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Miguel21

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Everything posted by Miguel21

  1. quite, very interesting ^^ Small question, (I do not know the A-10), there is only the A-10C_2 which has the EPLRS or all the A-10 of the game have it? Otherwise, no, I'm not ready to release it yet, I realized that it would be interesting that the update can update the conf_mod automatically without overwriting the previous player settings. So ^^, I'm working on it ^^
  2. Hello to all, here is the next changelog of the code. We try to take into account your remarks, to correct many small things, and to advance ^^. The big change will be the possibility to change the duration and difficulty of the campaign via only 2 sliders/variable. While trying to keep a certain retrocompatibility. The release will certainly be done in the next days or weeks. It should be higher than 20.52.183. Cef finalizes its campaign "Cyprus Incident-Hind" with a movement of the front. But it seems to me that he already told you about it. See you soon ^^ .
  3. files must have been lost ^^ To start again on a healthy basis, reinstall the campaign by checking the "Overwrite NG folder" option Then, update the ScriptMod with the "UPDATE NG" button, make sure that the process is completed, otherwise restart the update. For info, server 1 is down
  4. I think the problem is to have a finished DCE campaign, because the last mission does not contain a player plane. It is this mission that makes the last GUI crash We are looking to fix this.
  5. SUM_dloadoutFile has been created for us, in order to check that all available loadouts are used. For the moment it is not working properly yet, but it does not affect your flights. "Action.Text"? interesting, I'm waiting for you to confirm this.
  6. Here ha sorry I meant "Init/camp_init.lua So, in this file, replace the title line as written below (you have to fill in the exact name of the campaign) save and run FirstMission.bat title = "Harrier over Caucasus-LHA",
  7. @noriyappi try this:EventsTracker.lua in the file db_airbases, did you name: Tha 'lah exactly like this? Tha lah or otherwise? because I replace the ' character with a space
  8. ha ok I had a hard time understanding your problem ^^ yes, I think it's a problem with a base name that contains [ ' ] as a character. I'll check it out. Also it's because of a new feature I added, to count the number of landings So sorry
  9. I think you made a mistake on the "title" line to save in conf_mod.lua. Can you upload this file here so I can look at it
  10. if you are in a hurry, I added an option in the conf_mod intercept_hotstart = 1, or 0 or 2 I didn't test it, I don't have DCS this WE... There may be a collision with the Pedro or E2-C on the catapult. We have to see how DCS handles this, or not ^^ in the conf_mod, replace the line intercept_hotstart = true, with this intercept_hotstart = 2, -- (default : 1),or 2 or 0: player flights with intercept task starts with engines running [1]on parking [2] on runway [0]: cold start from parking and restart a mission (SkipMission) ATO_FlightPlan.lua and of course, replace the ATO_FlightPlan file in the ScriptsMod.NG folder
  11. haha, nice bug ^^ open the file \Init\camp_init.lua with a text editor like notepad++. then change the line "title =" you put : title = "Harrier over Caucasus-LHA",
  12. ho, I think so ^^
  13. houa, thanks for finding this bug but as it was not supposed to crash the system, you had to look at all the new code to find it ^^ the update is online
  14. attention, put the indicative of the name of your type of campaign, and... Only Cef's campaigns are, for the moment, supported, those of Eagle, Polya and others, are not. If you want to use the central db_loadout (which is not yet mandatory), you have to add this in the conf_mod of your campaign: campConfMod = { code_loadout = "Caucasus", --designate the loadout to use in UTIL_db_loadout file --check UTIL_db_loadouts.lua -- ["Cyprus"] = "Cyprus Incident", -- ["Crisis"] = "Crisis in PG", -- ["PG"] = "Over PG", -- ["Caucasus"] = "Over Caucasus", -- ["TF"] = "TF-71", -- ["TF80s"] = "TF-71-80s", -- ["TF80sRED"] = "TF-71-Fishbed-80s", -- ["IPW71"] = "India Pak War 71", -- ["HWITC"] = "Hot War in the Cold", -- ["IIW"] = "Iran Iraq War", }
  15. Hello to all ^^ I have the joy, the honor and the advantage to inform you that we release a new version of ScriptsMod.NG, version 20.50.161 The important things to remember: - possibility to accept the results of a mission without having to restart a mission immediately, very useful in PM - addition of a single loadout file which is meant to be central, it will be easier for CEF to correct/add loadouts without having to re-upload all campaigns - the choice of loadouts will now be random if several are possible - now, SEADs will be mandatory if you activate this option : "StrikeOnlyWithEscorte = true - and we continue to work on some new features for Cyprus (template, base capture, detect plane/helicopter landings etc..) this version doesn't require restarting a campaign (normally ^^), however, you have to re-generate a new mission (SkipMission.bat) To use the new db_loadout file (which is not yet mandatory) please read the post below Translated with www.DeepL.com/Translator (free version)
  16. I think it's a problem of coordination, but not on your side, the bomb's ^^ So I rounded the coordinate check to the tens, rather than to the unit
  17. yes thank you I can see that However, I would like to know: you have added hangar/static objects on this Khalkhalah base or they are the original hangars of the Syria map?
  18. I'm struggling to understand how this part of the code works. But I'm looking for ^^
  19. It's planned in the next patch
  20. mmm, no, we didn't make a list. But we have made some campaign maker aids. For example, on the first mission, I have this as an error. Maybe you have to re-enter the base_mission, because of the new way of renaming units since 2.7.0 (they don't go through the dictionary anymore)
  21. I looked at your campaign, indeed, it is not up to date ^^ I think Eagle didn't go through with the EWRs, I think it's missing what the DCE script is looking for: - a callname - a frequency assignment (even if it will be changed randomly later)
  22. ATO_ThreatEvaluation.lua Ha? In which campaign? Apparently, it is due to the way of finding a name for the JTAC Did you change anything about this campaign? If not, you can test the latest version of this file, but I'm not sure if it fixes the bug you had.
  23. in fact, Mbot wrote DCE like this, the info of end of campaign being displayed in the briefing of the last mission, empty of plane. It worked very well before. Well, apparently it's buggy now, and yes, he'll probably leave the player's plane or find another trick
  24. ATO_FlightPlan.lua try this file hoping that it is compatible with your version of DCE (we work on more recent files)
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