Jump to content

Someone

3rd Party Developers
  • Posts

    117
  • Joined

  • Last visited

Personal Information

  • Occupation
    Owner, Airplane Simulation Company

Recent Profile Visitors

7052 profile views
  1. To be 100% clear: the map/editor will be free and included with the plane, and well also be removing the branding. This ZERO subscription/ongoing cost to this module. Not optionally, not required. None, whatsoever.
  2. The range of taws in this screenshot is 80nm. So, there is definitely some yellow/red in front of him, but its very small and close to the plane. If the range was set to a smaller value, you'd see it much more clearly.
  3. I see. I do not own a leap motion device, nor do I know what changes would be required to deliver a good experience. However, I will: a) buy one, and b) investigate further.
  4. Can you clarify what you mean by this? I was under the impression that DCS supported leap natively, and that developers didnt need to do anything special for it.
  5. Yes. That is why in my response, which you quote here, I write that "As others have mentioned, the planes in these videos are C-130H variants".
  6. I don't know what to tell you, other than that they are absolutely from a real C-130J... we recorded them over the course of 2 days after getting approval from the USAF. As others have mentioned, the planes in these videos are C-130H variants, which sound very different. I would also caution against using videos recorded using cellphone microphones as a point of comparison against what the actual airplane sounds like.
  7. I dont think that the walking pilot animation would have been good enough. Also, the pilot feature here involves other actions, like opening doors, jumping/crouching, or shooting an M4. You will notice that, in multiplayer, you cannot see the "walking ejected pilot" of other players. That is purely a client side thing. Re VR/missing pilot body being noticeable: that's because your legs are straight out in front of you, directly in the field of view. The same isnt true when walking around with your arms at your side. In any event: I'd like to implement a better walking animation and drive it through this feature, and I might even do it. But I want to be fully transparent about what the feature does today, and what you should expect on release.
  8. Yes, that exact thing is an option. There is also a setting which automatically enables/disables ground range based on roughly whether or not allowing it will cause you to crash or not (ie: right after touchdown before the wheels are settled). These things are all optional.
  9. Other players wont see you. The update rate for multiplayer sync is not fast enough to make it look reasonable. I havent spent the time to get the body to execute a compelling walking animation for your own player yet either. I maybe will try, but its not very simple. For what its worth, none of our testers have ever commented on the "missing" body. You just dont really notice.
  10. I'm sure that I understand the question. The honeycomb bravo throttle works great, just like any other usb device in dcs.
  11. It was a considerable amount of work to implement. The main challenge is collision: how to avoid the player clipping through walls, the ground, or the interior of the cargo bay. I'm sure that ED has plans for their own feature of this type, but this version is distinct to the ASC C-130.
  12. We're trying to make mid October. That might slip to November. I'll be shocked if its any later than that.
  13. It will be able to drop vehicles on release.
  14. The radar does have a weather mode, but its mostly used for A/G / low level flight. The weather radar is actually one of the very few things in the plane that isnt modeled, but the DCS weather system at the moment just isn't fleshed out enough to make it a good experience. You wouldn't like what you saw on the display...
  15. I have some reason to believe that a video will be arriving within the next 12 or so hours.
×
×
  • Create New...