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Everything posted by heloguy
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The real Huey does not have an autopilot. BST is just trying to simulate having a co-pilot.
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Haven't had a chance to try the update, but if this is true, it's definitely wrong in the sim. The controls are offset 90 degrees on the swashplate to compensate for phase lag, but the end result is transparent to the pilot. The tip path tilts the same direction as where the cyclic is displaced.
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I think I voted for an H-60 somewhere about 30 pages ago...but, again, H-60. In fact, any flavor of H-60, as long as it doesn't have the old SH-60B tail wheel, and has a conventional Hawk tailwheel. The cockpit/systems would probably be the deciding factor on which model could be developed. It would probably be hard to do an MH-60 DAP, as the material required to do the cockpit and systems would be pretty hard to come by. A UH would be easy, but I'm sure people might get bored with the only options being assault and MEDEVAC. An M model might be hard to do as well, as the glass cockpit setup might be hard to get right in the sim, but would be pretty cool if it could be pulled off.
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Okay, not trying to bump my own thread, but I'm still having this problem. I've tried switching back to just one full screen setup, and it seems to be a problem with DCS since the 1.2.6 update, and not a setup problem on my computer, as that is exactly how I had it setup in 1.2.5.
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Maybe I'm old, but when I think of arcade, I think of this: Flaming Cliffs is actually something I've only recently gotten into, after I started learning DCS A-10C actually. I'd have to say I'm enjoying both at the same time. ED is just trying to appeal to a variety of simmers...we'll get a multi-role jet when it's ready. I'm pretty sure they're not sitting around like this... Edit: Sorry, my embedding skills are nonexistent...
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I'm guessing it doesn't, which is why icing acts the way it does.
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That's what I said, just in my own way I guess.
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That must be what I forgot...I find icing in DCS to be a little unrealistic. In my experience (flew in Germany for about 5 years), icing rarely happens in the clear, but you can definitely encounter icing in DCS without being in visible moisture. When I flew this mission with the 8, I didn't turn on anti-icing for the engine since I never went into the clouds, but I remember this being an issue in the Ka-50 while playing its campaign as well.
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I have the throttle mapped to an axis, and just roll it to idle when I want to do a power off auto ( in 1.2.5). @ methluckydonut: I haven't tried it in game, but is that really how it works? The stop on the throttle is called an 'idle stop' because it stops you from going below idle, and accidentally shutting off the engine. It shouldn't be keeping the engine at fly power...
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Cool, thanks, I'll give it another try.
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Anyone tried the Huey's Elbrus mission with this thing? I just dropped it in and gave it a shot. I looked all through the Mi-17 manual that came with it, but couldn't find a performance chart that told me a ball park max rate of climb...anyway, I used about 100kmh. With only 25% fuel, I couldn't seem to reach the summit like I could with the Huey. In fact, twice, I seemed to run out of control authority in the pitch axis, causing the helo to tumble backwards, and spin down into a dive. I was able to recover, but climbing past about 5000m wasn't an option. Altimeter was set to 670...not sure what standard is.
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Flight Engineer - is he necessary? :o)
heloguy replied to Flagrum's topic in DCS: Mi-8MTV2 Magnificent Eight
I guess I should have said "good" flight engineer...;) Anyway, you're right, they don't start engines, and it's the PC's ultimate responsibility for the other stuff you mentioned. -
Yeah, most people say 'two two five point seven-five on uniform', or just 'two two five point seven five.' Looking at a frequency, you should know right away which radio it is, though. Uniform is going to be all of your 225 and above freqs, victor will be 118 and above freqs, and all of your xx.xx radio frequencies are on the FM radio. This explains it a little better than me: http://en.wikipedia.org/wiki/Airband Oh yeah, on topic, I would love to have a night time based campaign. I thought of doing a campaign where a special group was supposed to hunt down high value targets in South Ossetia, and were given Hueys so as to not be able to tie things back to the originating government, with most missions happening at night with infils and exfils into villages, and onto city rooftops. The player could alternate between performing the infils and exfils, and providing gunship support. I tried to start this in the mission editor, but my lack of experience slowed me down, and quite frankly, it seemed a little daunting.
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Got it, and love it. Fun Instant UH-1.trk
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Same here
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It should have an optional drop down menu to select a different joystick button.
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I wanted a ship spot on an aircraft carrier, but this was as close as I could get on the instant action.
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Not bad for the first try I don't think...but that opposite translating tendency and torque affect is screwing with my head...the Russians had to do it different, didn't they?
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No one else having this problem?
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Wondering if anyone else is having this problem. It seems like since I updated to 1.2.6, I can't take a screenshot of the mission editor anymore. I like to scale the map, and make strip charts, and then put them on my iPad to use to navigate during the mission (great for the helos, as 1/500k isn't the best for terrain flight). Anyway, when I try to take a screenshot, it's nothing but a black screen when I paste it into Paint. I'm running windowed mode with two screens, and the second screen with my desktop shows the desktop, but the other is black. I tried putting it back into full screen, with the main screen as the only one as I have had it set up in the past, but the same result.
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Flight Engineer - is he necessary? :o)
heloguy replied to Flagrum's topic in DCS: Mi-8MTV2 Magnificent Eight
In the US, this depends on the helicopter. The CH-47 actually has a flight engineer, and in combat an extra crewmember to man the second gun. Same on the CH-53. Most of the time, though, these guys can't operate the engines, only the APU. -
This may, or may not be true. The National Guard still flies A model Apaches, and who knows what is actually classified and not classified about this aircraft. Could be why ED said they were going to do it a long time ago, and it hasn't moved forward.
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UH/MH-60
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Okay, so I looked a little more in the mission editor, and Springfield 1 had a landing trigger on Waypoint 0. I deleted that, and the mission played as I assume it was supposed to. Of course, both myself and my copilot were wasted on our second gun run on the vehicles, but better than doing circles at the airfield. Edit: Confirmed that this worked, just finished the campaign.
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Yeah, just tried this one for the first time. Definitely not too realistic for the poor Huey. It's just not made to go that high. If you look at the -10, the performance charts only go up to 14,000ft PA. It could be completed with the hop method, by letting the emergency governor at full throttle build the rotor up, then max collective while moving toward the edge in order to takeoff, but this would definitely destroy the engine, as my EGT was well over the 625 maximum, and probably close to 760 (didn't notice during my attempt, just that it was in the transient range, which isn't supposed to be used on purpose). So, it could be done in the SIM, just not in IRL. Need a Blackhawk to do it safely, and this would even be a tough mission for that helicopter.