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tobi

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Everything posted by tobi

  1. This Information was well hidden in a release note. :) The part of the materials in the readme is not very detailed. I have too agree.
  2. I did not try yet and did not check what changed in the python API. You can try it and report problems :)
  3. There is a new release. Added normalmap to glass and Animation of light brightness https://github.com/tobi-be/BlenderEdmExporter/releases/tag/1.0.7
  4. I'm working from time to time on a Civilian mod. I need to learn how to create good natural animations but then the basic structure could may be also used for other infantry mods. We will see.
  5. Hi, You are trying to install the wrong zip. Try the releases: https://github.com/tobi-be/BlenderEdmExporter/releases
  6. Hi, I need more information about your model to understand the problem. Do you use Skinnodes? Maybe you have to clean up the vertex groups
  7. Hi all, I have limited elevator downwards aproximatly 5-10% when I am in the air. When I am back on the ground I can move the elevator again over the full range. Has someone an explanation for that?
  8. Checked it 10 times. I compared it step by step with a guy on which system it is working. With autostart it is not working neither. Hotstart: no problem at all. We even compared every switch. It must be a bug
  9. Got the same problem. No way to get it to work in multiplayer with cold start.
  10. Hi neo, Yes those are missing. Thank you for your input! Right now I am not shure if or when I continue my work on the exporter. It is very hard and time consuming to create it without official support in an environment where some needed features are not present. Most modder struggle with readable lua code. Here we have nothing readable just to give a comparison what the work on this means. It was a lot of effort but it also was very frustrating. A lot of user complained very hard about errors even if they obviously did not read the readme or spend more time on it than downloading a model click on export and blaming the exporter. Together with changes in my job situation it is hard to say when or if at all.
  11. Hi Ghostrider, empty is a basic object type in blender. You can find it easily in Google or blender documentation! Nevertheless I am not shure if lights work at all on static objects in dcs!
  12. Did you set up the render settings of the objects?
  13. You also have to place collision lines (segment nodes) and name them properly. I don't know exactly how but I am shure somewhere in this forum are some explanations for that
  14. I ask because the plugin works fine with 2.92 and when you write about master it looks like that you are trying to install the sourcecode zip folder of the master branch and not the release zip folder
  15. Which release did you install? Did you download the right zip folder?
  16. Hi jef32, where did you get the add on from and are there any error messages?
  17. There is a naming convention for roughmet textures. They have to be named like the diffuse texture with _roughmet extension
  18. Did you try to find the faces which are not tri or quad?
  19. Hey seems to be a problem with a uv map.
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