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For the love of God, Heatblur, please give us dynamic numbering on F-4 and F-14.
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- f-4e
- turkish phantom
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The Iranian F-4E lacks a corresponding Iranian KC-135 tanker
Ironwulf replied to Buzzer1977's topic in DCS: F-4E Phantom
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Looking forward to seeing this module, thanks uboats
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requested The 'static activate' trigger help wanted
Ironwulf replied to MEDIC - v312's topic in DCS Core Wish List
This has been reported internally. -
Ironwulf changed their profile photo
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reported Current Iranian Skins are not Correct !
Ironwulf replied to sadjad-vosoul's topic in DCS: F-5E
I've reported it internally, I'd have to defer to @BIGNEWY regarding its priority -
sadjad-vosoul started following Ironwulf
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Hello, this has been reported internally.
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reported HARM can't see late activated search radars in MP
Ironwulf replied to Bankler's topic in Weapon Bugs
Investigating. -
reported Second GBU-12 sticks on pylon after first successful release
Ironwulf replied to GazAce's topic in Bugs and Problems
Reproduced, and reported. -
reported Second GBU-12 sticks on pylon after first successful release
Ironwulf replied to GazAce's topic in Bugs and Problems
We have had this happen a number of times in testing however have not been able to replicate reliably with a short track. We've got a bunch of regression testing coming up, I will try and catch it early by focussing on LGBs initially -
The test was conducted in TOO mode, using steerpoints since - to my knowledge - PrePlanned mode was not mentioned. Yes it was done on an internal build.
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Hi Obi and I performed the test, with a 3rd tester in spectators, and neither of us could get the desynch to happen on multiple launches.
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A static activate trigger already exists. Agree with those that say a static deactivate would also be needed.
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Wind has basically no effect on the flight dynamics
Ironwulf replied to Mad_Shell's topic in Bugs and Problems
I should offer a slight correction in that if you have non-metric units, turbulence will be in increments of 0.1 ft/sec. 1 foot per second is approx 0.6knots. The maximum you can set in the mission editor is 197 or 19.7ft/sec which is approx 12 knots. -
Wind has basically no effect on the flight dynamics
Ironwulf replied to Mad_Shell's topic in Bugs and Problems
So just to be clear, you put 250 in the turbulence section? Because per the manual, it says that the turbulence is in 0.1m/sec increments. 1m/sec approx equals 2kts -
Right click on a map object, click 'assign as' It will create a zone around the map object which you can name. This name will then be available in the dead zone drop down. Dead zone will detect if that map object is dead.