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heloguy

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Everything posted by heloguy

  1. Definitely understood, I just didn't want people to get their hopes up when they saw that pic with hands in the cockpit. Looks real promising, though.
  2. Dude you should get a seatbelt :thumbup: Might be a staple sim requirement once VR gets in full swing.
  3. Great video, and exciting that VKB is getting as popular as they are. The music was great too. Reminds me of the beginning montage to an 80's martial arts film (who doesn't like 80's martial arts films?)
  4. Chuck Norris can.
  5. Just tried this too. It doesn't seem to have any functionality yet, and the hands were stuck in weird orientations unrelated to my own hands (index finger pointing back at me when my hand wrist would have to be broken to be able to pull it off). In the MI-8, it seemed like they were locked to the engineer's seat (center seat). Again, no real functionality I could find. None of the buttons did anything, I just had hands floating around in the same relative position as my own. I checked the control options, and didn't see any options to assign functions, or to re-orient the hands once I was holding the touch controllers. Exciting though. Will be extremely useful when it works.
  6. No Sir, it really is called a$$.
  7. I did a search for Ammo Counter, and couldn't find this, so forgive me if this has been brought up. Upon starting a new mission, the keyboard commands for the ammo counter adjustment knobs seem to not work at all, unless I first mouse over them, and use the mouse wheel to move them a little. After that, the keyboard commands work fine to both increase and decrease. This doesn't seem to be the case with the FW-190, as I can use the keyboard commands immediately upon entering a mission to make adjustments. Not too big of a deal, but I'm trying to make a Voice Attack profile so I don't have to reach for the mouse during startup. This could also be a problem also, I presume, for a pit builder who is trying to assign function to a knob via keyboard commands.
  8. I guess the first question would be, how are you implementing a trim hat? Are you using the left/right/forward/aft cyclic commands in the game, or are you using an external program like SIMFFB? If you are assigning your trim hat to the cyclic movement commands in game, this is probably not going to work very well. I tried that with the Ka-50, and found the movement with the trim switch to be way to excessive. I have used SIMFFB in the past, and found it to be adequate, although unrealistic in adding a trim hat to the Huey. I eventually quit using it, as I find having buttons available on the grip more useful than having the trim hat. I usually turn off the force trim switch in the cockpit if I'm doing anything that requires precision.
  9. I would just like the throttle axis to not be locked to either a button press, or mouse wheel when the idle release button is pressed. It makes starting the the thing clumsier than it would be IRL. Also, and I know this only affects a minority, it would if someone has a collective with a working idle release and twist throttle, it won't work right with the module as you would still have to have a button mapped to the idle release, as well as move or press something other than the physical throttle to go to idle. A small gripe really, unless you are trying to use the sim as a procedural trainer for startup. A fix could be to make the sim not read axis movements with the throttle closed, and the idle release button unpressed, and then have it unable to read less than 10% with the throttle >10% with the idle release button unpressed. This could be a special option to be checked, depending on your personal control setup.
  10. I have to respectfully disagree. As an owner of the Dodosim (taught myself to hover with it before flight school) and many other 3rd party A/C that now collect virtual dust in my virtual hangar, I have to say I haven't flown anything in FSX that holds a candle to the DCS Huey in terms of FM and systems modeling. The big thing with startups that could perhaps be better is the idle release button implementation.
  11. Just be careful what you wish for. I obviously can't know for sure what people expect when they ask for this, but keep in mind, the engine isn't going to fail immediately after you exceed the limits in Chapter 5. Those limits exist mainly to protect components over a long period of use (100s-1000s of flight hours). The engine doesn't just give up the ghost if you run it at 625deg C for 30min 1sec, or 626deg C for 11sec. I've been working with helos for about 17 years, first as a crew chief, and now as a pilot for the last 9 years. I can tell you that sometimes limits are exceeded, usually not by a large amount, and the usual result is nothing but a maintenance inspection, and return to flight status as long as nothing is found to be wrong. Sometimes there is more in depth maintenance required, but thank god, the aircraft usually can take the abuse with little noticeable reduction in performance on the flight that the limit was exceeded. I'm not saying they shouldn't change anything, but if they do, I hope it's reasonable. Something like, a progressive engine damage model, your co-pilot calling out limits as you approach/exceed them, or random failures if you fly above the Chap. 5 limits. I could definitely see a failure happening if you ran it well above the 30 min limit (maybe 700C) for an extended period of time. We already have rotor droop when the engine reaches its absolute power producing limit, which more often than not, you see exceeds Chap 5's limits by quite a bit. If you want to fly it like it's flown IRL, work out a PPC for your mission's ambient conditions, and fly within those + Chap. 5's limits fearing the wrath of your maintenance crew and commander if you exceed them. Here's to hoping that if this is implemented, it is not too "gamey." Definitely multi-crew would be great, an some different armament/avionics/equipment configurations.
  12. Interested in all three, PM sent.
  13. Just wanted to throw in my two cents, as I just received my BRD-F2s last week. Really impressed with the build and design, and Baur has fantastic customer support. You can tell he really enjoys what he does, and wants his customers to be happy. They shipped from Sochi to the US, with about 2 weeks being the time enroute I believe. The box was pretty beat up, but everything inside was very well protected with bubble wrap, and even a small board cut to fit in the bottom to support the box. Can't recommend his products enough at this point.
  14. Yes, CH-53. Preferably the E model, as it can lift the most (more than a Chinook). Aerial refueling, and three gunner positions. And it looks cooler. (Chinook just looks like two palm trees riding a baseball bat).
  15. Great, thanks guys.
  16. Just ordered a new SSD. I'm wondering if it's required to deactivate before I move my DCS World installation to the SSD. Would changing drive letters around so the new SSD matches the current HD help avoid this? Also, if a deactivation for all modules is required, do I need to do it within all three installs I have? (Stable, Beta, and Alpha)
  17. Appreciate the reply. I'll just remember to exit right away when he says mission complete.
  18. It was a score of 50. I'll try the manual adjustment.
  19. So, I didn't pass the second mission, and now I am back to mission 1. Is this normal? If so, I don't see how this helps me practice for mission 2.
  20. So, I purchased this a couple of days ago, and ran through the first mission (Startup, taxi, shutdown) without any problems. After the instructor informed me that the mission was done, I was waiting for the standard (or so I thought) 'Mission Success!' message. I had already powered everything off, including the battery, so I decided to reset all of my TM Warthog buttons to neutral, including the flaps switch. As soon as I moved the flaps switch to center, I was informed that the mission was a failure because I had 'forgotten to rest the flaps to full up'. Power is off, and the flaps did not move, but I guess my question is, is this going to be a recurrence? If so, I will remember to keep my HOTAS buttons as they are after shutdown until I exit, but I just wanted to make sure I understand why I got the fail message.
  21. Played around with the settings for this a little with Oculus Rift. It appears that it won't work too well, until we have the ability to adjust the nvg tube images separately. Right now, you can't get them centered over each eye to give the appearance of one tube. I'll try messing with IPD within the sim (I heard you can do it somewhere).
  22. Anyone using this with Oculus Rift? Not sure about settings that would work
  23. Not sure what the definition of normal is, but as a helo pilot IRL, this is not how I fly. In any of the helicopters I have flown, if you do this, when you press the trim release(magnetic brake in some helicopters), all of that pressure you are holding against the force gradient will cause you to slightly push through whichever direction you are pushing. If you do a quick push, then release, you will likely reset the trim a couple degrees further than you meant to. The current implementation for ffb in the Huey, Blackshark, and Mi-8 are spot on compared to other helicopters I have flown, keeping in mind I have never flown any of the helicopters in DCS for real. The fact is, if you aren't using a ffb stick, you have to suspend some reality, and have a good grasp on how it works to be able to fly effectively. I have had some of my friends who are pilots try flying DCS before I picked up a ffb joystick, and they all had problems with the trim setup. That being said, I think what previous modules have done is about the best they can do given current hardware. Now, if this module would just have native ffb support, it would be on par with the other helos as far as controllability.
  24. Yeah, this is what has kept me away from their stuff so far. He has said he has a proper force trim system in the works, but this is what I would need to consider buying one.
  25. Question on this, as I would like to try this myself: Both of my Warthog Grips are spoken for, but would it be possible to use an old Cougar Grip? I do have one of those laying around...
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