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bloop

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Everything posted by bloop

  1. @jcenzano what software are you referring to? It seems like a good idea, especially as I also have some touchscreens from my Helios days!
  2. Thank you, I did have a check and I can still see a clear difference is how "cross-eyed" the zooms are depending on whether PP is on or off. And I get this difference both with OpenVR and OpenXR. I will do more digging!
  3. I am a bit at a loss regarding the cross-eyed issue I get with Zoom and Spyglass Zoom when Parallel Projection is disabled. When turning it on, I have no such issue, but it is quite uncomfortable when PP is off and when I am zooming. Reading through the forums, it seems that this issue was fixed by ED a while back, but that does not seem to work for me. Anyone has a tip to fix it? Thank you in advance!
  4. The shader mod is working really well, thank you to all supporting it, and Kegetys in particular. However, I have noticed some heavy writing to the dcs.log file 2021-07-24 17:01:22.922 ERROR DX11BACKEND: Failed assert `this->wantedShader != nullptr && this->wantedTechnique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1179 2021-07-24 17:01:22.922 ERROR DX11BACKEND: Failed assert `shader != nullptr && technique != render::INVALID_HANDLE` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:1100 this seems to print every 20ms so it seems to be every frame. This only happens with the F18, and on every map. I have tried other maps/planes and I do not get this warning. I tried without running any other mod, same message. It only happens in VR and not when running on a monitor DCS runs well otherwise, but that does make the log file rather large quickly I have tried without the shader mod, and I do not get these error logs Anyone might have an idea?
  5. Issue with SRS Hi all, Really enjoying the product and it works great. I am having issues running it alongside SRS though. I have tried re-ordering the imports in Exports.lua but to no avail. Has anyone had any luck running both at the same time? Thank you!
  6. This is spectacular! and thank you for sharing the files!
  7. As an avid user of Helios, I would absolutely support this feature! I think a lot of people would benefit from it and it will help attract the cockpit enthusiasts among us.
  8. This is spectacular, well done! I had a bit of a look at ikarus but it seemed quite complicated! Have you checked Helios? It can produce really nice looking displays and can be run on a remote computer (which can free up your display ports on your DCS machine) Would you have the cockpit plans available? this is really close to what I am looking to build! Damien
  9. Mirage Helios Profile Hello! I am part of the team that is maintaining Helios. I would quite like looking again at the Mirage profile. @Greekbul, it seems that your version would be a good place to start? Unfortunately the Dropbox link seems to be broken? Is it still available for me to look at? Thank you!! Damien
  10. Hi everyone! Damien here! (with a different login here) I have looked at the hogkey Iris https://code.google.com/archive/p/hogkeys/downloads Which I have adapted to work with the Raspberry Pi (running mono) This means that you can export screens to a raspberry pi. There is no compression which lightens up the load on the host PC but means it is taking a bit more bandwidth. Streaming this 600x600 export only takes about 2.5mbs on the network which is no problem, and should also work on wifi (although I would not recommend it) a quick demo. streaming the left DDI at what I think was 10fps
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