Hey guys,
With what Bhawthrone is doing it has motivated me to start a thread on what it would take to build a Cube projection visual.
Basically, I’m planning 4 projectors projecting each 90 degrees around you. The visuals are planned to be in HUD only mode for the best performance. I will have a touchscreen multi-use cockpit running Helios on a networked second PC.
There is a 5th projection considered for the top view depending on performance. It will help when DCS decides to update the engine where we can use multi-channel view setups like prepar3d and other professional simulators.
I'm hoping this can be a combined effort to see if a 360 degree view is possible with the current DCS code. In December I will have a perfect dark room to test, but until then we need to get the viewport code and .lua setup required. Any suggestions or input will be greatly appreciated. I'm hoping we can come up with a complete setup which will allow feature pit builders to quickly reproduce this setup with ease.
As a bonus, I know PeterP has a way to remove onscreen HUD data to a small LCD reproducing the HUD image… It will be my goal to build a functional Heads-Up-Display. I have built this in the past and worked really well. The main thing is have a way to invert the image to the glass with software/hardware. Lastly, it could be a small challenge lining up the real HUD to the projection display, but I’m confident we can get close.
Updated Material list 7/4/2012
-Projector- 5 Optoma GT720
-Tendo rear projection screen stretch fabric by Rose Brand