start. on the last carrier waypoint -> advanced waypoint action -> perform command -> run script -> mist.ground.patrol('NAME-OF-CARRIER-GROUP') you can download the latest MIST from: https://github.com/mrSkortch/MissionScriptingTools -> (mist_4_3_74.lua)
  9. Hi Tomsk, i think i've seen the additional CAP Spawn when the CAP flight is farther away from Squadron Base then the value of SetEngageRadius. could be wrong though.
  10. looks like the hotfix fixed it. running for 12+ hours now incl. RAT
  11. Server Crash is back after latest update: 2019-12-19 04:53:26.497 INFO EDCORE: try to write dump information 2019-12-19 04:53:26.499 INFO EDCORE: # -------------- 20191219-045327 -------------- 2019-12-19 04:53:26.500 INFO EDCORE: DCS/2.5.5.41256 (x86_64; Windows NT 6.3.9600) 2019-12-19 04:53:26.501 INFO EDCORE: D:\DATA\DCS\bin\DCS.exe 2019-12-19 04:53:26.502 INFO EDCORE: # C0000005 ACCESS_VIOLATION at CCDE359D 00:00000000 2019-12-19 04:53:26.503 INFO EDCORE: SymInit: Symbol-SearchPath: '.;D:\DATA\DCS;D:\DATA\DCS\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'ds-admin' 2019-12-19 04:53:26.504 INFO EDCORE: OS-Version: 6.3.9600 () 0x110-0x3 2019-12-19 04:53:27.027 INFO EDCORE: 0x000000000053359D (DCS): (function-name not available) + 0x0 2019-12-19 04:53:27.028 INFO EDCORE: 0x0000000000501D00 (DCS): (function-name not available) + 0x0 2019-12-19 04:53:27.030 INFO EDCORE: 0x00000000005017FE (DCS): (function-name not available) + 0x0 2019-12-19 04:53:27.031 INFO EDCORE: 0x00000000000436CC (WorldGeneral): AI::GoToWaypoint::GoToWaypoint + 0x5C 2019-12-19 04:53:27.032 INFO EDCORE: 0x0000000000002D11 (World): (function-name not available) + 0x0 2019-12-19 04:53:27.033 INFO EDCORE: 0x00000000000031DF (World): (function-name not available) + 0x0 2019-12-19 04:53:27.034 INFO EDCORE: 0x0000000000573EB2 (DCS): (function-name not available) + 0x0 2019-12-19 04:53:27.035 INFO EDCORE: 0x0000000000585408 (DCS): (function-name not available) + 0x0 2019-12-19 04:53:27.036 INFO EDCORE: 0x0000000000556714 (DCS): (function-name not available) + 0x0 2019-12-19 04:53:27.037 INFO EDCORE: 0x00000000001C8FBF (DCS): (function-name not available) + 0x0 2019-12-19 04:53:27.038 INFO EDCORE: 0x000000000073B6C6 (DCS): (function-name not available) + 0x0 2019-12-19 04:53:27.039 INFO EDCORE: 0x00000000000013D2 (KERNEL32): BaseThreadInitThunk + 0x22 2019-12-19 04:53:27.040 INFO EDCORE: 0x00000000000154F4 (ntdll): RtlUserThreadStart + 0x34 2019-12-19 04:53:27.482 INFO EDCORE: Minidump created.
  12. hmm. my server and my client dont wanna update. the installed version 2.5.5.40647 is up to date. DCS Updater 2.9.12.8
  13. as the title says: this was one of the most realistic look and feel static object mods for dcs. anyone consider remaking this for 2.5.5? i would make it myself if i had a clue how to do so. it's a shame it doesn't work since 2.5.5 and there is no alternative. i really don't like the ugly looking 2 mobile russian EWR's in game and it's very unrealistic to have them everywhere. https://www.digitalcombatsimulator.com/en/files/3302681/ greetings
  14. Hi, i disabled external views in the mission option but still can go into spectator view on the server and see everything on the F10 Map (see attached screenshot)
  15. here is the code: SZ1=ZONE_POLYGON:New("SAM1",GROUP:FindByName("SAMZONE1")) SZ2=ZONE_POLYGON:New("SAM2",GROUP:FindByName("SAMZONE2")) SZ3=ZONE_POLYGON:New("SAM3",GROUP:FindByName("SAMZONE3")) SAMZones={SZ1,SZ2,SZ3} Spawn_SAM1=SPAWN:New("SA6"):InitLimit(6,10):InitRandomizeZones(SAMZones):SpawnScheduled(14400,0.5) the randomization of the zones works as expected, but whatever zone gets chosen on start the location within the zone always seems to be on the same spot per zone. i even write down the coordinates and sure enough after a few restarts it spawns on the exact same corrdinates again. this is true for all 3 zones. could it be a coincidence?
  16. Hello, InitRandomizeZones spawns assets always on the exact same spot on mission start for me. any workaround to have real randomization? thx
  17. Hello, there is no parking spot to ramp start a C-130 in Bandar Abbas and Kish International Airport. in google maps you can clearly see C-130 type aircraft parked at Bandar Abbas on F15. same goes for IL-76 or similar size cargo/awacs/refuel aircraft. Basically you can't ramp start any aircraft bigger then a fighter anywhere around the Straits of Hormuz on the Iranian Side. This makes it hard to make realistic missions. please consider adding parking spots for those aircrafts.
  18. thats quite a nice workaround. i was looking for a way to have it like in the harrier. it's hard to keep eyes on ground targets in low-res VR. thx for the tip
  19. Hello, i started using the TASK_A2G_DISPATCHER Class. CommandCenter works and gives tasks. i read there should be a player menu in comms menu to setup type of coordinates and other player related settings. this menu doesn't come up for me. is there anything i have to do to make this menu work? what i need is to change coordinates to LLDMS. Thanks Edit: Found the answer myself. need to wait for the Command Center to start before joining a slot
  20. Hello, we have our dedicated server with the Stennis Carrier and some Static Objects linked to the Carrier do not appear on the client. usually the parked E2 and S3B are not visible. No Mods. any workaround for this Bug?
  21. hey pikey, found it, thx. unfortunatly the server option disable_write_track=true was set. i changed that now and will retry later. in my moose spawn commands i always add InitCleanup(600) for a despawn after 10min idle and on some airports i use Cleanup_Airbase for debris. my problem is more related to the taxi/takeoff logic of the AI, i guess. some runways have this little sidebay (don't know the right word for this) at the end, for planes to reverse after taxing down the runway. it may be the AI thinks a plane just left the runway when it uses this bay to reverse for lineup, and waiting planes at the holding spot start to enter the runway leading to this conflict. not sure if i explained this correctly.
  22. how can i get a trackfile from dedicated server?
  23. well, in my understanding of code development you would have one good coder (or team) building the basic radar framework and two teams using that built framework for the corresponding functions on the 2 jets. and the thing with "not needing" another guy shows exactly the result where we are right now. i would argue we do need another guy, but hey thats just my opinion
  24. why is there even only one guy working on the radar for 2 birds? didn't nick write on reddit or somewhere they have 125 people in the company? i have no insight how ED works and i'm pretty sure they have their workloads and priorities but it feels unproportional to have a single point of failure for such a highly anticipated feature
  25. i feel what you are saying. still, how can you know? how does the simple statement "hornet will benefit from the viper development" differ from everything else they ever said in the "coming soon" trademark regime?
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