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Owner, Airplane Simulation Company
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thats an edit in post production by the videographer. not a walk around feature. there will likely come a day when ed has their own version of this, but today is not that day.
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Yes, 100% you can do this in multiplayer.
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Could what be done?
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I’m not sure you’re internalized what i wrote though: I gave them all the information they asked for (including selfies with my drivers license, and confirmation of my business checking account), and they 1) unilaterally closed it. 2) are keeping the money for half of a year. I also should clarify that, per standard operating procedure, PayPal doesnt release _any_ money until 30 days have passed (solving for your concern re: scammers/chargebacks). That’s not a company anyone should do business with.
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I’m somewhat unsure as to what ‘ like to see here? When you see the option for Visa cards, (as you clearly understand, per your post) that doesn’t mean visa “credit” cards, in the technical sense. It just means that the word Visa is on the piece of plastic that you are looking at. Regarding PayPal, we actually did support PayPal at launch. The experience went as follows: 1) We put PayPal on the site, and began collecting money. 2) Single digit hours post launch, I notice a small notification on the top corner of the PayPal website. I click. It says: “We need some more information about your business!” I open the window, and find questions like “Please show your suppliers receipts for XXXX order number”, along with identical requests from other order numbers. As a person selling a digital product… I have no “suppliers receipts”… I cannot, like, upload the receipts from my aluminum distributor, or something. But, I replied to these questions in good faith, attempting to clarify that the product sold here was a piece of software, with no physical suppliers, and that the deliverable was a license code. 3) I press “submit” on the form, and am greeted by a page that says “your account is temporarily suspended, but we will review your submission within 72 business hours.” This feels.. kind of like a long time, but sure. 4) Very shortly afterwards, the page reloads, and _now_ reads: “We have determined that we cannot support your business, and are permanently closing your account. We will release any funds collected by PayPal in 180 days.” This is not a joke… So, no. We wont be using PayPal. Not now, not ever. If you doubt this story, just google “PayPal closed my business account”, and you'll find dozens of identical stories. Regarding your concern about separation of… whatever: modern pin-and-chip cards, and the transactions they execute (ie: google/Apple Pay) do not actually result in your literal credit card number ever being shared with the vendor. Further, I (the asc owner) am not in a position to receive your card number EVER, regardless. Instead, Stripe, the company who processes a majority of the worlds credit/debit cards payments deal with such a thing. Stripe is not getting hacked. Last, as to whether it matters whether you purchase the c-130 from ASC directly, see my post above.
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This is incorrect. While it is true that from the perspective for the customer, there is no difference, it’s quite different from the perspective of the developer. While it may surprise you to learn that ED withholds all pre order revenue from 3rd parties until after they ship, this is the case. In this way, purchases on the ASC site directly fund ongoing development, while payments on the ED site don’t help us until some time later. In a steady state/post release environment, it doesn’t make much difference, but pre-release, it actually does.
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I can assure you both that these priorities are not in conflict with one another.
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The range of taws in this screenshot is 80nm. So, there is definitely some yellow/red in front of him, but its very small and close to the plane. If the range was set to a smaller value, you'd see it much more clearly.
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I see. I do not own a leap motion device, nor do I know what changes would be required to deliver a good experience. However, I will: a) buy one, and b) investigate further.
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Can you clarify what you mean by this? I was under the impression that DCS supported leap natively, and that developers didnt need to do anything special for it.
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Yes. That is why in my response, which you quote here, I write that "As others have mentioned, the planes in these videos are C-130H variants".
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I don't know what to tell you, other than that they are absolutely from a real C-130J... we recorded them over the course of 2 days after getting approval from the USAF. As others have mentioned, the planes in these videos are C-130H variants, which sound very different. I would also caution against using videos recorded using cellphone microphones as a point of comparison against what the actual airplane sounds like.
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I dont think that the walking pilot animation would have been good enough. Also, the pilot feature here involves other actions, like opening doors, jumping/crouching, or shooting an M4. You will notice that, in multiplayer, you cannot see the "walking ejected pilot" of other players. That is purely a client side thing. Re VR/missing pilot body being noticeable: that's because your legs are straight out in front of you, directly in the field of view. The same isnt true when walking around with your arms at your side. In any event: I'd like to implement a better walking animation and drive it through this feature, and I might even do it. But I want to be fully transparent about what the feature does today, and what you should expect on release.
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I hope they give us an option to bind 2 engines per throttle axis
Someone replied to Cowboy10uk's topic in DCS: C-130J
Yes, that exact thing is an option. There is also a setting which automatically enables/disables ground range based on roughly whether or not allowing it will cause you to crash or not (ie: right after touchdown before the wheels are settled). These things are all optional. -
Other players wont see you. The update rate for multiplayer sync is not fast enough to make it look reasonable. I havent spent the time to get the body to execute a compelling walking animation for your own player yet either. I maybe will try, but its not very simple. For what its worth, none of our testers have ever commented on the "missing" body. You just dont really notice.