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Tiramisu

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Everything posted by Tiramisu

  1. Sorry for posting in an old thread, but did I get it right that you cannot evade the AIM-54C missiles in DCS? My F18 hornet does not give me any warning signals and no matter how hard I try to evade or how much chaff I throw, it always hits me. In Tacview I can cleary see the insane speed and maneuverability of this missile. Or am I doing something wrong? It gets frustrating to get killed by this missile every time even when I am not in range firing my own missiles. Edit: Ok, now I see that you have to go extremely close to the ground and dodge the missile in an 90° angle while spamming chaffs. Still this is only possible, if I can spot that missile with my own eyes almost immediately after its launch, which is not always very easy. So the AIM-54 of the F14 is an extremely overpowered missile. I wonder why my hornet does not have such a strong weapon.
  2. No problem! Your documentation was already clear enough for me.
  3. Ok, that kind of impresses me. I guess I should ask my further questions in the MOOSE threads then. :D Edit: So I have tried your code and it works well. Something I noticed is that I had to load my own Lua file in the "Do Script"-trigger-option again each time I edited it with Notepad++. That seems like a small issue in the mission editor, which does not load changed Lua files automatically. Other than that MOOSE worked perfectly for me. So thx! Btw. I wonder if it is possible to set the settings of the DDIs, weapons, flairs and the radar of the player's airplane before the mission start. It would be nice for training missions, that are frequently repeated. For example in bombing training missions I do not want to set the counter measures and bomb settings myself every time I start that mission.
  4. If I got it right, then MOOSE only allows you to randomly spawn groups in certain airports or in predefined trigger zones. I.e. you have to set those circular zones manually, so your airplanes can spawn randomly in those static areas. I know you can achieve a lot using this method, but in complex missions setting all those static zones and naming them would become somehow cumbersome. Instead I would prefer to compute the random spawn locations and the random waypoints dynamically depending on the current situation. That would also allow me to prorgam the AI behaviour a little bit and create more strategic depth in the missions. A very simple example for a dynamic spawning behaviour is spawning an enemy unit around an airplane on a random heading between 90° and 140° on a random distance between 20nm and 30nm. If I wanted to imitate such a spawning behaviour using only the MOOSE in predefined trigger zones, then it would be very hard. Also if MOOSE is only using uniform probability distributions, then I could not use custom distributions like the Gaussian one. So it would be really nice, if I could design missions using almost only Lua codes. It would be much more versatile. Still I will give MOOSE a try and maybe I will change my mind. Cheers! :)
  5. It would be great, if we could fly close formations with the AI like those guys in this video:
  6. Ok, I will try MOOSE. It seems to be very helpful for most of my purposes, although it would be even better, if I was able to control all the details of the random spawns myself. Anyway, thanks for your help, guys!
  7. Now I have tried to follow your suggestion by using the methods Group.getByName and getUnit. With these methods it seems like I could get the data structure of the payload. So first I created an airplane group called "Premade Group" with the tools of the mission editor and I gave it a proper payload with some missiles like the R-27. Then I used this Lua code to print the payload table in the log: Based on the resulting payload information for the SU-33 I have created this group: However, in the simulation I do not see any outer weapons on the spawned SU-33. So the payload is apparently empty. There are no error messages and the airplane itself spawned, but surely there must be something missing. I hope someone can find a solution for my problems. :(
  8. I am new to DCS Lua scripting and I wonder how to properly set up an aircraft group in Lua. It is very easy to define a group in the mission editor, but I do not know how to express a group in a Lua code properly. I have already seen an example for defining a ground group, but now I want to define an aircraft group with certain waypoint, loadouts etc. So e.g. when I want to define the loadout then I do not know what to write after the equals-sign: ["payload"] =Currently I could only make the following code work for a simple aircraft spawn, but it still does not have all the important informations the aircraft would need: It would be great if we could simply export an existing group from the mission editor as a Lua code. Then it would be much more easier for me to learn the Lua expressions. Btw. I am trying to use this Lua script to spawn a group at a random location within a certain area. I know that you can also simulate random spawns in the mission editor using triggers and flags, but that method is simply to ponderous for complex mission designs.
  9. I am another new player with a few general questions about DCS: Is there a possibility to switch between existing player profiles? I know that you can delete your current profile and thus get back to an older profile, but maybe there is a better way than deleting profiles. Is there a better way to increase the haze than just decreasing the visibility range in the graphics options? I have set the visibility range as low as possible, but I have read that you can get even better results using the weather options in the mission editor. However, I was not able to get satisfying results, because it looked unrealistic when I added some fog or dust. I have noticed some bugs in the campaign editor. E.g. the order of the missions is sometimes wrong or your custom campaign can end too soon, even if there are still some missions left. Are the devs going to fix these bugs? Or is it possible to create a workaround? Regarding Tacview: Can we display static objects in Tacview? Currently I can only see non-static objects like airplanes but no static objects like oil derricks, which I have placed in the mission editor for a bombing mission. I know that DCS is mainly a flight simulator, but does it also simulate damages on your airplane if you do not land on a proper runway? E.g. if you land on some unpaved desert field or on a bombed runway. I hope at least one of my questions gets answered here. Especially question number 2. :D
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