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Miguel21

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Everything posted by Miguel21

  1. concerning the infinite orbits, I think I found an alternative I'll post this tomorrow
  2. thank you I look at I think DCS has become less tolerant to code errors ^^ the orbits seem to have indeed a problem
  3. Hi, glad you like it. Normally, when you call a CAP urgently, the nearest one moves to the position of your call. No need to set any frequency. For this to work, there must be a CAP in the air that is not already in combat. If you are sure it doesn't work, send me the mission and a tacvew plz. For the loadout, I leave it to Cef, it's his thing ^^
  4. SAR_Explication_V3.0.txt I sent you the scriptMod which is still being written. Here is also the SAR and CSAR manual, for you, the Pedro part uses only SAR The "instructions" are in French, tell me if I should translate it (https://www.deepl.com is very good for that) The Pedro uses and needs the "SAR" task, and you can forget CSAR, it is not yet perfected. To use the SAR (and thus Pedro) you need to have the "Element required:" at the bottom of the manual.
  5. hello, there will be a change with the Pedro. You have the old version (it seems to me), in this version, you have to add a pedro in base_mission, in flight, close to the CVN and having as units[n].name: Pedro_ + NameOfCVN_in_db_airbases example: ["name"] = "Pedro_CVN-74 John C. Stennis", In the future version. it will be necessary: db_airbases: the name of the CVN (as before) oob_air: the squadron of the helicopter with the task: "SAR" (new) Do you want to test the new version ? (with all the risks that it brings? ^^) Translated with www.DeepL.com/Translator (free version)
  6. ha but no, do not worry, the problem does not come from you ^^ It's an oversight on our part, and I think that only the SA342 makes you crash your campaign, from time to time, when it's requested in Escort.
  7. UTIL_db_loadouts.lua ok so here is the loadout updated by Cef, it is hot So, you adapt it to your campaign, or you add a standoff for these 4 items, in your loadout: mainNM lacks standoff in loadout AV8BNA // Revenge LR AA - AIM9Mx2 - Gun - FTx2 mainNM is missing standoff in loadout AV8BNA // Revenge SR AA - AIM9M*4 - Gun mainNM misses standoff in loadout SA342Minigun // Minigun IR Deflector mainNM lacks standoff in loadout SA342L // M621, 8xSNEB68 EAP, IR Deflector Then, you have to delete (or rather rename) the file /debug/db_loadouts_archive.lua then restart a mission (skipmission) Translated with www.DeepL.com/Translator (free version)
  8. ok thanks I think I found the problem. It's probably a missing "standoff" variable for the escort tasks. Are there any SA342Minigun in your campaign? by the way, what is your campaign?
  9. Hi there, what is your version of scriptsMod ?
  10. hello, desinstale the old version (if there is one) and if it continues, please post a screenshot of the bug window. thanks
  11. ha yes, of course you have to use DCE_Manager (which is in my signature) and you have tools in there to update the ScriptsMod
  12. Check MP
  13. hello, it's weird, it used to work like this. On which campaign and which version of ScriptMod do you have?
  14. very nice and very pretty ^^ I try to find you a solution (without breaking anything else )
  15. hello, indeed, there is a problem there ^^ But... we don't propose a campaign with Mig-15? no? yes? Hi, I'm going to look at this
  16. hey man, yes there is a tutorial. it's a pdf file in almost every CEF DCE campaign zip file you download.
  17. nullselect "all" to have a choice of neutral countries
  18. armies also shoot civilians, it is well known ^^ if not, try to place your civilian planes in a neutral country.
  19. Hi, we start slowly to install some scripts like this. mist and CTLD are already installed, I have to make room for the F10 menu and it will work. However, you have to activate them in the conf_mod To add others, it's not very complicated but you have to tinker with some files you have to put the file(s) in the folder Mods\tech\DCE\ScriptsMod.NG\Mission Scripts Then add 2 lines in the file MAIN_NextMission.lua look for example how the Fuel_Check.lua script is added: 1st line (about line number 243) AddFileTrigger("Fuel_Check.lua") if you need a precise timing, use the function AddFileTriggerTempo(filename, time, predicate0, ActionPredicate0) like for example mist with 2 seconds AddFileTriggerTempo("mist.lua", 2, "triggerOnce", { [1] = {["Predicate"] = "a_do_script_file"}}) 2nd line (about line 663) miz:zipAddFile("l10n/DEFAULT/Fuel_Check.lua", "../../ScriptsMod."..versionPackageICM.."/Mission Scripts/Fuel_Check.lua") Translated with www.DeepL.com/Translator (free version)
  20. Hi, what do you call EL3? catapult 3? If not, right now I have a pb of aircraft landing at the beginning of a mission, they can't keep up with the ETA or speed and land. That's what must have happened to you. I haven't had a chance to look at it yet, I'm dealing with SAR right now.
  21. DEBRIEF_Master.lua Oh <profanity>, I didn't answer your question? sorry. For me, you just have to add a version in the camp_ini.lua file but with the file I'm attaching, it will be ignored, whether there is a version or not. Concerning the radio, we don't use the display part in camp_init anymore, it was too ... limited. So, whether you leave this part or not, it will be automatically replaced by another script taking into account the different range of frequencies in the radios_freq_compatible.lua file ps: if you add a version in camp_init, you have to reset the campaign with FirstMission.bat ps2: if you use the DEBRIEF_Master file I'm attaching, you can continue your campaign
  22. Ha, ok merci
  23. null null do you have this part in your conf_mod? If not, restart a mission, If still not, add the conf_mod_check.lua file I uploaded above, and place it in DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG
  24. I think your base_mission is corrupted The file that crashes, in your screen, must take the name of the theatre in base_mission, and as it does not find it, it crashes I enclose a TheChannel base_mission for Spitfire, (I don't know if it's the same for the others) to place in the folder DCE\Missions\Campaigns\WWII The Channel Spitfire\Init base_mission.miz
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