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Miguel21

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Everything posted by Miguel21

  1. Yes, something like that, why? By the way, you have a help tooltips that appears when you stay on the browse button
  2. New version of DCE_Manager.exe available V3.9.16 Download available via your old version of DCE_Manager.exe (Update button) Or via the link in my forum signature, below:
  3. https://forums.eagle.ru/topic/162712-dce-campaigns/?do=findComment&comment=4644323
  4. thank you We may have a problem with the aircraft carrier if you ask for 60 minutes in the wind: it may turn all the time (to be confirmed) However, you play in 2.7? But did you register base_mission in 2.7 as announced on this forum (when 2.7 was released) because we have not yet released a fully compatible campaign in 2.7, and for the moment, there is only Hornet over caucasur CVN which is in test Translated with www.DeepL.com/Translator (free version)
  5. The version has changed, it is now 20.46.102 since one week And I think that with this one, the problems of taxiiage are solved, except the problems of catapult blocked
  6. glad it works ^^
  7. To activate the debriefing, you need to: - start the mission - start playing it (no need to put the battery on) - ("Web GUI") stop the mission This should: - display a text file (on the dedicated server computer screen) - display a DOS window for generating the next mission (on the dedicated server computer screen) This is why you need to monitor the dedicated server in 2 ways: - physically: you are in front of the screen of the PC on which the dedicated server is running - by Teamviewer (for example) to "see" the DCE mission end windows (debrief + DOS)
  8. for it to work well on a dedicated server you must: - install DCE + OvGME on the dedicated server - generate the mission on the DCE which is installed on the dedicated server If you don't have a debriefing at the end of the mission, you should normally have an error window, in this case, it's because the path is wrongly filled in DCE_Manager.exe or that you didn't generate a mission AFTER having filled in these paths Translated with www.DeepL.com/Translator (free version)
  9. On dedicated server?
  10. Cef had explained this here: https://forums.eagle.ru/topic/162712-dce-campaigns/?do=findComment&comment=4464467
  11. There is no problem, you can modify the campaigns as you like (we did the same thing, these are the campaigns of Mbot, originally ^^) what you want to modify is in the loadout, and this part is managed by Cef (which will be available from next week I think) Basically, (I think ^^), it creates a test.miz mission with the desired loadout. It retrieves the new values in the test.miz file (it's a compressed file, which you can open with winrar or windows if you rename it to .zip) Inside, open the mission file you get the values of the pylons which you copy/paste into the loadout file file instead of another loadout, or you create a new one by respecting exactly the way you write If you wait for Cef, he will explain it better Translated with www.DeepL.com/Translator (free version)
  12. The fuel management problems of AIs are really annoying I'm thinking of changing that by banning them from RTB on Bingo, because once they get to Bingo, they go down and consume even more. (I will also have to manage the banning of PC in some cases) It will be up to you to manage your flight when the first wingman will announce bingo (I also added the txt, for info in the game) Anyway, to modify the base: yes, you will have to restart the campaign Unless you know how to use computers In this case, modify also .... in PG-Falcon\Active\oob_air.lua Make a SkipMission.bat and see what it gives (important the skipmission, otherwise the modification will be overwritten) Translated with www.DeepL.com/Translator (free version)
  13. correction no need to add the stennis in base_mission I'm told it's already there ^^
  14. Hello, sorry for the late reply. The original (and very well documented) code was done by Mbot, but he doesn't seem to care anymore. Personally, I'm the guy who "rots" his code with a lot of ugly stuff ...): ^^ to try to make improvements. Concerning Stennis, you have to change it in the base_mission.miz (with DCS) Then change it in oob_air and db_airbase (from memory) But... we are not sure that it will work well, we already have problems to make DCE work on DCS 2.7.0 and SuperCarrier. To reduce the number of objects, you have an option in conf_mod: PruneAggressiveness that you can set to 2 (or 3, but to be confirmed), this code is not mine You can try to decrease the number of flight by decreasing the mission duration with camp_init\ mission_duration (restart of the campaign necessary) The ultimate trick, as DCS is not yet multithreaded, is to use a dedicated server, but in this case, (as written above) the taxiing and catapult management is different and not yet perfected. Translated with www.DeepL.com/Translator (free version) be careful, don't delete targets in base_mission, because these are also listed in the target_list file, and this could create a crash at mission generation.
  15. Important information: Set the dedicated server to remain paused, Option D : you will spawn on the sixPack Option DF: if you are scheduled to spawn first, you will be on the sixpack, otherwise, you will be delayed: in this case, change of slot, return in spectator then Pilot If it still doesn't work (I don't see why ^^), restart the server, resume, then try to spawn May god save the queen ^^
  16. With a lot of difficulty, I propose an update (still for testing), to have a DCE compatible with DCS 2.7.0 You can do it via DCE_Manager.exe with the button "update:NG" of scriptsMod. (cf signature) As we had a lot of bugs with taxiiage and catapulting in dedicated server, we split the problem in 2: -1/ To use the dedicated server in singlePlayer reliably, you can use option D, you will be alone with your flight on the deck, all other flights will spawning in flight. -2/ You can use the DF option, if by chance DCS will be able to fix the catapulting bugs when the deck is full of planes. One more thing: in dedicated server, your wingman will taxiing only when you have been catapulted, so take between 5 and 8mn in advance for that. I'm waiting for your feedback on this version, especially if you use the DF option, to find in which configuration, some catapults block (I guess it's when a wingman is behind the carrier, but I'm not sure) Translated with www.DeepL.com/Translator (free version)
  17. the incompatibility comes mainly from the catapulting bug on CVN Nice quote, my translator had trouble finding the Korean
  18. Hi, Yes, at the moment DCE does not work with 2.7.0 Only Hornet over caucasus is available and under test We are still working on making DCE compatible
  19. Wait ^^ I'm tracking down a bug that's been plaguing me for a while now, so I haven't had time to reply to you yet ^^ it corresponds to dawn and dusk, but I think they should be adapted to the season played in the game, which is not necessarily the case
  20. no problem, I don't misunderstand ^^ I too want to see this excellent tool developed by Mbot improve little by little. We discovered and fixed a bug that was still offering destroyed targets. Maybe this is the source of your problem There will indeed be work to do on this for the moment it remains as originally written. You can modify the altitude values according to the loadout if you find it inappropriate. hCruise = 5200, hAttack = 5100, In Init/db_loadouts.lua The unit is meters, not feet ^^ from memory, there is no need to restart the campaign, just a SkipMission.bat
  21. do you use the T key? "T Multiplayer by choice of (T)arget this will be our next big project What does that mean? for example? it will be very complicated to change this, because DCE is written in the opposite way to what you are asking: DCE calculates ATO packages and you select one And no, the ATO packages are calculated according to your flight. We can change this only when DCE_Manager.exe can generate missions instead of the DOS window. And still, nothing sure... for the time being, we are still trying to adapt all DCE campaigns to version 2.7.0 But we have a big problem with the dedicated servers, and it's quite long and painful to find and fix. Sorry for the wait.
  22. if the seads have fired ARMs, the SAM sites sometimes/often shut down to avoid their destruction (Mbot Script) it already works like this except that the S3 and E2 are banned from Sixpack not yet, but we are thinking about it What does that mean?
  23. I think I found a bug concerning this observation, to see in the future patch If you can, take off 2 minutes before the scheduled time
  24. That's mostly what works for me: "Go to Main menu, Settings, and simply click "OK". " Always to be done at the end of a mission And in a multiplayer game, I don't change the slot, I exit the mission, "Settings and OK" and reload the MP mission. Well, it worked for a whole evening, hoping that it continues ^^
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