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Tiramisu

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Everything posted by Tiramisu

  1. Your brother has to make sure that all three laser-LEDs are tracked by the camera. I am using Delan Clip with FaceTrackNoIR and that software is showing me these three points. Every time when at least one point is not tracked or merges with another point, your software will not be able to calculate the 3D-location of your brothers head and thus goes back to the neutral position. Btw. I would like to know how to disable this annoying behaviour when the camera goes back to neutral in these situations. I would prefer if it would simply keep its old position when the track got lost.
  2. Maybe someone could help me to understand the CONTROLLABLE class to set AI-waypoints and AI-tasks. Edit: I tried the following code to spawn Mig-21s attacking my player group, but they just ignore me and go back to base: local spawn = SPAWN:New( "Iranian Mig 21s" ) local rho = math.random(UTILS.NMToMeters(20), UTILS.NMToMeters(40)) local theta = UTILS.RandomGaussian(0, 70, 225, 495) local zone = ZONE_UNIT:New("Randomly Spawned Unit", UNIT:FindByName("Pilot Pilot"), 100, {rho=rho, theta=theta, relative_to_unit=true}) spawn:SpawnInZone(zone) Mig21Group = Group.getByName( "Iranian Mig 21s#001" ) Mig21Controller = Mig21Group:getController() PlayerGroup = Group.getByName( "Player Group" ) env.info( "Player ID: " .. PlayerGroup:getID() ) env.info( "Mig21 ID: " .. Mig21Group:getID() ) TaskAttackGroup = { id = 'AttackGroup', params = { groupId = PlayerGroup:getID(), --[[ weaponType = number, expend = enum AI.Task.WeaponExpend, directionEnabled = boolean, direction = Azimuth, altitudeEnabled = boolean, altitude = Distance, attackQtyLimit = boolean, attackQty = number, ]]-- } } Mig21Controller:setTask( TaskAttackGroup ) --Controller.setTask( Mig21Controller, TaskAttackGroup )Edit: Ok, the solution is that I have used the wrong group name and I should have delayed the task assignment after spawning. So it worked after using "Iranian Mig 21s#001" instead of "Iranian Mig 21s #001" and putting the task assignment in a separate delayed trigger. :)
  3. Tiramisu

    James Bond

    Lol! I would be happy, if someone explained me how it works in DCS. Preferably for the F-18.
  4. It would still be worth a try to implement simple AI improvements. Are there any code templates or examples for this purpose? I have seen lots of Lua codes for MOOSE, but I was not able to pinpoint the right code snippets for my own purpose.
  5. Tiramisu

    James Bond

    Is it possible to do James Bond stuff like shooting guns and missiles while being on the ground? In the Hornet it did not work for me, but maybe Russian jets are different.
  6. Is it possible to change the AI doctrine in MOOSE? E.g. the minimum distance for launching a certain type of missile or the tactics for approaching the enemy or disengaging?
  7. Yeah, recently I have also found those manuals. Thanks guys!
  8. Ok, real life manuals are also interesting, but it seems like you have to pay for the download on that site.
  9. Is it possible to get the F-14 pdf manual already?
  10. Since lots of people talked about the differences between TrackIR and real life: What are the view limits of real pilots compared to the TrackIR-limits? By default you cannot see more than 90° up in DCS. (You can increase this limit a bit, but not too much.) Now seeing something 90° above you is not the same like looking up 90°, because the human field of view can look up by some addtional ~45°. So the upper limit for the TrackIR should be something like 90+45° =135° to allow properly looking up, which is important to keep track on your enemies in dogfights. Dont you guys agree?
  11. Damn! :( I hoped they would offer some similar bundle in the next winter sale. Due to the IsThereAnyDeal site helicopters like the Black Shark 2 were even down to only 10€ during a steam-sale in 2015. I guess 2015 was a big exception in the sale-history of DCS. For whatever reason...
  12. I was thinking about buying one of those helicopters, but I think I will wait for a helicopter bundle, after I have missed the previous one. I was also thinking about buying Combined Arms, because I am hoping to get a mix of DCS and the strategy game "Command: Modern Air". However, some of the negative reviews on steam unconvinced me to buy it right now. Wait... the Mig-29 is unfortunately not on sale. At least not on steam. Otherwise I would have bought it immediately. <3
  13. Probably it is like when you were driving around in your real car and then later start playing your Truck Simulator. :D
  14. TrackIR is difficult for every beginner. Before I started to get used to it, I needed several hours or even days until my brain learned where I have to turn my head in order to look in a specific direction. It is hard to learn, but it is also very rewarding, because it enables you to move your view almost as freely as in real life.
  15. It is interesting to see, how Mover struggled with formation flying. So what was the reason for that? During my own attempts flying into formation with an air refueling airplane I had similar problems like Mover and I have noticed that air brakes can be very helpful for formation flying. However, some users in this forum told me, that real life pilots only use walking the throttle for that. So is that true? Dont real life pilots use air speed brakes so often? I hope Mover will come back to DCS one day and get used to TrackIR, because that would enable him to do more challenging missions like dogfights in the sim. It is always nice to compare your own flight performance with a real pilot. So keep it up!
  16. I am just saying that internet discussions often become unnecessarily long, when someone is arguing too emotionally. I do not say anything against being direct, but I would suggest to keep the discussion more objective. And please dont offend my hallo kitty shitty games! lol
  17. For the sake of a good constructive diskussion please dont be so salty! :( Go ahead with your criticism, if you really like, but being too harsh is not very helfpul for anyone.
  18. Dont give up so quickly! You got to approach the F-14s while flying near the ground. Every time you see a missile launched at you from more than 10 nm, you can assume that it is a Phoenix missile. Then you go defensive and let the F-14s follow you. Once they are closer than 10 nm you should try to involve them in a doghfight, because a F-18 is way better in dogfights than a F-14. Also you can try to harass a F-14 by launching an AMRAAM at him from long distance to force him going defensive, before he can launche his own Phoenix missiles.
  19. Is the F-18 in real life also as weak against the F-14 like in DCS? Or is there going to be an update that will make the F-18 much stronger? I wonder why all the US F-14 went out of service despite of their strength. In another forum some people even claimed that the F-14 was a weak fighter, which was hard for me to believe. lol
  20. The problem with fictional maps is that it is not very motivating to memorize important locations. So when you are going to do a ground patrol mission (or something similar) then you should know how the map in the local area of your mission looks like. When they are real locations then you can also learn something about real world geographics. It also adds something to the immersion, which is not the case for fictional maps. Of course maps like the Persia map or the Nevada map are not very suitable to simulate big real modern conflicts that took place in the past, but it is somehow thrilling to simulate conflicts that might take place in the near future. (Even the Nevada map can be interesting to simulate a second American Civil war in the future. lol) Ficitional or generic maps do not have these advantages. I know that fictional maps can be interesting like the maps in ARMA III, but I would never have the same emotional connection to something fictional than to real world maps. So it is legit when simulation fans are asking for something real.
  21. I think in Xplane it is already possible to fly all over the world in one "mission". Maybe you need something around 32GB-64GB RAM for loading HD-meshes in Xplane, but that should be it. Anyway, I believe in DCS it is also theoretically possible to merge maps. In the Persia-map Kuwait and Iraq are very much in the corner of the map and I am afraid that the same issue will occur in the Syria map. So if we want to simulate a proper Gulf War mission, then we should get an option to merge maps. Even if that merged map is bounded by new boundaries in order to save performance, if you know what I am saying.
  22. Mover, most of us understand it, if you do not get too much into details, because of some classified stuff. :smartass: Personally I would like to know how much more challenging it is to fly a real Hornet compared to DCS (putting aside the G-effects and the real life stress). Or whether flying the DCS-Hornet might cause negative learning, i.e. if there are situations when people might learn totally false stuff in the simulation. Again, I respect it, if you do not want to go too much into details of secret informations.
  23. Will it be possible to merge all these maps of the Near East in one single map, if you own all of them?
  24. Before we get any fictional maps, I would like to see the following maps: All the missing places in the Near East in case the Persia-, Syria-and Afghanistan-Maps do not cover all places (like Egypt or the Indian-Pakistan border) Korea Balkans Kuba Taiwan Alaska (or any other nice "snow"-map where USA and Russia might clash one day) at least one place in (the Horn of) Africa
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