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number3

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Everything posted by number3

  1. Thanks! :thumbup:
  2. I also notice that you use "if (not status) then env.error(string.format("Error while handling message\n\n%s",err), true) end" to check the return value of pcall. Where does the env.error output the string? Is there some sort of console interface that you use? I'm learning how to script missions and looking for ways to debug in addition to doing trigger.action.outText() Thanks.
  3. Has anyone tried this mission using the latest version of MIST? And are the SCT still needed?
  4. I haven't messed around with MIST or mission scripting yet, but just taking a stab in the dark The MIST function groupRandomDistSelf() calls mist.getLeadPos() to get the position of the leader of the group mist.getLeadPos = function(group) if type(group) == 'string' then -- group name group = Group.getByName(group) end local units = group:getUnits() local leader = units[1] if not leader then -- SHOULD be good, but if there is a bug, this code future-proofs it then. local lowestInd = math.huge for ind, unit in pairs(units) do if ind < lowestInd then lowestInd = ind leader = unit end end end if leader and Unit.isExist(leader) then -- maybe a little too paranoid now... return leader:getPosition().p end end Assuming that your radar unit is not the leader of the group.... Maybe you can refactor that method to not get the leader of the group, instead get the radar unit and move only the radar unit.. This all depends on whether the engine allows units to move individually of the leader.
  5. Well It would require some clarification from ED as I don't know if ED's stance was that there are no counters or whether a counter was never modeled.
  6. While I respect your opinion, what proof is there that there are no countermeasures count in the cockpit? I haven't been able to find any proof to prove it disprove it. However having a counter for countermeasures makes a lot of sense.
  7. I expected the first no. But why the second no?
  8. Is there a reading in the cockpit that shows you how many countermeasures are remaining? If not the this would be a great improvement to the cockpit (winking at you DCS :smilewink:)
  9. Switching to A-G mode doesn't help. As soon as you pass over the waypoint the navigation panel will change to the next waypoint or navigation mode.
  10. Won't be online tonight. Will look for you guys Saturday afternoon.
  11. Small correction, the TS3 server belongs thinkr =) Good flying with you guys yesterday. I was tempted to come back online after the gf went to sleep. But I would have woken her up just by talking on the mic. I have enough spare time to get a basic site up and running. At the very least something for us to maintain communication and coordinate events if need be. Anyone going to be online this Thursday?
  12. I am on Skype, Google talk and messenger. Preference is messenger though. Not opposed to the others.
  13. Just to clairfy, I do backend work with PHP and MySQL. I have zero artistic talent however,.
  14. Can you post a track of what you are doing? Make sure so show what type of It missile you are firing.
  15. Sounds good. I too can't do something too formal, just big on tram play and fun. If you website help PM me.
  16. Bug for BS2 and I have the latest 1.2.6 update 2 installed. If I can provide more information please let me know. The time before the CTD occurs varies, but it happens usually while using the shkval or going int and out of EN ROUTE mode. Following the instructions here. I'm posting what seems to be relevant information. I found these files in C:\Users\<users>\AppData\Local\VirtualStore\Progra m Files (x86)\Eagle Dynamics\Ka-50\Temp Event error details First crash: Second crash:
  17. I try to fly the su-25 whenever it's available in multiplayer. But there are a lot of missions that just aren't all that suited for the su-25. But would love to fly with fellow su-25 pilots.
  18. In a bit of a rush when I made these tracks but every laser guided missile seems find except for the kh-25ML. The manual says the range is from 2 - 10km. Note the range, and the range scale on the reticle for the KH-25ML. It only starts to scale down at 3km.
  19. Prefer it without the dollar signs. Looks cleaner.
  20. Two updates a week! :punk:
  21. Yeah, I won't be testing with he ka-50. I was just saying I got caught up with another module. I'll test the following (with the latest version of DCS World): Kh-25ML at less than 10km - The manual says the range is 2 - 10 km (I will also try try one at less than 7km) Kh-29L at less than 10km S-25L at less than 7km
  22. This weekend I'm going to post a track for firing each type of laser guided missile; as it will help to illustrate any error on my part or any bug in the module. Been meaning to do this before, but got caught up flying the ka-50 and reading up on mission building :smilewink:
  23. Interesting... when using rockets in the SU-25A when I run out of rockets, last I remember it doesn't switch automatically. The only time I remember it switching automatically is when the hardpoint no longer exists. In the case of rockets the weapons panel for the hardpoints will still light up but it shows the hardpoints as empty.
  24. Ahh my mistake. Thought that was the missile that one of the user's in this thread tried.
  25. A fix went came out that should have resolved this problem http://forums.eagle.ru/showpost.php?p=1899257&postcount=4
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