Jump to content

Tiramisu

Members
  • Posts

    677
  • Joined

  • Last visited

Everything posted by Tiramisu

  1. Is it possible to change the voice language when flying a Russian fighter like the Mig 29? I dont mean just the cockpit voice, but also the voice of your pilot and your wingmen. I am interested in switching the voice language to German, English or some language from the Near East like Persian or Iraqi.
  2. Now I am reassured. Thx! :happy:
  3. Hi, I am 29 years old Tiramisu. My flight sim career started with the Microsoft Combat Flightsimulator 3 when I was around 15 years old. Many years later I have bought FSX and it was fun playing all the different missions. This was the time I was getting into flight simulators more seriously. Later I have bought Xplane 10 and 11 along with the highly detailled and expensive model of the 767. After flying civil airplanes I started to play combat simulators again. First I tried IL-2 Battle of Stalingrad, which gave me some thrilling and heartbeat moments, because of those realistically looking and close dog fights. A few months after playing IL-2 I started to look after DCS and my interest in it grew bigger because of the great graphics since patch 2.5. Of course realism is also very important to me. So when I saw the F18 Hornet in a bundle sale together with the persian map and the SU-33 for almost 80€ I thought that it is a good time to get into DCS and I did not regret it. :thumbup:
  4. I would go even further and put HDR-effects on my wishlist. It would be fantastic, if DCS introduced HDR like in Xplane-11:
  5. Tiramisu

    Gabby Wingmen

    Is there a way to make AI wingmen say only important things? If you completely tune them out, then you might miss important things like when they start a ground attack letting you know that you should wait until they finished their attack. I think if my wingmen would just stop to alert me on every unknown, distant or unimportant airplane they detect, then they would get much less annoying. Also different kind of voice-overs would improve the immersion instead of listening to the same voice all the time. *putting this on a wishlist*
  6. I got that information from https://www.digitalcombatsimulator.com/de/products/planes/flaming_cliffs/. It is saying "Expanded theatre of operations map into eastern Georgia." (And the German version of Steam is saying "Erweitertes Einsatzgebiet in Richtung Ostgeorgien") That sounds very much like a small map expansion to me, but maybe I am wrong.
  7. Ok, now I am starting to understand what this is about. Although I am mostly interested in the Mig-29, I wonder if the the map expansions in MAC are worth buying it. I am not sure if it adds something to the Persia map or just contains parts of the already existing map. I am also a little bit curious about the map expansion in eastern Georgia, which seems to be only available in FC3 currently. Edit: Also I wonder how good the improvements of the AI and the mission editor are in FC3. In MAC this kind of additional features is not mentioned.
  8. Is there a way in the mission editor to tell a certain AI group to attack an airplane, that has been detected by the AWAC in some region? I am very interested in how to do it.
  9. The G-Limiter can actually be quite dangerous if it does not allow you to pull up at a higher rate when you want to avoid a crash on the ground. But that is probably another topic. Btw. I have asked another question about the realism of the Hornet, but I accidently posted it in a wrong subforum: Edit: I have tried it myself now after bombing an airstrip with Mk83 Snakeyes bombs, but even when I was rolling with 120 knots over one of the bomb craters my Hornet could still takeoff without big problems. So it is a little bit disappointing that bombing an airstrip in DCS just adds small bumbs on it instead of making it totally unusable.
  10. Good to know! Are the airplanes in MAC going to be better modelled than the old ones in FC3? I personally always prefer the more realistic versions with clickable cockpits, but I am not sure if I can upgrade my airplanes to the high fidelity versions, because I am using the Steam version of DCS. Edit: I have read somewhere that ED made a contract with the Russian government promising to not create a clickable or detailled functional cockpit of any Russian fighter jet. Can anyone confirm this?
  11. I have bought the SU-33 in a bundle and for now this is the only plane I got from FC3. So now I wonder, if I should buy another airplane from the FC3-DLC or wait until there are better models available, because it seems like some of the models in FC3 are much older and less detailed as the newer ones like the A-10C or the F18. Maybe I should even wait for FC4 in case a sequel will be released. Currently I am thinking about to buy the MiG-29, after watching some interesting videos about it. So what are you guys thinking?
  12. Yeah, that worked! First I thought that setting up the curve instead of the saturation in the axis tuning in DCS would not change the angle limits, but for some reason it worked well.
  13. Oh, so you are saying that in my case I did not get any warnings, because the F14 itself did not radar-lock me. I thought that I would already get a warning when a Fox 3 missile like the AIM-54 has locked me up, but maybe that was a wrong assumption.
  14. Could you please explain which profile you mean? I have found some threads about this issue and about how to change something in the Server.lua file in ...\DCSWorld\Config\View, but it did not work for me. I tried many kind of changes, but nothing worked yet. The reason why it would be still realistic to raise the view more than 90° is that this angle seems to be applied for the upper bound of your screen. In real life that would be like if you would barely see a point in top of you, but the human field of view is much larger than that point, if you know what I am saying. I mean when I am looking up in real life, then I see everything above me at one glance. However, in DCS the Track-IR only allows you to see one half of the top. For the other half you need to turn your head, which is not realistic and it is very handicapping.
  15. As far as I know the Hornet F18 is the most detailled model in DCS at the moment, but surely even this model has its limits in terms of realism, which I would like to know. E.g. the "professional flight model (PFM)" is probably very realistic in most situations, but maybe it starts to fail in some extreme situations. Also I wonder how well the material fatigue is modelled in the Hornet like when you disable the G-Limiter and then go over its limit. I tried this, but I could not notice any damage to the airplane due to extreme maneuvers. Until now I could only find some vague informations about the level of details of this model, so I hope to find some further answers here.
  16. In DCS (and in IL 2) I have problems using Delan Clip, while in Xplane 11 and ETS 2 I had no problems. The reason is that in fighter simulators like DCS I have to be able to look all the way up to keep track on my enemies. However, for some reason it is very hard in DCS and in IL 2 to look up or at least it does not work very intuitive for me. Does anyone have the same problems? It is kind of hard to describe for me. Maybe someone could share his tracking curve profile in FaceTrackNoIR with me. I am flying in the Hornet btw. if that makes any difference. Edit: The problem might be that you cannot move your head more than 90° up, so you have to look up and turn around your head at the same time to get the full view on what is going on above your head. I just wish that it was possible to look up for about 130° instead of just 90°.
  17. Very cool! I will try it then.
  18. I have also considered using VoiceAttack, but I think you can only trigger fixed buttons like F1-F12 with your voice instead of using contextual voice commands. I mean the problem is that the functionality of the F-buttons depend on the ATC menu you are currently in.
  19. I know what you are saying, because I have already tried that training mission for evading SAMs. In that mission I often got informations about the types of the SAM-sites and missiles were indicated by a line next to their symbol on the circular RWR-screen, which is a great help. However, some AA-missiles like the 54 are not detected by my RWR at any time.
  20. Wie andere Grafikkarten in DCS performen kann ich nicht sagen, aber zumindest weiß ich dass meine 1050 TI gerade noch so die höchste Grafikeinstellung mit 40-60 FPS schafft (nur die SSAA-Option habe ich ausgeschaltet). Kann sein, dass das Spiel manchmal bei ganz aufwendigen Rauch- oder Explosionsanimationen hakt, aber ansonsten arbeitet meine GraKa auch in größeren Missionen ganz ordentlich.
  21. Thx! All the time I thought it was my own fault. So at least it is good knowing that this is a bug, which will hopefully get fixed soon.
  22. I believe there is no general thread for this topic, so I would like to talk a little bit about what you think about the AI. In my missions the AI could perform pretty well, but it seems to have some weaknesses when fighting very close to the ground in rough terrains with hills or mountains. This is a weakness you can exploit, if you bait the AI on a very low altitude. I just had a mission, where two AI controlled F14s shot several missiles at me, but in the end they both crashed into the ground without me having to fire a single missile. The same thing happened later on for one SU-33 fighter with a high skill AI. I admit that in the end I crashed in the mountains too, because I lost concentration. However, I think that the AI should be able to compute their trajectory much easier than humans can. I hope the devs will fix this, so I can have some interesting and fair fights close to the ground. :joystick: Btw. you can find in the attachement the files of the replay in DCS and in Tacview, that show how the three AIs got themself killed in one mission. Edit: Oops, the replay in DCS was the wrong one, but the one in Tacview is correct. Selfdestruction.zip
  23. Unless it is not a scripted mission without random enemies, I do not know how to check whether I have F-14 enemies especially from such a long range like 10 or 15 nm. My radar just tells me whether it is an enemy airplane or not. At least I can use this simple method: Immediately evade, when you are seeing that a missile is launched from more than 10 nm away, because that is the range of those nasty missiles. The AI does not seem to launch them on closer range. However, my radar and my own eyes sometimes do not even notice if there are any bogies in bound, especiall when they are comming from the side or even from the back. Unfortunately I do not get any visual or sound warnings even when the missile is close. That is kind of strange, isn't it?
  24. However, your situational awareness needs to be very high to spot those devilish missiles. Usually I can only see them, when I have already spotted the enemy. It is a mistery to me why my hornet can automatically detect SAM-missiles, but no air-to-air 54 missiles. :(
  25. Does anybody know why my radar stops scanning sometimes? I did not change any settings. Now when I start to change my heading, then it starts scanning again for a while, but it makes no sense that the scan is able to stop itself without any good reason.
×
×
  • Create New...