Jump to content

Miguel21

Members
  • Posts

    942
  • Joined

  • Last visited

Everything posted by Miguel21

  1. Hi, we had radio problems with DCE at one time. Can you upload a mission for me to look at. thanks
  2. Thank you very much, it's very heartwarming ^^ Otherwise, concerning the settings: if there is no escort, you can force it with this option in the conf_mod: StrikeOnlyWithEscorte = true, (requires a skipMission to be taken into account) And to force a squadron, in the file Init/oob_air_init.lua, you can modify the coefficients of each "task". And in a more radical way, you can also forbid it all other "task" except the SEAD On the other hand, you have to restart the campaign for this to be taken into account, or else, you also modify the file in Active/oob_air.lua (be careful, make a backup before)
  3. And that's it, the release is out in version 20.58.205
  4. yes, thank you we have reviewed the custom task air sol for the future release which should be out soon. (hopefully this week)
  5. Hi I made a quick modification that concerns 2 things: put your script in a loop, to avoid listing each time, the 2, the 3 and the 4 and get the max value of the internal petrol via getDesc Not yet looked at your weapon system and I think that it will be more complicated to adapt it to all the planes Fuel_Check.lua
  6. nice, thanks ^^ I will see how to integrate it, because, after having made a test, the command does not appear in the F10 menu I don't know why, Otherwise, instead of adding your file as is, I'll have to integrate it in my AddCommandRadioF10 mess
  7. the last mission played is in the "debriefing" folder And if you activate the option backupAllMissionFiles in the conf_mod, all played missions are kept ^^
  8. It is planned it will happen soon ^^ can you provide me with the mission please
  9. what happened? ^^
  10. Hi Norman here's how to add your file in the DCE missions, ATTENTION, this is an example for our latest test version, this is an example, look for how Fuel_Check is added in this file and do the same in your MAIN_NextMission.lua version You also need to add the Fuel_Check.lua file in the "Mission Scripts" directory PS: yes, I renamed Fuel Check.lua to Fuel_Check.lua, the code does not like spaces ^^ PS2: I didn't test in DCS, for the moment I can't, so I don't know how your code behaves and if it makes DCE crash ^^ Translated with www.DeepL.com/Translator (free version) MAIN_NextMission.lua
  11. mmm? ok ^^
  12. I think the update went wrong you must have empty files (especially UTIL_db_loadouts) Delete all the empty files, change server and restart the update Or reinstall a campaign by overwriting the ScriptsMod.NG and restart the update
  13. ha ok, I understand better ^^ in fact, you have 2 possibilities: 1/ or you just modify the MissionScripting.lua file that was already in the open_Beta folder /2 or you install the MissionScripting.lua file with OvGME But you don't do both And I think your installation of OvGME is wrong. If you want to use OvGME, I advise you to watch some tutorial videos
  14. the modification seems well now we're going to check if the location of this file is correct: which DCS are you using? (Open Beta?) Can you post a printScreen of your installation (windows explorer) with developed tree on the left?
  15. Hi send it to me, I will try to integrate it automatically in DCE, but I will not be able to really test its implementation until next week. If it's not yours, could you tell me where you can download it? So I can see if it's "allowed" to implement this script in third party campaigns, and at least quote its creator? Thanks
  16. Hi Yes, as long as the file is not modified "correctly", the message will appear. and you have to do it again at each DCS update It is also necessary not to make a mistake with the file, especially if you have 2 installations of DCS (open Beta) But you have the possibility to do it "automatically" via the OvGME software Look at the PDF, which is in each campaign zip edit: be careful, if you modify MissionScripting.lua yourself, check if the file encoding is respected (ANSI or UTF8, but not UTF8-BOM for example)
  17. DCS bug ^^
  18. it's the same target counted 3 times right?
  19. Hi this is only an information, but I send you a corrected file, to put in the Init folder Otherwise, you will have some difficulties to generate missions, for that I propose you these 2 parameters to change in the conf_mod: OnlyDayMission = true, StrikeOnlyWithEscorte = false, Have fun ^^ camp_triggers_init.lua and beware, stingers sting, they have become very (too) effective, and they seem numerous.
  20. I don't know if this is what you are asking, but no, DCE_Manager is not installed in the windows registry
  21. yes, very surprising, you have several installations? "config name"? Otherwise, the conf_mod is not updated when updating the script_mod, but only when generating the mission (I forgot to say it) Here is the loadout updated by Cef (thanks to him) UTIL_db_loadouts.lua
  22. Thank you in fact, this system reveals an old bug on the trigger_init concerning the victory conditions. I join you a file that fixes it automatically. On the other hand, you will have another bug on the loadout and the F16, we will see how to do. Concerning your error window of DCE_Manager, you must have a file (addcommandF10) opened/locked/planted by another program. I suggest you to try again the download just after the reboot of your pc DC_CampaignSettings.lua
  23. The new version 20.53.188 is available. 2 new lines added in the conf_mod allow to adjust the duration and especially the difficulty of the campaign, do not hesitate to test them and report us your feeling. (by default, they are inactive) Normally, this version does not require restarting a campaign, but always make a backup just in case. We still have problems with some AIs not attacking, but we are studying the problem ^^ Have fun Translated with www.DeepL.com/Translator (free version)
  24. quite, very interesting ^^ Small question, (I do not know the A-10), there is only the A-10C_2 which has the EPLRS or all the A-10 of the game have it? Otherwise, no, I'm not ready to release it yet, I realized that it would be interesting that the update can update the conf_mod automatically without overwriting the previous player settings. So ^^, I'm working on it ^^
×
×
  • Create New...