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Everything posted by Miguel21
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see the FAQ in my signature
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conf_mod_check.luaUTIL_Data.lua Hi Tried with these files, I had completely forgotten that there were 2 map normandy/Channel I didn't have the time to test, tell me if it works. Maybe you have to run the generator twice to get the new conf_mod options to work.
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mmm, ok, sorry my version script is not up to date on the mission generator side. So, when you have another mission with dry aircraft, could you provide me with 1/ the mission 2/ the tacview Thanks
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for the moment, I'm trying to bring an automatic SAR function close to the CVN (you eject, we pick you up) And, eventually, a SAR package for distant missions (but I don't know if I can do that yet)
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hello, on my side, I noticed that some packages were landing directly, since they could not follow the schedule and/or the speed requested. I'll look into that too However, can you confirm that you have the Scriptsmod 20.47.105 version? Your mission seems to have been generated with this version (20.47.105) which is about a year old. If you are indeed using this version, I suggest you update it => 20.60.249 If you had already updated it, I suggest you to repair it (Reset button)
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hi thanks for everything. We have a very old and dusty tuto in French. We're looking at it.
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@snake_61 this should solve your CAP problem in Persian gulf and maybe Pedro's bug
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greetings to all for those who are interested, here is a 258 test file package the version to install on a version 249 or more. "save your ScriptsMod.NG folder first" 258 modified [generator] the player in A4 is always in second position 257 fixed [MP] mission generation in PVP bug 256 fixed [generator] A-4E-C bug radio 255 modified [mission] boats start upwind 254 fixed [radio] correction radio F16 253 added [generator] verif if DCS Version < 2.7.0 252 added [generator] ensures that DCE chooses between several ship patrol areas 251 modified [generator] limit the number of aircraft to CAP and Interceptor to keep some for the rest (strike...) 250 fixed [generator] TACAN registration scriptsMod_258.zip
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at the time, DCS had difficulties to manage several types of loading Now it seems to be able to handle it, but it is DCE that has trouble with this. So you have to do some tests to find what works in DCS with the loadout you want, And try to copy it in the DCE loadout options No guarantee that it works. So I advise you, at the beginning, to stay on a loadout that does not mix weapons.
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it seems to me that you have a part of the explanations in the header of the loadout file I could just indicate that the speeds are TAS or, at worst, GS (I'd have to look at that, but that's the DCS mission file system in .miz) on the other hand, CEF has managed to add the A4 in a campaign prototype. I think he will tell you about it
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Ok It's strange, your path.bat file doesn't seem to have been modified by DCE_Manager (although it should be if you run firstMission.bat via DCE_Manager) Try this: - download and install the campaign - run firstMission.bat (start Campaign) with DCE_Manager Question: - does this bug only affect this campaign or all the others too?
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my goodness ^^j I thought I asked you for a zip file/folder... I invite you to look at how to create this (it's very easy and very fast), because there... it's not easy to manage all your files. But hey I can't reproduce your failure. Do you use DCE_Manager.exe? If yes, which version?
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weird, it works for me tests: reset scriptsMod (via DCE_Manager) Otherwise, send me 2 zip folders: 1- your "scriptsMod" folder 2- your "Harrier over Caucasus-LHA\Init" folder
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Hi Thanks for the tests Actually, I haven't had the time to look into the problem of CAPs in your campaign yet, so don't activate them yet. Regarding Pedro's problem (your screenshot), it indicates that you are trying a skipMission when the first mission has not been correctly generated. You must first generate Firmission, and only then (if needed) do a skipmission Thanks for your encouragement But modifying something, breaks something else somewhere else ^^ But we have a lot of ideas (we just need time)
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Hello The version of ScriptsMod 20.60.249 is released You will find it automatically with DCE_Manager, tab Udpate Please let me know if things are not working ^^
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well, you load the external scripts MIST and CTLD, but for the moment, they are not yet fully integrated in DCE The next step will be to make the JTACs already present in the PG campaigns work, using autolase Then, to be able to deploy JTACs not present by using the CTLD possibilities But we are not there yet ^^
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"(0a) this variable:" These are new options that I add in the conf_mod, they are automatically added to the next mission generation following an update of the ScriptsMod
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step 1: install the original campaign "WWII Normandy Spitfire step 2: install my modification of the INI folder in this campaign step 3: reset the scriptmod and update it via DCE_Manager automatically (normally 20.60.232) step 4: install manually, my scriptsMod 248 modification only on 20.60.232 If you forget step 3: it will not work
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mais d'où tu sorts à me parler Français comme ça? serais-tu un Frenchy? ^^
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Thanks
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Hi, strange, this corresponds to a bad path in the second mission. However the path is added to the mission when it is created, by getting it from the path.bat file path.bat which is automatically updated when opening DCE_Manager (the last version) So, I think there is a mix of second mission. It's not the one you generated at the end of the first one. If you send me back this mission, I think I will find that it is the original one, not modified. When in doubt, do a skipMission But it's weird that the first one works and not the second one. Translated with www.DeepL.com/Translator (free version)
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This is a multiplayer mission with client planes that spawn in the air (recovery) the options are badly done (ETA lock or Speed), but that does not prevent the mission from being launched, only from being modified by the mission editor. For that, don't do multiplayer missions, or disable the recovery option in the conf_mod
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Hello Which campaign and which version of DCE_Manager do you use? Because the last version is in my signature
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