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tobi

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Everything posted by tobi

  1. I would recommend to load models with a flag into the modelviewer to check how it is done in DCS. Since it is a gameengine you have to stick to basic and simplified approaches. My guess is that a flag is a mesh exported as a two sided skinnode and animated with a few bones. Clothsimulations won't be possible in DCS.
  2. https://github.com/tobi-be/BlenderEdmExporter/releases/tag/1.0.8 Finally... you can add more than one visibility action. Thanks to Copperhead. He fixed bugs in Bake Action
  3. At least 1 and not 0/10. Did you read the readme how to use it? Who did you just ask to make a new one?
  4. It is is a problem with the skinnode. For which part do you use it? There are some crucial points you have to follow in the readme
  5. Cool thank you. Looks like no influence of shadows. Maybe it is obsolete
  6. Could you try different combinations of blendend and shadows on the solid material? You could summarize the results and I could add it to the readme.
  7. You can check some examples with the modelviewer. For example the Kuznecow. It does not have lines only shells. Even on its runway. Same for Farp or the Oilrigs. Lines are important for aircrafts and helis but not or statics on which you want to land or roll.
  8. Yes but here it is about a ramp like a heliport or a deck of an aircraft carrier not about a model like a heli.
  9. Those should work https://github.com/tobi-be/BlenderEdmExporter/releases
  10. Did you Download the Code zip or a Release zip?
  11. Can you double check that? The collision model only has vertices and no normals. So normals should have no influence on collision. Drag is calculated by sfm, efm or what ever model is used. The .edm does not matter for that.
  12. Did you compare the settings and appearance of the export in modelviewer with the example? I am wondering about the black color.
  13. You do not need a uv map for a collision model. If both the model and the collision model show up in modelviewer correctly you should stop looking for blender or exporting mistakes. I think eightball placed an island as a mod maybe you can ask him about the ingame integration
  14. If the viewer shows the collision box correctly it may be a game integration problem. Could you tell with more details what happens and what do you expect to happen?
  15. The screenshot says something about a skinnode. I would say you have to go through all the objects and check which of them causes the problem. You could do that by changing one by one from none to rendernode. It is very likely that you have to adapt something if you just download a model and want to put that to dcs. For example texture names, animations, arguments and so on. I don't think that any of the models you can download or buy is prepared for DCS.
  16. You are trying to export a Skinnode. How did you create the weights? Did you follow the the readme instructions for that?
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