

Tiramisu
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Everything posted by Tiramisu
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Is the F-18 in real life also as weak against the F-14 like in DCS? Or is there going to be an update that will make the F-18 much stronger? I wonder why all the US F-14 went out of service despite of their strength. In another forum some people even claimed that the F-14 was a weak fighter, which was hard for me to believe. lol
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The problem with fictional maps is that it is not very motivating to memorize important locations. So when you are going to do a ground patrol mission (or something similar) then you should know how the map in the local area of your mission looks like. When they are real locations then you can also learn something about real world geographics. It also adds something to the immersion, which is not the case for fictional maps. Of course maps like the Persia map or the Nevada map are not very suitable to simulate big real modern conflicts that took place in the past, but it is somehow thrilling to simulate conflicts that might take place in the near future. (Even the Nevada map can be interesting to simulate a second American Civil war in the future. lol) Ficitional or generic maps do not have these advantages. I know that fictional maps can be interesting like the maps in ARMA III, but I would never have the same emotional connection to something fictional than to real world maps. So it is legit when simulation fans are asking for something real.
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Syrian and Afghan theatre of operations confirmed!
Tiramisu replied to WHOGX5's topic in Bugs and Problems
I think in Xplane it is already possible to fly all over the world in one "mission". Maybe you need something around 32GB-64GB RAM for loading HD-meshes in Xplane, but that should be it. Anyway, I believe in DCS it is also theoretically possible to merge maps. In the Persia-map Kuwait and Iraq are very much in the corner of the map and I am afraid that the same issue will occur in the Syria map. So if we want to simulate a proper Gulf War mission, then we should get an option to merge maps. Even if that merged map is bounded by new boundaries in order to save performance, if you know what I am saying. -
Mover, most of us understand it, if you do not get too much into details, because of some classified stuff. :smartass: Personally I would like to know how much more challenging it is to fly a real Hornet compared to DCS (putting aside the G-effects and the real life stress). Or whether flying the DCS-Hornet might cause negative learning, i.e. if there are situations when people might learn totally false stuff in the simulation. Again, I respect it, if you do not want to go too much into details of secret informations.
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Syrian and Afghan theatre of operations confirmed!
Tiramisu replied to WHOGX5's topic in Bugs and Problems
Will it be possible to merge all these maps of the Near East in one single map, if you own all of them? -
Before we get any fictional maps, I would like to see the following maps: All the missing places in the Near East in case the Persia-, Syria-and Afghanistan-Maps do not cover all places (like Egypt or the Indian-Pakistan border) Korea Balkans Kuba Taiwan Alaska (or any other nice "snow"-map where USA and Russia might clash one day) at least one place in (the Horn of) Africa
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Lol! I have just read on Hoggit that the steam release will be this winter instead of next winter. "Winter 2019" is a very ambiguous term. So, I have finally decided to buy the F-14 asap. Thanks for all the replies! I just needed a kick in the butt to make the right decision I guess.
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Ok, I guess if this is true, then I should buy it now. Do you remember where you have found this statement?
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Something that concerns me right now is that on the steam page its release date is set to Winter 2019. I was thinking it would be this year. Is it going to be released much later than for non-steam-users?
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Hehe, I would love to support them now. They surely deserve it, if it is going to be as good as the Hornet. :) Still I am a little bit tight on budget, which is why I need to take care on which games I spend my money. I think I am willing to pay 8€ more to get the F-14 now instead of six months later. Currently the base price is 68,62€, but during the -10% sale it is only 61,76€. So if it will not cost less than 61,76€ - 8€ = 53,76€ in the sale six months later (i.e. if the discount will not be more than a -20% discount), then it would make sense for me to buy it now.
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Like you guys already know the F-14 costs -10% less before its official release. So I wonder how long it probably might take after the release until its price gets reduced more than -10%. I mean if it will take more than a year after release for its price to drop more than -10%, then it would best for me to buy it now. But if its price will already fall within half a year or if it will be included in a great bundle (like the recent Hornet+Persiamap-bundle), then I would not buy it right now. I am not very familiar with the price policy of DCS and Heatblur Simulations, so this is why I am asking for your prognosis.
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Thx! I really enjoyed https://www.youtube.com/watch?v=KOLv0z2SPm8
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Big missions in multiplayer are certainly the most demanding missions for your computer. However, 16GB are still good for singleplayer or smaller missions.
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Achso, ich habe vorhin angenommen, dass man die Bremse nicht teilweise ausfahren könnte, weil es in den Steuerungsoptionen keine Achse für die Speedbrake gibt. Vielleicht hängt das davon ab, wie lange man auf den Knopf zum Ausfahren der Luftbremse drückt. Muss ich mal testen. Ja, ich meinte auch nicht, dass man die Bremse die ganze Zeit über teilweise betätigt, sondern dass man sie nur zeitlich kurz aus- und anschließend wieder vollständig einfährt, wenn man merkt dass man den Tanker sonst überholen würde. Dann muss man nämlich nicht die Position des Schubhebels stark verändern, um eine Bremswirkung zu erreichen. Zumindest geht es mir so, dass es schwer ist die alte Position des Schubhebels wieder herauszufinden, die ungefähr zur Geschwindigkeit des Tankers passt. Wenn man sehr geduldig ist, kann man natürlich wie so ein Profi ausschließlich den Schubregler nutzen und nur ganz vorsichtig beschleunigen, wodurch es dann aber auch länger dauert, bis man den Tanker einholt. Ich hingegen beschleunige lieber stärker und bremse dann, sobald ich beim Tanker bin. Man muss nur aufpassen, dass man beim starken Beschleunigen oder Abbremsen die Höhe hält. Zumindest ist das meine Vorgehensweise, die ich mir so als ungeduldiger Noob ausgedacht habe. :D
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Ok, ihr habt recht. Ich wusste nicht wirklich, dass der Airbrake lediglich einen Switch hat. Aus einem 767-Simulator kannte ich das bisher nämlich so, dass man die Luftbremse stufenweise mit einer Achse genau regeln konnte. In einer Hornet kann man die Luftbremse anscheinend nur an oder ausstellen. Jedenfalls habe ich das mit der Luftbetankung gerade eben selber probiert, aber leider konnte ich es auf meinem T.16000M-Hotas nicht so einfach einstellen, dass ich zwei voneinander unabhängig Schubregler bedienen kann. Das schwerste ist es die Hornet stabil zu halten, denn dieser Betankungsrüssel verschlechtert die Aerodynamik. Immerhin ist es ziemlich hilfreich den Tanker mit dem Radar zu erfassen. Dann bekommt man die Entfernung und die relative Geschwindigkeit. Wenn die relative Geschwindigkeit negativ ist, muss man mehr Schub geben. Wenn sie hingegen viel zu hoch ist, dann kann man die Luftbremse nutzen. Natürlich ist die Bremse auf kurzer Distanz nicht genau genug, aber wenn der Tanker mehr als 0,5 nautische Meilen entfernt ist, kann man das schon nutzen. Edit: Die Luftbremse kann man auch auf kurzer Distanz nutzen, wenn man sie nur für kurze Zeit anstellt. Wenn man zu schnell ist, wäre man ja sonst gezwungen seinen Schub wieder zu verringern, was widerum die mühsame eingestellte Schubregler-Position zu stark verändern würde. Ansonsten würde ich noch empfehlen die Hornet zu trimmen, sobald man sie stabilisiert hat.
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Also ich habe bisher zwar noch nie die Luftbetankung ausprobiert, aber vielleicht könnte die Luftbremse (oder wie das genau heißt) dabei helfen die Geschwindigkeit zu reglulieren. Wobei ich nicht genau weiß, ob diese Luftbremse mit der Zeit wieder automatisch in die Neutralstellung zurückgeht. Zumindest kam es mir mal beim Landen so vor, als ob die Luftbremse nicht ewig in der eingestellten Stellung bleibt.
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I have 16 GB, but usually only 14 GB are used at max. My biggest performance drain has been my HDD, so I should migrate my game files to a SDD.
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I am not fully aware of all the functionalities this airplane currently has (or will have in following updates). So I would like to know how you guys use the Hornet for reconnaissance assuming that the spawning locations of ground target is randomized (which should be doable using MOOSE in the mission editor for example). So assume that you are flying 200 feet above the ground and then find certain tanks or structures. Then how can you get their coordinates? Is there a way to simply look at them in order to pinpoint their coordinates? Also I wonder how some people are able to identify targets or even their types so quickly like you can see in one of those . I often suck at spotting ground targets. Maybe it has something to do with the big distance between me and my screen (I am usually almost 2 meters away from my screen). Or maybe I am doing something wrong not paying attention to some important things. Feel free to also talk about other recon related stuff, if you know something interesting. Like for instance how recon missions in real life are working for Hornet pilots. Or how to to interpret the informations on your radar to understand which types of contacts you are encountering, if that is possible.
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DCS Persian Gulf - terrain noise tiles fix.
Tiramisu replied to Mustang's topic in Texture/Map Mods for DCS World
+1 This thread should be sticky! In fact every excellent map mod should be sticky. If there are another great mods like this, then please let me know guys! E.g. I am looking for a mod that improves the graphics of roads (I think they should be brighter). -
Hey, glücklicherweise kann man seit dem neuen Patch auch Helikopter einfacher mit dem Radar erfassen. Zwar gehen die radargelenkten Raketen immer noch relativ oft daneben, aber immerhin kann man ihre Position jetzt deutlich leichter mit dem Radar orten, wenn man den Nahkampfmodus des Radars anstellt (z.B. WACQ). Jetzt macht die Helijagd deutlich mehr Spaß. :D
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Does anyone know what exactly "Big radar refactoring" in https://forums.eagle.ru/showpost.php?p=3680294&postcount=33 is supposed to mean?
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I believe a few times my own radar lock in the Hornet could magically see through a mountain after locking up a helicopter. So maybe this is a general bug in the game. Maybe it is possible to set this dynamic behaviour in MOOSE. https://forums.eagle.ru/showthread.php?t=138043
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Yeah, I know what you are saying. I just hoped that uploading would be a little easier. Never mind then!
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Except maybe the AI in DCS. :D Ok, of course in real life nobody would launch a missile from the maximum range, but datalinked missile would be still deadlier than single missiles I think. Today's computing power is growing very fast, but I have a feeling that real life missiles do not benefit very much from this.