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Miguel21

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Everything posted by Miguel21

  1. Happy that it works
  2. you must have the scriptsMod up to date (at least 20.58.205 1/ For that, update DCE_Manager, link in my signature It must be at version 3.9.18 2/ Do a reset of the scripmod 3/ Generate a first mission (don't use the existing mission)
  3. you must be playing with an older version of ScriptsMod Now, the EWR frequencies of hot war (and all other campaigns) are dynamically defined at mission generation, so that it is compatible with the radio frequency range of the aircraft (and thus, the Mig21) The screenshot on the radio presets above, are an example of Hot War generation, you can see that they are compatible with the Mig21 Can you push me a mission generated by your DCE, please? Translated with www.DeepL.com/Translator (free version)
  4. If you play in the Hot War campaign, you have 3 EWRs, Eyeball, DarkNight and Warrior Their range of detection and thus, of radio communication is rather weak So, for example, if you want to know what's going on on the main front (near Batumi), you'd better connect to Eyeball Which campaign are you playing in?
  5. DCE_Manager_3.9.18.c.zip Hi, testing with this version Click on the Update/Reset button Then the Init folder is (depending on your installation) ... ... ... Mods\tech\DCE\Missions\Campaigns\Crisis in PG-Falcon\Init Otherwise, if you can't find it, you can click on the campaign button in DCE_Manager
  6. Hello, Your paths look good, First, I suggest you update ScriptsMod and start again In a second time, can you give me the version of DCE_Manager and the version of ScriptsMod? And can you also provide me with the complete Init folder? Thanks
  7. DCE_ManagerApplication.z Hello to all Here is a test version of DCE_manager It is an application that installs (and thus, uninstalls), for those who had problems of crashing with DCE_Manager For future evolution, it will also be necessary to place lua54.dll in the zip file, in the folder: Windows/System32 I haven't managed to integrate it into the program yet, and I hope to, but for now, it works like this. Let me know if you have any problems with it. Thanks ip @muzica9
  8. good question have you ever tried it?
  9. this is the kind of message you should have seen: By the way, detailed information about the end of the campaign is available in the "lite" mission. It is this "light" mission that you have seen. But the end of this "lightened" mission can lead to errors as you have seen. You just went too far ^^ To see if we can change this management of the end of the campaign, so that it is more ... concrete.
  10. Can you provide me with the "Active" folder? If it is possible?
  11. is that the campaign is over and you did not get the information How many missions did you play?
  12. Hi for the moment Cef doesn't have access to his computer, so I'll try to transcribe his idea (he'll take me back later if I say something wrong ^^) It doesn't rule much but it places the units according to the power ratio considered as historical. He does it a little bit by feeling. To "refine" the difficulty, some players asked me for sliders of difficulty and duration of the campaign. It's a bit of a tinker and I don't have any feedback on it. Why do you ask this question? You find a campaign too hard/easy or you want to modify/create a campaign to your liking? Miguel
  13. thank you sorry, I don't see what could be wrong. In the meantime, you can always install in "manual" the campaigns. It will be more complicated if, as I hope, DCE_Manager will manage to generate the missions without going through the DOS windows.
  14. do you have an error message? If not (I can't find it exactly) but I think you should: Microsoft Visual C++ Redistributable 2017 And at worst: .NET framework 4.6.1 By the way, where exactly does the DCE_Manager you are trying to use come from?
  15. possible It is also possible that it is the right mission but they did not do exactly the same thing. In any case, I suggest you to install tackview, it's free and very practical
  16. Hi, I let the mission run on a server (I don't have the F16 module) So, to start with, there is no other F16 AI flight, except your wingmen. Otherwise, on this map, we are often confronted with lobotomized aircraft that, once the task is done, takes a return course and flies endlessly You can also have a flight that bugs because, when approaching the CVN, it changes course and the plane does not know what to do. Another thing that is quite recent, and that I could correct (one day), is the bad timing on some flights, and to keep a consistent speed, the flight zigzags. Another annoying thing is the congestion of the F14s, the landing of the E2 and then the weird departure of the F18s, so that strike 1 was very late In the end, there were still a few GBU38s shot In conclusion, I don't see too many flight circling except the bug on landing on a CVN that is turning https://we.tl/t-K4GnrkxnKf
  17. 0: you must install OVGME 1: in DCE_Manager, enter the path of OVGME 1bis: in DCE_Manager: install a campaign 2: then, in OVGME, activate DCE_MissionScript_mod We have to use OVGME to get the result of your mission I strongly advise you to read or watch some OVGME tutorials Sincerely. Miguel Thanks
  18. yep in this case, you should upload the mission and the tacview
  19. we have retrieved the ILS heading/frequency information from this file, for the moment I can't check the F10 map https://www.digitalcombatsimulator.com/fr/files/3304548/ I do not understand the question, the only thing I added is a circle for the escorts, so that they wait for the strikes at the egress and do not leave without them. we have found some bugs with F18 and laser guided bombs, this will be fixed with the next patch. For the problem of the night, I don't know.
  20. Hi I hope you have greatly reduced the number of DCE aircraft, because we have to remove a lot of units to make it smooth. So it's weird to hear about adding more civilian planes ^^ Regarding MOOSE, no, I never tried to install it and at the moment, I don't have much time. But upload your campaign, when I'll have time I'll have a look (without certainty for the result...) upload your campaign with moose installed (even if it doesn't work)
  21. UTIL_Data.lua Here is the file to update in your "ScriptsMod.NG" folder. This disables the "SpecificCallnames" of the f-16 @RedeyeStorm
  22. houaaaou, 1000 excuses, I'm really sorry, I didn't see your answer. And considering the current context, I was looking elsewhere, Thanks for your test, it confirms my fears, I'm looking at how to get around it
  23. test_radio_16.miz Hi thanks for the test Well, I'm afraid that the special callnames, added to some planes is the cause of the problem. Can you test the mission I uploaded? (I don't have the F-16 module...) There are 2 F-16 with 2 almost different callname ^^, Channel 1: try to contact the tower Channel 2: try to contact awacs Thanks
  24. Hi I looked at the frequencies, they seem to be correct for Al Dhafra awacs 1 awacs 2 maybe the code has evolved for the F16, especially for the modulations. But if not, do you manage to contact them if you enter the frequencies manually?
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