

Schnarre Aggro
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Everything posted by Schnarre Aggro
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First: I suck in the Pifty1 and this is not because i got shot down(i allways get shot down in the 51) :megalol:! PLEASE someone explain why this can happen. I encountered several issues with the "visual syncronisation of planes in movement". like: " a F15 is coming in steep for a gunrun, pulls up WITHOUT showing ANY AoA.!" i thought that it was maybe due to the netcode changes and didnt investigate it further cause it didnt bother me. But yesterday I saw that it DOES matter a lot when you fly WW2 planes in dogfights(especially turnfighting) when you/I/someone rely heavily on the visual aspect. Example: I try to turn only hard enough to deny my opponent the shot. If I see that "my Six" is pulling enough lead to get a valid shooting solution, i am forced to do sth to deny him the shot(turntighter,changeturn,snaproll, etc) which will cost me valuable energie. If he cant pull in - i dont need to spent additional energy. TLDR: for this reason i think IT IS VERY VERY IMPORTANT THAT ALL PLANE-ATTITUDE IS SHOWN CORRECT !
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Shahdoh's Axis & Allies WWII Campaign - Week 1
Schnarre Aggro replied to Shahdoh's topic in Multiplayer
is there still a chance to participate ? ... misssed the whole thing due to my moving to another place :( EDIT: found the thread ^^ -
sorry to say it plain like that: i dont go on a server to balance it, i go on a server to fly the plane i like best at the moment ...atm its the 109. i simply dont like to fight in the pifty1. but i do understand you .... its just that i dont care about teambalance
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rgr ... thx for clarification
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hey jockel, the link you posted leads nowhere ... can you quickly explain what it was ? (like "connecting of players" or so )
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i want to ask again for the "statistics" for the past campaign .... are they already posted somewhere ?
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Afaik the tommys had radar and eventually(correct me if im wrong) the germans as well
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Welll... If someone was on Ts and in a combined arms slot, he was able to see units, which were detected by the ewr, on the f10map , and therefor he could tell his own guys where to go and where the threads are.
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But as long as you cant allow f10map "only" for ground commander, i thing it should stay as it is. Gci is a very powerful and (at least semi-) realustic tool.
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Alright - here we go .... kind of an AAR ... different players may have different viewpoints on the fight yesterday, i dont claim historical correctness ... i just want to make some people smile and laugh ... with me or at me - i dont care ... we had fun ;) Yesterday i "tried" to organize a combine operation on an dedicated airfield. Turned out o be "most difficult" due to huge language differences and therefore scattered people over different TsServers. I was not better, we (=STP=+Defaultface)stayed at our ts and kept talking german while i was at Buddyspike TS for monitoring. Sry for that ... im already thinking things through and hopefully will come to a decent solution which works for everybody. I like Sochi Adler ... we decided to stay here and live from the rest of the vodka which the russians left before retreating to Gudauta. After Rittmeister Wolfakov reported back to "Luftwaffle OberKommando LOK" the Fjuhrer was Fjuhrious about our static strategie!!! we decided to scramble at once...getting our briefing on the way Rittmeister Wolvakov yelling: "PUSH THRU COAST PLEASE ..." while running to our planes. they thought we wouldnt dare to attack them ... but our fear from the Fjuhrer is bigger than the fear of (countless) deaths. Due to the less than 60min to serverrestart we(5 pilots) didnt hesitate nor organise and scrambled immediately from Sochi Adler, with either Bombs or fuel, to Gudauta. With minor losses we were able to Destroy theire officers mess including theire 1year vodkasupply. some impressions from our onboard flypro camera with original German accents (saxonian,bavarian and swabian) jNrhlavjCec Demoralised due to the loss of Hektolitres of Vodka, the Russians werent able to put up a big enough force to push us back to sochi. with little "t4trouble" We drove them off the field and started our Transportflight to capture Gudauta ... but why ???? the Vodka is already gone :( ... cruel cruel world . some impressions: GzJvq6FjzdM After the Russkies initially were frightened away from "OUR" Airfield, a fjuhrious, cruel and t4trouble-some fight for Airsuperiority and "schnaps"-resupply broke out. felt like a "DOGFIGHT DOGFIGHT PARTIZANI" listen to this song while reading ;)gViaOYgV8yI The t4trouble started Mr41kmW2SJM Its getting fjuuuuhhhhhrious Hc-WnBvUKK4 we finally ended the t4trouble over Gudauta w7VLOVjwDSg The Russians retreated to sukhumi airfield and the battle for gudauta was over .... the Fjuhrer will be pleased ... slightly ;) some brave Russian Pilots didnt make it home ... S! rajsES6vf6s 1k81iLh4q6A Gentlemen - REDs and BLUEs ... i was honored to fly with/against you ! The fight for Gudauta was "mostly" fair(playerbalance) while the fight for Sukhumi wasnt a fair fight... it was a slaughter(15 vs 4) ... im not proud of that but someone has to do it ;) S! =STP= Schnarre aka "t4trouble-magnet"
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no no ... he just want to try how victory tastes ;) .... we have high standards on Redside :music_whistling: (jkjk)
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To me it feels like Sochi is the "hot Spot" ... took it over twice and lost it twice :cry: this time i decided to scramble despite knowing that i surely wont survive ... IT DOESNT MATTER WE NEED TO HOLD SOCHI AT ALL COST ..... FOR SE FASERLAND AHHHHHHH :joystick:
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As I stated earlier on ts ... i find it a little "easy" to conquer an Oil derrick or an Airport . As you can see in this run, theres no magic in "not getting hit by aaa" ... just circle and wait until they are out of ammo :P To make it a little more challenging, AND to encourage teamwork, i thought of putting one "hard" target there, which is not destroable by guns , BUT not too difficult to hit either. A normal "Building" comes into my mind, cause for a bunker you need a direct hit and its pretty small. For a house a "close" hit is enough to destroy it.
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i could help you with it but ... oh ... just realized, you want to fly mustang ... i can still help you ... testing the fabulous damagemodel of the Pifty1 in all its facettes :music_whistling:
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btw ... the flakscript does work :music_whistling:
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Hey ... i guess the server just crashed :(
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actually filmed from a 109 though its all about the defensive flying of the pifty1. I wasnt able to pull decent lead and get a good solution ... he always had the right speed to outroll me or deny me the highPKsnapshot. Great flying from my point of view.... and - yes, i was drunk....though that should not count as an excuse ;)
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Your best 109 replays - Post them here!
Schnarre Aggro replied to Charly_Owl's topic in DCS: Bf 109 K-4 Kurfürst
:megalol::joystick::pilotfly: drunk latenight attempt on an AI .... -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 5
Schnarre Aggro replied to gregzagk's topic in Multiplayer
well i have to say to yesterday evening - Bluefor whipped our asses :music_whistling: we outnumbered them more than 2:1 and they still pinned us down close to our fighterbase ... hats off and great respect! awesome teamwork of you guys :thumbup: -
Hi there I finally register the =STP= for REDFOR Squadron name: =STP= SpareTimePilots Active pilots number: 1-10 Pilots callsigns: =STP= Schnarre, =STP= Wiggl, =STP= CraigOwen ... more to come
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rgr that ... is the server up ? i checked half an hour ago and there were just 3 servers online ... no =BS= :cry:
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something else ... i dont know if i asked you about that already ... is the dataexport enabled ? for analyse purposes ? .... recently i tried to watch a track but there was only my plane visible.
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rgr thx ... will try later on ;)
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hi there ... short question @eekz: did you change anything in the mission since we met on the server yesterday ? Reason why i ask: everytime i try to choose a slot - the game crashes . I tried it on different servers with various modules and this problem only occurs on the =BS= :(