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Everything posted by Ironwulf
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Using a template with Stennis in it causes ME to lock up
Ironwulf replied to Ironwulf's topic in Mission Editor Bugs
Template is under USA - Carrier Group 2 or 3 2 was created in 2.5.5 and 3 was created from a 2.5.5 mission (where the CG2 template was created) and loaded up in 2.5.6 then used to create a new template -
Using a template with Stennis in it causes ME to lock up
Ironwulf replied to Ironwulf's topic in Mission Editor Bugs
Here you go dcs-carriertemplateissue.zip -
[REPORTED]Unable to pickup ground crew since 2.5.6
Ironwulf replied to AstonMartinDBS's topic in Mission Editor Bugs
There are errors in the logs that might be related 2020-03-23 23:44:24.144 ERROR Lua::Config: Call error world.onEvent:[string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: table index is nil stack traceback: [C]: ? [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: in function 'openDialog' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1217: in function 'run' [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:427: in function 'onEvent' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1318: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>. 2020-03-23 23:45:20.521 ERROR Lua::Config: Call error world.onEvent:[string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: table index is nil stack traceback: [C]: ? [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: in function 'openDialog' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1217: in function 'run' [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:427: in function 'onEvent' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1318: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>. -
Group initially doesnt show until you zoom in or out. The other ships in the group then show, and there is a 2d model of the stennis, but no unit marker. No ME functions work. Have to use task manager to quit. I tried a template created in 2.5.5 and I created a new template from a mission I loaded into 2.5.6 which had the appropriate units. Tried creating another type of group from template - ie a Company of Tanks - and had no problem. Not sure how to send this to you... I cannot save the mission once the issue occurs.
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2020-03-23 23:44:24.144 ERROR Lua::Config: Call error world.onEvent:[string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: table index is nil stack traceback: [C]: ? [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: in function 'openDialog' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1217: in function 'run' [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:427: in function 'onEvent' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1318: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>. 2020-03-23 23:45:20.521 ERROR Lua::Config: Call error world.onEvent:[string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: table index is nil stack traceback: [C]: ? [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:475: in function 'openDialog' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1217: in function 'run' [string "./Scripts/UI/RadioCommandDialogPanel/CommandDialogsPanel.lua"]:427: in function 'onEvent' [string "Scripts/UI/RadioCommandDialogPanel/RadioCommandDialogsPanel.lua"]:1318: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11>.
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It worked in 2.5.5... stopped working in 2.5.6
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DCS-SimpleSlotBlock - Multiplayer Slot Blocking Script
Ironwulf replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Anyone else having issues with this working since 2.5.6? -
For some time now when most major updates come out it causes problems with warehouse logistics if they are not set to unlimited resources Please see attached video demonstrating it
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bump
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New functions to increase the weight of the helo using LUA have been revealed in 2.5.6
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Had a few mates say they actually had an improvement with steam - on Oculus.
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The makers of the SA-15 (so yeah ok take with a grain of salt) claim they can indeed shoot down a JSOW. It follows logically it should also be able to shoot down a JDAM, but that isnt modelled.
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Tanguska also tries to shoot it down with guns.
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oh I agree it is an area engagement... but its terribly bad when they are an AI crew in an AI helo, compared to AI gunners in player helo.
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Oh don’t get me wrong a flyable one would be fun, but that’s a big stretch... but an AI greyhound can’t be too difficult. It doesn’t even need combat systems or even countermeasures, as I don’t think it has any IRL... although I am sure they could bodge-tech a flare dispenser if pressed.
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Yes like that mod, but officially supported, and yes for immersion and logistics (simulated or actual) - is: shoot down the greyhound, no resupply for carrier weapons etc.
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Subject pretty much says it all :)
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CA users do not get Fog of War if the map is set 'Allies only', unfortunately
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Bear in mind ones without thermal/IR imaging sights - like troops - cannot lase at night.
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This is a wishlist, not a bug report. ;)
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HARMs do very little damage to ships - even real life, but in dense arrays of antennae, it could lay waste to EW systems. Can this please be modelled?
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BUMP