

Tiramisu
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Everything posted by Tiramisu
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Thanks for this link! I have found a very helpful example there called GRP-100 - TaskAttackUnit.lua. Based on that example I changed my code and it seems like it also works, so I do not have to use the basic API from DCS any more: I have found that site already, but for some reason I am not able to understand this kind of documentation. So I am learning from actual examples instead.
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Adjust Maverick Slewing Sensitivity Is there any way to decrease the slewing speed for the AGM-65F seeker? E.g. is it possible to zoom in more than once with the FOV-button to control the seeker more precisely?
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In the Hornet when I got partially hit by a missile my pilot got dizzy and finally blacked out, which might be a hypoxia simulation. However, it happened on a low altitude.
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I just came here to see, whether I can put the Mig-21 on my wishlist. So I am glad to read that the bug is fixed now.
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Hah, very good ending! So the Viggen is able launching a missile on the ground without blowing itself up first. I like that! :megalol:
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TrackIR and Opentrack/Delanclip/PS Eye
Tiramisu replied to imacken's topic in PC Hardware and Related Software
Then maybe your brother's PC has some problems. I have noticed similar issues in some situations, when my PC had to work hard resulting in the camera going back to normal position for some brief moments. I guess this is caused by some delays in computing the 3d-head-position when your PC is too busy. So it might be worth a look at your taskmanager to check if your performance is at the limit when those camera problems occur. -
TrackIR and Opentrack/Delanclip/PS Eye
Tiramisu replied to imacken's topic in PC Hardware and Related Software
Your brother has to make sure that all three laser-LEDs are tracked by the camera. I am using Delan Clip with FaceTrackNoIR and that software is showing me these three points. Every time when at least one point is not tracked or merges with another point, your software will not be able to calculate the 3D-location of your brothers head and thus goes back to the neutral position. Btw. I would like to know how to disable this annoying behaviour when the camera goes back to neutral in these situations. I would prefer if it would simply keep its old position when the track got lost. -
Maybe someone could help me to understand the CONTROLLABLE class to set AI-waypoints and AI-tasks. Edit: I tried the following code to spawn Mig-21s attacking my player group, but they just ignore me and go back to base: local spawn = SPAWN:New( "Iranian Mig 21s" ) local rho = math.random(UTILS.NMToMeters(20), UTILS.NMToMeters(40)) local theta = UTILS.RandomGaussian(0, 70, 225, 495) local zone = ZONE_UNIT:New("Randomly Spawned Unit", UNIT:FindByName("Pilot Pilot"), 100, {rho=rho, theta=theta, relative_to_unit=true}) spawn:SpawnInZone(zone) Mig21Group = Group.getByName( "Iranian Mig 21s#001" ) Mig21Controller = Mig21Group:getController() PlayerGroup = Group.getByName( "Player Group" ) env.info( "Player ID: " .. PlayerGroup:getID() ) env.info( "Mig21 ID: " .. Mig21Group:getID() ) TaskAttackGroup = { id = 'AttackGroup', params = { groupId = PlayerGroup:getID(), --[[ weaponType = number, expend = enum AI.Task.WeaponExpend, directionEnabled = boolean, direction = Azimuth, altitudeEnabled = boolean, altitude = Distance, attackQtyLimit = boolean, attackQty = number, ]]-- } } Mig21Controller:setTask( TaskAttackGroup ) --Controller.setTask( Mig21Controller, TaskAttackGroup )Edit: Ok, the solution is that I have used the wrong group name and I should have delayed the task assignment after spawning. So it worked after using "Iranian Mig 21s#001" instead of "Iranian Mig 21s #001" and putting the task assignment in a separate delayed trigger. :)
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Lol! I would be happy, if someone explained me how it works in DCS. Preferably for the F-18.
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Is it possible to do James Bond stuff like shooting guns and missiles while being on the ground? In the Hornet it did not work for me, but maybe Russian jets are different.
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** DCS-F14 PRE-ORDER NOW AVAILABLE! Gameplay Reveal Video Update **
Tiramisu replied to Cobra847's topic in DCS: F-14A & B
Yeah, recently I have also found those manuals. Thanks guys! -
** DCS-F14 PRE-ORDER NOW AVAILABLE! Gameplay Reveal Video Update **
Tiramisu replied to Cobra847's topic in DCS: F-14A & B
Ok, real life manuals are also interesting, but it seems like you have to pay for the download on that site. -
** DCS-F14 PRE-ORDER NOW AVAILABLE! Gameplay Reveal Video Update **
Tiramisu replied to Cobra847's topic in DCS: F-14A & B
Is it possible to get the F-14 pdf manual already? -
Since lots of people talked about the differences between TrackIR and real life: What are the view limits of real pilots compared to the TrackIR-limits? By default you cannot see more than 90° up in DCS. (You can increase this limit a bit, but not too much.) Now seeing something 90° above you is not the same like looking up 90°, because the human field of view can look up by some addtional ~45°. So the upper limit for the TrackIR should be something like 90+45° =135° to allow properly looking up, which is important to keep track on your enemies in dogfights. Dont you guys agree?
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Damn! :( I hoped they would offer some similar bundle in the next winter sale. Due to the IsThereAnyDeal site helicopters like the Black Shark 2 were even down to only 10€ during a steam-sale in 2015. I guess 2015 was a big exception in the sale-history of DCS. For whatever reason...
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I was thinking about buying one of those helicopters, but I think I will wait for a helicopter bundle, after I have missed the previous one. I was also thinking about buying Combined Arms, because I am hoping to get a mix of DCS and the strategy game "Command: Modern Air". However, some of the negative reviews on steam unconvinced me to buy it right now. Wait... the Mig-29 is unfortunately not on sale. At least not on steam. Otherwise I would have bought it immediately. <3
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TrackIR is difficult for every beginner. Before I started to get used to it, I needed several hours or even days until my brain learned where I have to turn my head in order to look in a specific direction. It is hard to learn, but it is also very rewarding, because it enables you to move your view almost as freely as in real life.
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It is interesting to see, how Mover struggled with formation flying. So what was the reason for that? During my own attempts flying into formation with an air refueling airplane I had similar problems like Mover and I have noticed that air brakes can be very helpful for formation flying. However, some users in this forum told me, that real life pilots only use walking the throttle for that. So is that true? Dont real life pilots use air speed brakes so often? I hope Mover will come back to DCS one day and get used to TrackIR, because that would enable him to do more challenging missions like dogfights in the sim. It is always nice to compare your own flight performance with a real pilot. So keep it up!
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Dont give up so quickly! You got to approach the F-14s while flying near the ground. Every time you see a missile launched at you from more than 10 nm, you can assume that it is a Phoenix missile. Then you go defensive and let the F-14s follow you. Once they are closer than 10 nm you should try to involve them in a doghfight, because a F-18 is way better in dogfights than a F-14. Also you can try to harass a F-14 by launching an AMRAAM at him from long distance to force him going defensive, before he can launche his own Phoenix missiles.