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Owner, Airplane Simulation Company
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Do you still think the project is dead, though?
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I'm sorry that you feel this way. As others have written, the project is very much not "dead", and is instead nearing completion. Amongst the things we've shown: an entirely new external 3d model, functional airdrop (in the 2025 and beyond video), a moab, functional AG radar, pilot models... probably other things I am forgetting. And yes, a tiny clip showing a neat physics based spring effect on the trim and flap indicators when battery power is applied. Short of a full release trailer, what else would you like to see as evidence that the project is alive?
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DCS Super Hercules mod by Anubis
Someone replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
We never included waypoint integration with the nav-radar display, if thats what you are asking about. -
fixed [REPORTED]Rain drops in vr not visible like non vr
Someone replied to _schepper_'s topic in VR Bugs
@BIGNEWYcan you clarify the status of the bug you reported in February of 2020? Your comment from April of that same year suggests that maybe this is no longer considered a problem, and is just “different” in vr. Is this slated to be fixed? -
Someone started following AnubisYinepu
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DCS Super Hercules mod by Anubis
Someone replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
What makes you all think that?!?! -
Captain Gaming started following Someone
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DCS Super Hercules mod by Anubis
Someone replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
@LightningF6 Download link here: https://www.mediafire.com/file/8uak6lar9hyswfs/Hercules_ver_6.8.1.zip/file -
DCS Super Hercules mod by Anubis
Someone replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
yea, we've tracked down the rest. we pulled out a bunch of half baked functionality from that module, which is what lead to this. -
DCS Super Hercules mod by Anubis
Someone replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
Re: nav radar bug: Good catch. We will fix this in the next minor release. Thanks. Regarding exploding Hercules: 6.6 no longer works. You must update to 6.7. If you do, your plane will not explode. -
Sure, and I sort of understand that position. But to clarify (and correct me if I am wrong) many of the larger skyscrapers/unique (non religious) buildings in Beirut seem to not be destructible. Either A) am I wrong?, or B) is there a plan to add damage models to these?
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@MAESTR0 any news regarding damaged/destroyed models for any of these unique objects?
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I have the same question. While there are many beautiful and unique structures on the Syria map, it's difficult to use them effectively in a mission context without any damage/destruction model. Is there a plan to add such models for the more unique landmarks (palaces, skyscrapers, airport terminals, etc)?
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@AeroGator Will the switches/buttons on these be the same as the current MCG?
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DCS Super Hercules mod by Anubis
Someone replied to Eight Ball's topic in Flyable/Drivable Mods for DCS World
As @Eight Ball mentioned above, version 5.8 includes my fix for steam sounds. If anyone has issues, please either ping me here or on discord (username there is someone_somewhere). -
@Gman109 Mine arrived today as well, and I have immediately been reminded how much I loath windows mixed reality, relative to the experience of SteamVR with the Index. I may need to configure things differently, but my perception is that the motion smoothing algorithm in WMR is absolute trash compared to steam. I can tell if it's poor head tracking, or the worse motion smoothing, but playing DCS in the G2 is much much less smooth an the INdex Are you finding it different? Mine is running on a 9900ks@5.1 + 3090, so I don't think its a hardware issue.