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Schnarre Aggro

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Everything posted by Schnarre Aggro

  1. Server is down .... DISREGARD ... must have looked into it while routine serverrestart :music_whistling:
  2. Yeb i had THE MOST AWESOME fight in a loooong time .... Heavy fighting over st.pierre du mont ... I will post a streamhighlight of that one.
  3. it didnt come up after autorestart
  4. Aight, understandable. Stability is priority.
  5. im with u there ...it has to be adjusted(by ed) to be as efficient as the realworld revi is .... BUT its not so urgend (for me) because we have an easy workaround and can continue to fly .... its more important to fix the tf 51s pit, because of that, you cant fly blueflag ww2 (you need the tf to actually capture airbases) ... but thats a different storie
  6. disregard my last post ... i dont care if ED is fixing it --- Esac_mirmidon ---- is THE MAN ! great... now we can fly and fight again :D
  7. i guess they chnaged values and didnt actually check it afterwards ... makes it actually unflyable and unfightable against the ground ... one can at least see a "little" against the sky :music_whistling: can we have a "yeah we fix it until next patch" from official side ?
  8. Sorry to say - but the recent Update broke the tf51 cockpit .... it IS NOT possible to fly blueflag and capture stuff right now ... eventually one can try to stick the scripts for trooptransport to 109s and 51s...... (i read the changelog and jumped in to try it - windscreen black , no chance of seeing anything , all instruments are black as well)
  9. as we talked about the "flak issue" yesterday and i gave u my thoughts on it ... where u allready able to talk with ciribobnabout that , and if you were able, have you already an Idea for this "problem" ? (dont want to be pushy, im just curious about the process)
  10. there is a Englandraid planned for tonight ... maybe 3-4 hours from now.... if anyone likes to attend this raid, join in on Server and SRS 41MHZ(FW190/ME109) 124MHZ(Tf51) lets light up this little Island :D :pilotfly:
  11. Server still down Hmmmm since this morning the server is down ... did u encounter a missioncritical thing ? :cry: i need my dayly AG/AA injection :joystick:
  12. some thoughts from (not only)my side ... 1. Id strongly reccomend to put more and different planes on the airfield Reason: we (red side) took the first blue large airbase and then the blues havent had p51s on normandy anymore ..... i think its better to have all planetypes for all airfields (not in the same amount, but at least some .... there are still some guys who dont own all the modules, and its not fair that they have to fly that far all the time) 2. PLEASE build in a reminder when the server restarts ;) ... small map, near distances - 15min warning should be enough 3.Chippele airfield .... one of the groups(the most northern group)is standing half way in the Static tents of the airbase 4. I HATE THE FUC#### ARMED WATCHTOWERS .... just saying ;)
  13. yesterday we talked about "making it harder to atack groundunits" ..... well .... i used 5 fully loaded Fw190s to get 9 lousy targets :joystick: well - to be fair, im not the best in A2G but i do not suck at it ... so i would say the difficulty is quite "ok". (you, xcom, said tthat one should distract and the other one attack ... rogo and i both got shot down ...ALL times :D .... and we where NOT flying straight )
  14. ouuuuhhh nioce .... i like that statspage .... btw server is down right now
  15. just tried to load a "standard group" to capture a town(in a tf51) .... it doesnt work. I loaded it - no message ... i checked the cargo - "no troops aboard"
  16. Links to the SOP and the autoexec.cfg-thingi doesnt work ... error 404 :helpsmilie:
  17. Hey eekz ... little bugreport ;) i just killed all targets at the beach, and it seems like you have accidentally used a wrong trigger for the message "axis objective accomplished" ... it repeats itself endless. greets
  18. waffencat is a combination of german and english: waffen-weapons ... cat is obvious. its RF Jack and CMF ... both fly for the *FF* "firmament fighters" ... i would like to fly with those guys more , but they are speaking russian, and i would just be the 5th wheel on the car ;) im glad that they fly more german planes now :D
  19. i also feel a little "ambivalent" about the muzzleflash .... i dont know what it was like back in the times, but i dont think that german engineers planned it like that ;) in this video you can see some moving pictures of what the muzzleflashs are like while fighting.... @sithspawn ... hope that helps 1:03 2:20 3:37 3:57 4:30 ... and on some more occasions (If you feel that it is selfadvertising - please dislike ;)) edit: 10:45 is a good one as well
  20. well ... that surely looked nice :D ... i guess were on the right way with all this fancy new grafix (its not even everything on "high" and still looking really great) [/url]
  21. server down
  22. just saw the mod "in action" and i am ... lets say... astonished by the work he(nero) did. BUT, for example, if the currently implemented laserwarningsystem of the ka50 is just capable of showing fwd left right and aft , i consider it "unrealistic/not suitable" if the hud shows data of the threat beeing constantly updated Although the actual system is not capable of providing such data .... in other words ... if you do show stuff on your hud without the nessesary systems(extra computers, cables which connect the additional hardware, additional sensors etc) which provide the nessesary data to show all this stuff - its a no go for me. sure its handy to make markpoints and put in coords like in the a10 but the dcs version is not capable of it. Its also useful to give it a radarwarner or a tvv or make it able to shoot mavericks ... it sure might be possible to do that in reallife BUT NOT without any hardware/system modification on the actual helikopter. Therefor i consider it - personally - the same thing like making the f15 capable of firing aim154 (easy to mod).... it sure can be done with the reallife f15, BUT only if you heavily modify the plane with radar, cables, hardpoints, screens etc etc ... afaik - it never has been done and therefore i - personally - would not allow it on MP servers. others might think different but i for myself would not allow that mod on a MPserver unless i could force all people to use the same thing. - just my2cent, no argueing needed- Besides that: REALLY ****ING AWESOME WORK ... i would love to see your skills and work beeing implemented in different versions of planes/helikopters wich exist in reallife and may be simulated here in future dcs modules ... for example a different version of the ka52 based on real data and implemented as a different aircraft in the missions which then may act as a force multiplier. ever thought about opening up a small team and actually make a module ? :music_whistling: ... i would buy it ;) i hope i did not piss off people here :music_whistling:
  23. Burning skies doesnt have reserved slots afaik, though i could imagine that it has to do with someething leftover from an old script of anyy sort. I was talking to bodyorgan yesterday and he told me that he had SDhot a 109 in a similar fashion like i died yesterday , BUT not at the same position. So i can very well imagine that it may be of the same sort of issue like i encountered the day before on the =STP= seever shortly before it crashed.
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