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Everything posted by Miguel21
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post your mission (the last one is in debriefing)
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ha ok, I didn't understand If you want me to help you, you should upload the campaign. In PM if you want.
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Hi there! Which campaign exactly?
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Hi Thanks for the feedback 1/ the bingo(voice)=ejection is a DCS problem, that's why I added a written bingo on the top right, which is closer to reality. The problem that follows the bingo is that the AIs do RTB at very low altitude, which increases their power consumption. 2/ this is a problem that I've only seen in PG, I think that the AI becomes ... crazy ^^ when we add "improved" tasks Sometimes a plane or a whole group (if it's the leader that breaks down) flies straight to infinity and beyond ^^ And I haven't found out why yet... 3/ it's the problem of the mountain, yes, it would be necessary to make fly higher, or to find another solution, the AI don't know how to manage that 4/ it can happen... 5/ it's a question for CEF 6/ DCS problem... Thanks again for the feedback Translated with www.DeepL.com/Translator (free version)
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Hi Yes, there is a problem with the names of the target Bandar Abbas Concerning the second info, it's just an info, we have difficulties to "match" the frequencies of the Mig21 with the other planes/ewr
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Hi Bonfor For now, with the NG script version, I try that it does not force a restart of the campaign. On the other hand, to pass from an old version (for example 20.38.01) to NG: I do not guarantee anything, if you have an old campaign started on an old script, do not change anything. The servers 1 or 2 or 3 are there only to anticipate a failure of a server, normally, all the files are present on all the servers. Glad you like DCE Sincerely.
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what is the version of your scriptsmod If it is not the 20.47.112 version, do an update and start again. Your problem comes from a lack of image of the target 106 SA-11 Site C-6. The patch, normally avoids to list a missing image.
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list only the campaign need update
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Thank you AH Rob for this accurate account. It allowed me to find a bug, but not sure if it's the one that bothered you. Did you test with another server? And for your information, I placed in my signature, the direct link to download DCE_Manager.exe Sincerely.
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https://wetransfer.com/
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What type of mission did you select during generation? And can you post the mission where the problem appears?
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And so, in spawnan at the front of the CVN, the catapult does not work? Post your mission here (if you have overwritten your mission, the old one is in the Debriefing folder)
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ha, indeed, it's a pity UHF only in COM1 VHF only in COM2 But it's still historical, so it doesn't bother me. A bit like the Mig21, Hind etc... I'm getting ahead of myself, but I think Cef thinks like me.
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In general, DCE places the package on COM 1 and everything else on COM 2 This is not a problem on F14 and F18. Can you post your mission? (the old one is located in Mods\tech\DCE\Missions\Campaigns\Hornet over Caucasus-CVN\Debriefing)
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What I ask is: where did you spawning on the deck?
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The ATC radio does not yet work in 2.7.0 you have to ask the bridge team for the start manually (via the radio menu) Do you spawn at the back of the bridge or in front?
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What does that mean? what exactly is wrong with it?
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Hi It seems to me that the AWACS uses military frequencies, so UHF
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DCE only offers the flyable planes that are in the campaign, you can't (easily) change them. However, Cef has created a Hornet over Caucasus CVN campaign where the majority of aircraft are offered
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Hi Yes you can use several types of aircraft The limitation is that everything is focused on the main package which is the "Strike", above you ask for escort or/and Sead Possibly a CAP that you divert to add an escort if you are missing planes
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Thanks ameriveaux As usual, your reports are very interesting and constructive. Thanks to you we are making progress ^^ small note: Normally it is possible to assign parking spaces to a squadron, as Polia did for its "Iriaf Tanker War" campaign It was not easy to respect the TOT, the taxiiage, the schedules. So much the better if it works, because, really, it was very hot to program that... (and it still is) There were catapult blocks if the player spawned at the back of the CVN, it works better now? I normally changed this, as it "broke" the catapulting schedule.
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Heuuuu, this is not what CEF asked for... But well, so much the better if it works all the same. But the update I propose, should solve the problem Updating the ScriptsMod: Updating the DCE_Manager:
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Yes, absolutely, which is strange because I understand that ED also pays attention to the dates to activate or not certain functions. (depending on the history of the appearance of certain technologies) In DCE, the year 1997 was based on the appearance of the datalink on F18, perhaps it would be necessary to look at that for each type of plane... Yes, there is an omission here ^^ you can add this in Init/conf_mod.lua playable_m chapter ["F-86F Sabre"] = true, ["MiG-19P"] = true,
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Well, I did find Your campaign is set in 1986 The DCE code only activates the EPLRS Capacity datalink from 1997
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