

Jyge
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Mission 5-2 - Trees prohibit land
Jyge replied to DataX's topic in WORLDS APART Spring 2025 Campaign
I got to the point where I picked up the squad. Now I should put them on the northern bridge. I got to the message about coming in from north and putting them on east side of the bridge. Well the way I see it I was coming in from south so I flew past turned about and made myself to land on the east side of the bridge. Well that's were the bad guys are, so surprisingly they were shooting at me. I anyway landed on the bridge. I landed on the east side, landed on the middle and landed on the west side, but I got no acknowledgement that I did anything right. Finally, some bad guy got my chopper. -
Well it does not exactly say what happens if I connect half a bridge instead of a full bridge. I thought that I would be easier to design the mounting with a simple one like this: https://www.ebay.de/itm/4tlg-50KG-Scale-Load-Cell-Weighing-Sensor-Arduino-Wagesensor-HX711-AD-Modul-XS/333242993205?hash=item4d96d48a35:g:q9EAAOSwVCldDdqC But they have all three wires and you would probably need to plug two of those together. The rest are more or less in this format, but at least it would be a full bridge and with four cables: https://www.ebay.de/itm/20KG-Scale-Load-Cell-Weight-Weighing-Sensor-HX711-Weighing-Sensors-AD-Module/362762795795?_trkparms=aid%3D555018%26algo%3DPL.SIM%26ao%3D1%26asc%3D20131003132420%26meid%3D9168ebb55fe54b3b92bd5c0c72df482e%26pid%3D100005%26rk%3D1%26rkt%3D12%26mehot%3Dpf%26sd%3D182382390549%26itm%3D362762795795%26pmt%3D1%26noa%3D0%26pg%3D2047675&_trksid=p2047675.c100005.m1851
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I have made myself toebrakes for my Simped pedals. They use Hall sensors and do not work that well. I made few mistakes, for example using a round disk magnet and stuff like that. I am now think about modding the whole thing to a loadcell configuration and taking out the movement or reducing it dramatically. I see that there are several chinese offers for loadcells for scales but I am rather uncertain how to connect them to the board. I did not google exclusively so far. A quick glance revealed that a singular cell has half a bridge. If I was to have too axis for them I would probably need a second HX711 amplifier. Or can I plug in the loadcell directly to this and plug it in as I would plug in a potentiometer?: http://www.leobodnar.com/shop/index.php?main_page=product_info&products_id=199 At the moment I use teensy board and programmed the resolution and stuff myself, but I guess I could go for another board and configure it with MMJoy2?
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I got couple of these - worked just fine https://www.amazon.de/gp/product/B07DLXTHFM/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
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I play with VR and with my sausage fingers I have too much trouble distinguishing the different OSBs. I already made a prototype of my own, but it got a little bit too large in the end, the buttons just happened to have a better feeling to them. I am also interested in adding couple of rotaries and I experimented with them. The only thing is that I need to use MMJoy2 for programming, so therefore cannibalizing the board from the cougar. Additionally, mine is barely used so if I manage to make a satisfactory replacement I will put it to eBay.
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I got the cougar MFDs - I do not particularly like them and I am in a process of doing some DIY MFDs adapted to my preferences. I have plugged in couple of combinations from Warthog Joystick and MFDs in T.A.R.G.E.T and I am now wondering if it is possible to plug any joystick device into T.A.R.G.E.T in this case my replacement MFDs as I would like to control the keypresses with just one interface.
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I think foveated rendering without an increased resolution and PPI makes little sense. Vive Pro does not have a very high resolution so I think they can render the fovea as much as they like it will not increase the pixel density nor take away the screen door effect.
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I have an issue that I think comes from the Windows Mixed Reality. I had it already on O+ and now with HP Reverb. Sometimes when I play for a while - I think mostly if I take of the headset and put it back on. Firstly it is again looking at somewhere, wrong position and what not, but if I look around it usually finds the right position again. Sometimes however, I get this effect that zoom in and zoom out (lean forward and backward) get switched. Is there a way to fix it on the fly? I usually fly the mission to the end and then restart the VR stuff, but sometimes it is rather irritating and occurs in the worst possible moment. I tried resetting seat position from SteamVR and things like that but to no avail.
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Mission 4 broken - Wolf 1 returns to Batumi
Jyge replied to DataX's topic in WORLDS APART Spring 2025 Campaign
I got to the same problem, so apparently the update is not in beta yet. Anyway there is another issue. When I start the mission I get the 50 points. I had repeatedly a look at the scoreboard during the mission and I had the points until climbing through the cloud, there it went to 0. Later, of course I could not complete the mission as the Wolf 1 went south... Is there some sort of trigger that reduces points if the distance to Wolf 1 gets too great? -
Ok, I replayed it. Landed on Tango Bravo, then on mountain top. Then back on Tango Bravo LZ 2. Then down in LZ 1, then on Powerplant. We made the attack on the Checkpoint, landed on the bridge and then we flew back to Batumi. Landed next to Mi-8 and then the mission automatically ended after the voice over. Still 50 points, until end it was just showing zero... I was a bit late landing on the bridge as the vehicles already crossed, but other than that I can not really figure out what I am still missing. I would have a track of the mission, but I think that they are broken or so? Anyway I edit the logbook and move on to mission 4...
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Well I get the voiceover and automatic ending. I just don't get at what point should I be back in Tango Bravo? Am I supposed to fly first to the top of the mountain after the first landing on Tango Bravo and then return again to TB, which mountain?, the same as in mission 2? I just did the first landing and went straight to the powerplant to Wolf 1 and 3. After that it was the attack to the other checkpoint and landing on the bridge. Afterwards when I follow Wolf 1 and 3 after the attack I am advised to inspect Wolf 3 for battle damage and then I am already in Batumi. I also looked at the scoreboard during the mission, it said zero all the way to the end. So I think I get 50 for ending, rest is 0.
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I played it twice. First landed on checkpoint, then on the powerplant. Flew around in the attack to another checkpoint, landed on the bridge. Then we flew back in Batumi and I ended up with 50 points and should fly the mission again. I was wondering what is the voice over about being back in 30 minutes on the first checkpoint - there was just no time for any diversions. So what trigger did I miss?
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I had Rift CV1 and then O+. I can not speak about Rift S. Theoretically Samsung has a better resolution than Rift S, but people swear about the subpixels and image quality of Rift S, so I leave that aside. I can say that O+ has a good image quality, practically no visible SDE and so on. You can read the cockpit instruments without zoom (unlike Rift CV1). I now have HP Reverb, which has a better image, very much in cockpit and slightly better in recognizing the other aircraft and stuff in the air. At the time when O+ came out there were people who said that the image is not better than in Rift CV1 - I don't know what they smoked, for me it was a clear difference, but I think this is highly subjective issue. What I understand, the Rift S should have a better inside out tracking with more cameras and the hand controllers are better and probably the coupling to the headset too. I have not used the O+ hand controllers almost at all but when I used them I had no problems. Also no problems with the tracking of O+ whatsoever, but I play only seated. If you do some strange Jedi stuff with saltos, maybe you reach a limit of tracking - I would reach a wall of my room. Oculus has a large game library at least from the past (pure VR games, if that is your interest) - I think up to now Oculus is mostly supported directly by games (a standard if you like), you can also get those things running in O+ using revive. Otherwise, I like the SteamVR and the possibilities for tinkering the settings. I think the traditional games which support VR on top, as in opposite to pure VR games, both the SteamVR and Oculus support will be there. O+ was for me very uncomfortable out of the box, but with VRCover foam pad and a self-made head-strap it got very comfortable (more so than my current Reverb). I could put it on like a hat, very quickly and easily. Also the O+ had a better sound and better headphones than HP. Rift S has got more critic for its sound solution. I was very happy with O+, I just happened to get a good offer for HP, which I could not refuse.
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I had O+ - good solid headset, definitive boost to CV1. Don't know about S. I had VR Cover and a self made head strap. Now I got a good deal for Reverb and went for it. Cockpit is clearer and other aircraft in the air a little bit better discernible - so for now I got what wanted. With my mods O+ was more comfortable, headphones and sound was better, so I could have pretty much soldiered on with O+. I would recommend it to anyone wanting to get in DCS and not wanting to invest a load of money.
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Yes, I looked at the F10, but it only has the rough overview. Unfortunately the campaign is so fresh that there was really nothing in youtube either. So of we go, need to fly it all over again from the start. It is a damn long mission had sweat streaming out of my VR headset towards the end. Thanks for the reply and bringing out a Huey campaign.
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Add standalone dcs to steam library for individual VR settings.
Jyge replied to Jyge's topic in Virtual Reality
I am not sure that is the solution. In the first place it is just the issue how the game is started. If I start it from steam I get the Oculus, if I run it from Skatezilla's I do not get it. I am not sure requiring admin is a solution as when I need the revive I would have my own trouble running it from steam. Sure, I could remove the whole revive and Oculus, not a big loss. I think I am not going to play Dirt Rally that much and I have a working solution - yet I am curious. Can't you see somehow what parameters Skatezilla uses for execution? -
I delivered the troops to the hilltop. I should pick up some cargo from the check point but I some missed the information where I should deliver it?
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Add standalone dcs to steam library for individual VR settings.
Jyge replied to Jyge's topic in Virtual Reality
Have you tried launching it over the Skatezilla's DCS Updater Utility and setting the SteamVR in those two options (application settings Oculus Rift/Oculus Mirror Configuration to SteamVR API and External Applications Steam VR Client). In my case it does not launch the Oculus software and I am pretty sure that these options invoke some command line option... -
I mentioned this couple of times in HP Reverb thread but nobody picked up. Until recently I have adjusted the SS and stuff generally from the steamVR. Now I want to do it individually for DCS. I added the DCS to steam by Games-Add a Non-Steam Game to my Library. I chose DCS_updater.exe and activated "Include in VR Library" checkbox. Now any time I launch the game it also launches the revive and oculus interface. I do not have oculus rift, but I have the revive and oculus software for Dirt Rally. I launch the DCS over the DCS Updater Utility, I am not sure that the settings are really picked up by steamVR, probably, but I just can not figure why in this case I get a clean start with Oculus and Revive. In my Updater Utility I have activated the Steam VR and something with Rendering and Steam in the options. I wonder if I would need to add some command line options to steam library as well to get a clean launch that way? Does anybody know the launch options used by Updater Utility?
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I am still wondering my stutters. It was just when I got the DCSupdater.exe in the steam library. I did this in order to be able to adjust steamVR settings individually for the execution. However when I start the game from steam it kicks up the revive as well. If I close revive the DCS closes as well. I have a suspicion that revive might cause the stuttering, as well. I normally start the windows VR and steamVR separately from desktop icons and the DCS through DCS update GUI, but I felt unsure whether it accounts for the VR settings this way ... Go and figure, do you also have revive running?
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For HP Reverb can I keep my non-Steam DCS standalone(s)
Jyge replied to majapahit's topic in Virtual Reality
Yes, steamVR goes with non-steam DCS. However, I am struggling a bit getting DCS in the steam library (for individually adjusting steamVR for DCSupdater.exe in steamVR) - I have it there, but when I start the steam launches revive too and I do not want it... -
I am looking at the fpsvr - from what I understand you should be able to change steam as or the motionreprojection on the fly? Does this work with DCS as well, I guess one should really see her if SS changes the clarity, if you can really change it while playing...
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Well sounds like the stuff I had once the bullets were flying I think too much motion might just cause too much to reproject. I had my trials in Huey which wobbles quite a bit by itself. I can not say that my problem is gone for good. Flew just one mission after switching it off, everything was normal, but then nobody was shooting. Also it might have been my method of starting. When I launched the DCS from Steam it somehow insisted on kicking in the revive, in the next trial I started windows VR, SteamVR and then started DCS from DCS update - I am not even sure if it took the SteamVR SS once started this way. Try switching the motion reproduction off?
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Well I mean PD or SS has an effect in clarity, maybe it is all placebo. But I have no idea what motion reprojection should affect and therefore I do not get any notable placebo effect from this and am not able to appreciate it. I still have my O+ VRCover, I need to try it out...
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Yes, if I pull it away from my face the effect is reduced. It looks a bit like looking through a tube, otherwise. I am still busy tweaking. I get now ok performance, but I tried using Steam SS (160%) and the motion reproduction - I flew the first mission of the new UH-1 campaign and got huge stutters once the bullets were flying. I recall that I was not too happy experimenting with that option back with O+ either, so I'll switch it of and see if I remain stutterfree.