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Burner1111

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About Burner1111

  • Birthday July 28

Personal Information

  • Flight Simulators
    DCS
    X-Plane
  • Location
    Estonia
  • Interests
    Aviation
  • Occupation
    IT & team management

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  1. Very new F15e flyer, learning weapon deployments. I cannot deploy BLU-107 at all in both Auto or CDIP, it fells very very short! Seems like calculation of release is off or the bomb opens the parachute and rocket too early. TPOD is correctly designated, lased but even with CDIP it does not work (piper on the beginning of the runway). Also in the end of the runway, it fails. I used the BOT=1 but no joy. I cannot find any good instructions nor limitations, if I'm deploying these wrongly. Does somebody have the same issue? Is it bugged? Edit: i think the issue is with the release countdown, as it releases before reaching to the correct distance. e.g mk82 slicks or airs are releasing correctly, near on top of the runway. tried CDIP with mk84 air, worked. so, for me it seems blu-107 is bugged.
  2. thanks @Moonshine, those trk's and instructions were very helpful, now I understood that my own old lofting procedures were wrong. I pulled too hard/too steep - especially, when the cue came and kept pulling and yes, too fast/immediately. Now I managed to replicate this correct loft like 85%. Seems I lost the ways for a while, haven't flowed Viper some time now. This case closed "pilot error".
  3. Could somebody confirm, if the CCRP lofting is working or not? I cannot get it working, tried with mk82's and cbu87's. Something seems off with the release!? It seems to jump forward or not releasing, when it needs to be released. Please confirm! Maybe I'm doing something wrong now, something changed during the procedure. CCIP is working. FYI: cleared all meta, fxo and disabled mod's, also repaired and created a new dcs Openbeta folder. Did not change anything. f16 lofting not working.trk
  4. Hey, i send you PM. Thanks!
  5. NL, it's not fixed! At least also for me. Lock does not hold below horizon or in front of the hills, it seems. Looking up is OK. Please get this fixed ASAP and start delivering quality/confirming releases! It's getting really frustrating all the time with these kind of (recurring) issues, making this sim really difficult to enjoy forward. F16 not tracking.trk
  6. Hey lad, sorry for later respond. "I really hope ED can deliver such features, not just HOJ but other stuff like IFF squawk codes etc..." me too!! I hope ED will not drop these because it's "difficult" or "no info provided". I'm sure something can always be implemented. "I think that atm it is faintly implemented at best, we have 3 ECM Pods that have no difference between them, given that it was said in December 2022 I can understand why but I hope to see more in the future." exactly! ATC is awful, useless. It's a mess. But they promised to implement a new fully working ATC. Thanks to multithreading launch, that could happen (but not soon :P) Me too! I cannot find any reference, at least searching internet (or it's difficult). Maybe F-16.net could give something, there are a punch of smart lads and talks there about the real Viper.
  7. Thanks @SilverDevil, I can concur on this unfortunately. I see ED has not responded too There are still many intricacies that slowly starts me (and my buddies) to get away or put on hold Viper module. Especially repeating and reappearing bugs. Yesterday I discovered, how different is ECM XMIT mode between DCS and BMS and I do not see similarities!? Why different ways, different quality? Makes me sad that we get "easy implementations" or "half baked". Btw, that post was very interesting to read, thanks for sharing this, as it opened the eye that -120 HOJ is basically not very well implemented and does not give any advantage on situation. Oh-well, it is what it is then.
  8. It's sad that Viper lacks hardly good campaigns and most of the creators have skipped the cool-amazing little jet . Viper is in a decent state (ex. bugs) too to support campaigns. I know that Baltic Dragon is planning the "Gamblers" campaign but I haven't heard any latest ETA. I wish more will come soon but official dyn. campaign would be the cherry on the top.
  9. Thanks for the feedback @Furiz. Yeah, you are fully right, it's the missiles capabilities but as I understand, pilot still needs to give some kind of input conformation (e.g. launch permission) through some kind of Viper system (meaning, to see that missile is tracking as HOJ), so it should not be only the missile? But you are fully right on that we have no idea, is this planned to be implemented nor is it even capable. Maybe ED could comment on that, they have much better overview what that block Viper has or does not? At least I do not remember that this was in the future implementation list. I really hope that HARM HOJ will be done too, seems very logic to have.
  10. Me and my buddies were flying today a training mission against SU-27s and we got jammed many times. One of my buddy had F-15, others had Vipers. I know that F-15 module (and a real jet I'm guessing?) has the capability to use -120's HOJ and he saw this opportunity to launch but does the Viper have that same capability, as I could not do it and find it? At least I have no information, how to use the HOJ - I went through the documentations after the training. Is the boresight/maddog launch similar on Viper or it isn't in Viper's capability, when being jammed? Cheers!
  11. Lads, could someone confirm, is the OA1 and OA2 working, as I cannot mark those correctly? I'm creating TGP targets, marking one with TGP, second with OA1 and third OA2. Going back to TGP, all seems ok but switching OA1, it's fully lost and not marked and moves as SP. Only OA2 gets marked. And HUD does not show it correclty at first, after second marking. Am I doing something wrong here (maybe something changed?) or it's broken, again!? It has worked well before. And, why OA1 or OA2 sometimes jumps nowhere to the TGP target and I have to "find" those targets/points with difficulty? Like it goes to SP mode and wont go back to near TGP or WP, even when cancelling TGP down or trying to CZ (that does not show)? Test file attached. Burner F16 OA1 broken.trk
  12. I can confirm this happening. Played MP today with a friend. I used central tank, friend used wing tanks. After landing, we resupplied fuel/ordinance and friend managed to fulfill wing tanks with 100% in menu, no removal actions were needed. I did the same but full fuel load was kept 7000sh. I had to remove central tank and add again with 100%. After then it was over 9000. Seems ED has resolved, fixed or add the function into the wing tanks but central seems not working the way we hoped, unfortunately. Did this twice during our 4h flight. Unfortunately, no track to share as it was in MP.
  13. Can confirm. Tried today, all 6x ccip releases fell long when piper on target (or very near on target). Only ~2 sec before piper on target, I manage to get a hit with 2x single's 100ft separation. Used lasing for accuracy. 0 release angel. Seems ED cannot get the piper release (or bomb flight?) correct, making dumb's useless. Slicks seems working OK.
  14. I had the same issue yesterday in training. Previously had 95% success with 1 try. With two latest patch, now it's awful to refuel, getting 4-7 disconnections in every training flight - even with 0 winds and 0 turbulent. Using different real speeds for the tanker per weight (based on the NATO manual). AI is pouncing up and down, forcing my plane to move up and down. AI is not using boom for guiding but seems the AI plane is moving itself. AI is not flying straight. Sorry, do not have currently any track as i thought I only had the issue and did not make any. Can make, if needed.
  15. For me it feels that AI for Hornet is some way off. Made two basic 1-1 dogfight missions (F16 vs F18). With Intercept, AI just went nuts. Basically went from 15k to lover floor with very slow speed, around 200 or less and stalled all the time. Tried to engage me but no good skills where used. AI was linked to intercept me and skill set Ace. Standard setup in ME. Other was Fighter Sweep, much better but AI get to quickly too slow and just drops in a time to the floor around 200 or less and again stalls - keeps AOA 29 almost forever! and cannot get out from that. Tried this many times, same results. Other AI does not have this issue, using the same template. In the picture with fighter sweep, keeping the angle and cannot get out.
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