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Foxmike

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Everything posted by Foxmike

  1. OK, I try to explain, but it´s difficult to get the correct technical terms in English. It´s all improvised with DIY superstore and bicycle parts. The whole TQS body is fixed on one of my WheelStandPro bases, in the middle of the TQS side cover there is a simple bolt (for wooden doors...) fixed ( position of all parts improvised , just trial and error), the spring of that bolt keeps it downwards. I cut a kid-bicylce brake lever into parts and made a cable of some (trial and error) length, which is simply attached to the bolt by a green fence wire. If you pull the shortened brake lever, the bolt comes up. The detents are put on the base plate with instant adhesive, meanwhile I improved the metal stop for the AB detent with a bigger, ascending metal block. I fixed these detents (always trial and error) at a position, that you cant´t go to cutoff position without pulling the brake lever (cutoff release), but you can go over MIL to AB, by just kicking forward over that metal block. The resistance is much better than that small plastic noses which are integrated in the TQS by Thrustmaster. Well, in XXX Sim it was possible to make the right settings, where the TQS throttle meets MIL and cutoff position, you even could make settings for hardware only cutoff position. I didn´t have seen that complexity for DCS settings, so I have to look, how the detents and positions are manageable with DCS Vipers. I hope that helps....
  2. Yeah, you can do funny things with that old gameport stuff, I rebuilt my TQS for another Sim with a Bodnar board and added some switches and axes, I even made a working throttle release handle and detent, of course it is not flipping like the original throttle, but it is functional ....the cursor control is replaced with a PS thumbstick and precise this way.
  3. Ok, this is how my ms sw ffb2 looks. I put in some more resistors and the force is strong enough this way, I actually have to reduce settings to 70-80 % for realistic feedback. Buttons are enough, I used my old serial port TM F22. My Warthog stick is only used as sidestick flying F-16. There's no better way to fly the different modules in DCS, esp. Huey an WW2 warbirds than with FFB, only the Hornet is a candidate for the Warthog stick anymore.
  4. Yeah. Thats a bug we are discussing in the main F-14 forum " wont launch with salute". Make two identical new missions in the Editor and you got a 25% chance that in one mission the Tomcat never will launch. I had it last time after just editing mission time to a full moon night. After editing just that one parameter no launch.
  5. That seems to be a combined Oculus and DCS issue. I have the same problems with my Rift and removing the headset fixes that for some time. If I take my headset off for a few seconds and look at the Oculus window in 90% of the stutter problems there is also a warning "bad tracking quality", which is even a pain in the a... problem for many Rift users even with good USB3 ports. But only in DCS that stutter appears, I dont have any App with such stutter problems, even in lower fps sequences.
  6. It´s not only the launch. I´ve got massive vr fps problems when adding the F-14 to old missions; it really sucks, fps getting down at the Gulf to 15 frames, unplayable!. Even my night missions which never get low fps in the Hornet are sucking. Building the same mission new from scratch with same amount of vehicles and at same locations I can stay at 35-45 fps. The same happens to me in Nevada and even Caucasus. All old mission suck with the Tomcat and rebuilding it (just SAVE AS ist not enough!) is really smooth in VR. Of course I deleted the folders in my saved games folder after the last updates.
  7. Same problem. New mission Stennis in the Gulf with ME and the cat won´t launch and nothing helps. Creating this mission a second time it now works. Must be a bug in ME, If I compare the missions I have no idea, what could cause that bug! I can restart and restart......the bugged mission will never let the cat fly.
  8. Thanks for FFB with todays update. Now air refueling with my MS SWFFB2 is much easier than with my Warthog stick without extension. The shaking is really nice and a very good education to take hands off stick during cat launch. The response from the stick during high alpha is great, now the cockpit is shaking and you can feel it. Great!!!! If you now could add a realistic, stick moving trim function, the FFB would be perfect for me!
  9. Vor ein paar Monaten wurde schon im Englischen Teil mitgeteilt, dass die Tomcat nicht am Bonusprogramm teilnimmt. Heatblur hat das immer offen auf Nachfrage bestaetigt. Folglich gibt es weder beim Kauf Boni noch werden solche eingeloest.
  10. Yes. It is true! Nazi Germany has been taken in one day by Cuba and all my 109s are blue painted now. What a political statement by Eagle Dynamics. What will we see next? The Face of Trump on my B17s maybe?
  11. I think I have to write here my first comment after reading only: It´s sure that F-14Bs of VF103 Jolly Rogers got LANTIRN pods beginning 1995, I have at least one photo of 204 onboard USS Enterprise in 1996; 1996 was the test year of VF103 with several pods; they moved to USS D.D. Eisenhower in 1997. When the informations in the history books about PTID are right, then VF103 flew and tested LANTIRN in 1996 without PTID or the books are incorrect and they got it or some other display together with the pods. You can google (Wiki) that; I know it, because I´m starting a 1/32 Trumpeter F-14B Bombcat build of 212 Jolly Rogers, BuNo 161428, late 1996 aboard CVN65 to bring my fav carrier and squadron insignia together. As usual I do a full research about my projects. So further input or discussion is welcome!
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