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Birko

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Everything posted by Birko

  1. Just bumping this. Has anybody else experienced light flickering when the noselight is on and shadows are off?
  2. Taken from: http://www.globalaircraft.org/planes/mig-25_foxbat.pl "Maximum acceleration (g-load) rating was just 2.2 g (21.6 m/s²) with full fuel tanks, with an absolute limit of 4.5 g (44.1 m/s²). One MiG-25 withstood an inadvertent 11.5 g (112.8 m/s²) pull during low-altitude dogfight training, but the resulting deformation decommissioned the airframe." I know the US were surprised when they got hold of the defected MiG-25 when they found out it wasn't as manoeuvrable as they first thought. And yes, rivets in places that wouldn't cause to much drag weren't flushed! Which makes sense tbh, but it's so spartan.
  3. Complaining about complaining about the voice over isn't helping the thread stay on topic either. Let this be the last time someone complains about complaining about complaining. :) Thank you for letting us have training videos before the release. If a full cold start and any weapon employment vids are on the way then I'm excited! Mad-MM I don't know if it's just a simple light but this is what's been said before about Sirena anyway: I'd assume it's just a light if it 'does not provide any other info'.
  4. 64,000lb unarmed weight. Welded by hand. Exposed rivets. Maximum g-load with full tanks 2.2G. Yeah, it's a brick!
  5. From the title I thought this thread was going to be a brief history of the MiG-19 :doh: Saw it on facebook, downloaded it. It's beautiful, thanks!
  6. Prowler says so. I'd assume complete means all systems are working. Can't wait for the Farmer if that's true.
  7. I'd complain that the RP-5 can't detect fighters further than 9km, but in the 50s that must've give you such an edge- see first, kill first.
  8. From their facebook: It's just so beautifully ugly, I don't know whether to punch it or let it produce my descendants.
  9. Afraid I have to agree on that one, and I really didn't want to. But they put effort into adding a narration and I do appreciate that sentiment. Overall though, good job with the video and thanks for allowing us to familiarise ourselves with the pit before we have the final product!
  10. Just seen there's the cockpit familiarisation in YouTube, I'll be sure to check that out.
  11. EDIT: just found another thread with this bug and a possible solution I missed the first time I looked, sorry! It's impossible to fly the Su-27 at the minute because there are no axis commands for pitch, roll, yaw or throttle- so I can't use my joystick. Does anyone else have this issue, or have an idea how to work around it? I still have axis commands for the other FC3 aircraft. Screenshots attached. Thanks!
  12. Don't know much about edge-of-space flight (it's a bit beyond my wallet) but it does seem many providers have upgraded to the 31 or 29 so it's probably more accurate to say until recently it's been used for high alt flight for civilians. Apologies. But a high fidelity 31 or 29 probably isn't gonna happen this decade :(
  13. It was designed as an interceptor, to counter the Valkyrie which we now know never entered service operationally- but Foxbats have a record of shooting down (and to be fair, being shot down by) a various mix of enemy aircraft. It's proven useful against F-4s, has sometimes held its own against F-15s by outrunning them and their missiles, and on one occasion IIRC shot down a USN F/A-18. Well aware that the Foxbat is nowhere near invincible though, F-14s have killed several, but it has had some combat effectiveness beyond bomber interception.
  14. I know the Russian government does push against high fidelity Russian aircraft, but hopefully with the Foxbat being out of Russian service and it first flying in '64 (before the introduction of the MiG-21 bis we have in DCS) an exemption could be made. Probably just wishful thinking?
  15. That's true, although a combat radius of 300km would fit into a DCS map fine it could stretch to about 1,200km at a push, and at a speed that defeats its purpose.
  16. Capable of speeds around mach 3. Capable of speeds above if you wanted to return with damaged engines. Made mainly from stainless steel. Developed a reputation of being better than it actually is, but by no means incapable in reality. Appearance prompted performance increases to the F-15 which was still being developed. On of the highest flying, fastest flying jet aircraft ever, and is today probably the fastest serially produced manned aircraft flying operationally. Still flies in civilian sector doing 'edge of space' flights. Reportedly still in military service in Algeria, Libya, and in Syria. Has seen combat in Syria, Libya, the Iran-Iraq war, the Persian Gulf War, and has been exported to ~12 countries. Also it looks awesome Rambling now over, who wants one?
  17. I agree Normandy can be quite plain, and in anything besides a warbird it's quite small. Sounds daft using anything besides a WWII prop in Normandy, but I find the airfields and the topography to make for slightly more immersive Sabre/MiG 15 play than the Caucasus. I think the Sabre and MiG-15 need some love though which is why I hope the free map might be based around MiG Alley.
  18. I wouldn't object to new WWII maps, I love the warbirds. WWII didn't bring me to DCS by any means, but it's definitely kept me here! Now if the Caucasus got expanded to include Crimea, it'd certainly satisfy me. Imagine the long range missions you could do. Personally I'd like it if they expanded the map a little above and below as well, so you have more options besides flying over the sea- but any Caucasus expansion would be welcome! Little OT, my wishlist would be endless if it went beyond just my top 3, but the 104 is on there!
  19. Hey everyone, I've been using the forums for a few weeks but I never knew anywhere to introduce myself until now! I started playing DCS in 2014 on steam, without any of the DLCs, and with just a mouse and keyboard. I'd always had an interest in flight, I enjoyed the free planes so I got FC3 and enjoy that- but DCS blew my mind with how immersive and realistic it could get when (on the advice of literally everyone) I finally got the A-10C in 2015. Since then, I've got a cheap but decent HOTAS and Track IR. Being mainly singleplayer, I was quite distanced from the community but recently I've joined the forums and I've been watching and learning, and sharing in the excitement of things to come! Have a nice day everyone!
  20. New maps speculation "For 2019 we and our partners are working on two new World War II maps, a Syria map, a Falkland Islands map, and a new free map that we’ll discuss later in the year." What are we thinking these maps are gonna be? Speculation is half the fun :thumbup: I'm guessing the WWII maps will be set late war, possibly one on the eastern front (Russian warbirds to follow?) and one for the Ardennes for Bodenplatte. (P-47 and 190 A-8 are coming soon™) As for the free map... I'm hoping MiG Alley. Maybe some mainly ocean map around an island (Wake Island, or Oahu perhaps?) for the hornet and tomcat? But honestly I'm stumped as to what it could be and I'm excited for it! :pilotfly:
  21. +1 I'm looking forward to the wooden wonder so much. IIRC only mosquitoes of 105 and 109 squadrons of the Pathfinder Force used Oboe, and they flew Mosquito B IV's, B IX's and B XVI's (and the B XVI's were equipped with H2S IIRC). This means that FB VI's must never have flown operationally with Oboe, which is a shame since it would've been, interesting to say the least, to try and use it. However, some of 100 Group's FB VI's were fitted with Rebecca which was a direction finder that used a ground transmitter to guide a group on target. That's something to add to the navigator's functionality? :joystick:
  22. Apart from when he occasionally sounds a little inorganic "there is-a... bandit!" his callouts are so fluid and human. Even WIP it's still great. I play single-player mainly so Jester is a godsend.
  23. Could data known on the joysticks on specific aircraft be used to make a maximum G limit for them in DCS? Say an average fighter pilot has arm strength to pull a stick with 'x' newtons, and at 'y' G the force of the stick in the opposite direction to pilot input becomes 'x' newtons, then a DCS players' inputs would be limited at 'y' G and wouldn't be able to exceed 'y' G's. Perhaps the pilots' strength over time in a manoeuvre decreasing could be simulated, decreasing the 'y' G limit. Some sort of virtual force feedback, although hopefully implemented in a way more realistic than I could possible describe. Realms of fantasy? :joystick:
  24. Heatblur, I know you're busy, but please. This is the most state of the art fighter in Europe after the opening stages of the cold war. I know you guys can make it happen.
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