

tobi
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There is a training for weapons. You can switch color by pressing a key
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There was an opinion that the huey m134 does not spray enough. Not sure what right.
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Happy that you don't need significant changes anymore. This update only changed the behavior of the governor. It reacts slower on rpm deviations. This might slow down the yaw reactions on torque changes but should not affect cyclic control directly. (except need of correction of coupled inputs). The AH-6 is a linearized FM. It calculates forces and moments on a linear approximation based only on forward speed, downward speed, pitch rate, sideways speed, roll rate, yaw rate, collective input, pitch input, roll input and pedal input for different speeds. I am not sure how much reference it is in "special" situations since a helicopter is a non linear system by nature.
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Best is to try it I am still "waiting" for the details what you don't like.
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AI is prio zero at the moment
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No you still have to shut down. It is a modding limitation.
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It is in the armament panel on the most left pylon
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OH-6A version 1.3 is available now. https://github.com/tobi-be/DCS-OH-6A/releases/tag/v1.3 Flightmodel improvements: Improved stability due to tuned enginedynamics Tuned skid friction, dynamic roll over is a thing now Landings on water are possible if floaters are equipped. Waves cannot be taken into account til now. New features: Pedal Trim Option Trim Fade in with optional fade speed, see special options Camera man (tracks enemies) Trim release when button is released (until then ffb is force less) ADF (only in ME predefined beacons work) Floaters and landing on water Rotorbrake (fictional), no default key set, you need to assign a key Added generic civilian liveries from playgroundrelease Bugfixes: Gunner export is no longer active if player is not in oh-6 IAS should not indicate sideways speed Collective Button not working FFB <-> trim issues fixed Rocket mounts display mp sync Weird flapping in mp No rain on roof Raindrops in compass Renamed 2nd trim option Missing parts of rotor added Collective Button not working
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Thx for reporting both is fixed for next update
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As far as i know the weapon sounds are not changeable for mods.
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YOUR FEEDBACK IS IMPORTANT
tobi replied to CHPL's topic in DCS: UH-1H Worlds Apart Stormfront Campaign
What do you mean with I am still with you? You could easily check if the crucial trigger was fulfilled when he lands. But I think there is no need to discuss this more. Almost no feedback seems to be sufficient good omen. Congrats -
YOUR FEEDBACK IS IMPORTANT
tobi replied to CHPL's topic in DCS: UH-1H Worlds Apart Stormfront Campaign
So if you miss a crucial part there is no notification from which you could learn what was wrong and the mission continues to nowhere? -
The two files are in xxx\Saved Games\DCS.openbeta\Scripts\Hooks. It is "gunner_export_hook.lua" and "OH6GunnerDataExport.dll". removing the lua file should be enough.
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Thanks for pointing out. I answered there. It is a known issue on some devices especially in missions with a lot of units. No need to remove the whole mod. Removing scripts always solved the issue. Only drawback is that the doorgunner won't work out. Btw. It happens with every script which uses a special function provided by ED in the hook environment. Tacview etc.
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Latest update multiple cores at 100% 3 second stutters
tobi replied to 104th_Money's topic in Game Performance Bugs
It is reported that in some cases the script files causes stuttering. Stuttering usually happens on missions with a lot of units. This is not an issue of the mod itself. No need to remove the whole mod. Removing the script files always solved the issue to my knowlegde. Only drawback is that the doorgunners won't work. -
Nope. Ist nicht simuliert. Es berücksichtigt die Strömung am Heckrotor aber LTE ist ja nochmal eine spezielle Simulation. Ich hatte mal das Gefühl, dass es auf Marianna mal sprunghafte Änderung von Wind gab. Als würde man in eine andere Wetterschicht geraten. Das hat für mich zwar Eingreifen mit der Cyclic erfordert aber es war kein kompletter Brumkreisel. Wenn das nochmal passiert kannst vielleicht den Track speichern? Dann kann man das mal analysieren.
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Hast du auf den Torque geachtet? Sprit war auch noch genug drin?
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Could you check if doors are still removed? If there are doors some weapons would not be installed even if they are showed in ME. The behaviour in the ME is a little strange. If i remove grenades from one slot it reinstalls the doors. No idea why. Let me know if he behaviour still occurs if you re-remove the doors.
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The Attachment mod works fine so far
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Could you send me the log file?
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Looks good. Could you verify the grenade issue?
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What about the tech folder?
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1. Shut down DCS. 2. Unzip the zip file 3. Copy the folders Mods and Scripts from the zip 4. Paste them to ...*\Saved Games\DCS.openbeta\ folder
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I think the grenades are there because the installation is not complete It is the big round knob in the middle. PVT INT 1 2 3 4