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Gunnar81

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Everything posted by Gunnar81

  1. Hey Hardcard, I am just getting around to trying your script. Thanks again for producing it. I am really green at working with them so I am a little unsure of how to input it into the editor. Do I use the first portion of the script as a LUA predicate in conditions and then use 'Do Script' with the action portion of your script as the Action in the ME? Like I said, uber scripting noob, but i'd like to learn more so I can up my mission making game. I've got some pretty good ideas for some campaigns etc.
  2. That's great! :) Thanks a lot. I will give it a try.:thumbup:
  3. If I would have just looked 2 posts up I would see that Hardcard already had something posted in there...:megalol: nm guys. Thanks
  4. Sorry Florence201, not trying to hijack your thread here, but I was wondering if Hardcard could answer a question for me that is slightly similar? I am trying to create a condition for a trigger where the condition checks for a certain fuel amount which would activate the action (for example a radio message etc). Is this possible with some kind of script? I can't seem to figure out how else to do it in the editor.
  5. I've noticed some AI planes doing this recently and also air to air missiles that have run out of steam and are drifting to impact with the ground. They just seem to sink under and keep going...must be a by product of one of the last few patches.:huh:
  6. I fly it every now and again. Once some of the long standing bugs get crushed I would probably use it a bit more or perhaps get into some serious mission building with it. It sure is a treat to zip around in compared to the A-10C:D
  7. I am also working on some stuff for the Su-25A, namely a campaign set in the early 90's Caucasus. No ETA yet, but I've got a few missions done and tested. Hope to be able to share sometime soon. :thumbup:
  8. I run the stable version and prior to this latest patch I applied mirmidon's fix and got the lights working properly. Now for some reason the files appear as they should - ex: AV8_L1.tga.dds AV8_L2.tga.dds -but I have the problem with the goofy looking lights again.
  9. Agreed. I hope to see this added in the future. It would be nice have to have heli's parked on the side and the main deck open for harrier's to come and go. But to get back to the OP's original issue, what I do in the mission editor is set my 2 ship harrier flight in parking spots 3 & 4. Seems to give enough room for those heavy takeoff's.
  10. It sure does. Go into game options (the one at the main DCS start screen) and change the map coordinate system to UTM's from Lats/Longs. That way in the mission planner before you launch you can mouse around on the map and it will show which zone you will be in. Jot it down and away you go!:thumbup:
  11. I've been using a crappy old Iphone as my kneeboard, squinting into the screen haha. These are way better!
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