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Everything posted by Oban
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F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
Vlad the Impaler was never supposed to be there, it's part of the 492d pack I'm working on -
F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
Now... it's something to do with the core files, because I painted the fuel tanks red.. and the tanks in game were different.. it must be something deeper within the config's that's causing this... and it means editing core game files... I'm not going to risk changing anything... it's a DCS issue my friend.. -
F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
I know the files are working as intended, and not being misread by the game, because AF-91 326 "Ravage" has squadron emblems on her CFT's and that works in game, and it's the same "f15e_ptb.dds" that's used on all the other air frames.. the only thing different is the badges on the CFT.. f15e_ptb.dds -
F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
Nothing I can do then, as the file I'm using was part of the PSD F15E template set, and the one I have should be over writing the default one.. -
F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
I have no idea if there's a difference or not?? I never paid any attention to the peripherals before. -
F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
I might has resolved this, I have added the ptb files to each airframe, and changed the argument in the decription.lua from "true" to "false" so that it reads the folder file, and not a generic one.. Will test shortly -
F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
I dunno to be honest, as the line that's in the description.lua is the default one from the AI F15E. I will see what I can do though, I never really paid much attention to it in the past to be honest. -
Custom textures for AI F15E's suddenly no longer working
Oban replied to Oban's topic in Object Bugs
@FlappieYou can close this topic now ... I found and rectified the issue, I was also running a texture pack through JGSME, which is where the "numbers texture was located" in a temp textures folder, so the F15E description.lua's were reading from there, and I disabled that mod this morning when running a repair. I've now copied the texture into the air frames folders so that it reads the argument : {"f15e_numbers", 0 ,"f15_numbersb",false}; from the folder itself. This seems to has resolved the issue, and anyone who didn't run that same mod, would have had the same texture issue. Thanks for your patience -
Custom textures for AI F15E's suddenly no longer working
Oban replied to Oban's topic in Object Bugs
Interesting , yeah, I added a couple of Naval assets to the technical assets folder. I never had the issue a week ago, and there's no reference to 'f15_numbersb' in any of the description.lua's ***I did install an Pack through JGSME though F15C/E related, and removed it this morning, will re rerun and check*** *** With this enabled, the numbers show!! *** I'll remove the technical assets to see if there's a conflict, none of the others are actually active.. and were there before -
Custom textures for AI F15E's suddenly no longer working
Oban replied to Oban's topic in Object Bugs
The tail number is picked in the editor, but the texture is "missing" on the model, but it's in the folder, like all the other numbers.. weird as !! -
Custom textures for AI F15E's suddenly no longer working
Oban replied to Oban's topic in Object Bugs
standby ! It's like it's not picking up the numbers through the editor...kind of bizzare.. dcs.log -
Custom textures for AI F15E's suddenly no longer working
Oban replied to Oban's topic in Object Bugs
Same air frames today... nothing changed in the files within a week, nothing was edited/touched at all. -
Custom textures for AI F15E's suddenly no longer working
Oban replied to Oban's topic in Object Bugs
The issue is the file that allows the Tail/Fin number to be entered in the Mission Editor, it's now showing up as green, which means the texture is missing. It's not missing, it's there in the folder, and reflects this in the description.lua Both the downloads are experiencing the same issue... NOTHING has been touched on my end since I uploaded them.. There hasn't been a game update either since I released them. The files I use are exactly the same as the ones I uploaded, nothing different... so I'm baffled as to what's changed/happened in the past week or so ? The attached pictures were taken a week ago... the Tail (BORT) Numbers working as they should -
Custom textures for AI F15E's suddenly no longer working
Oban replied to Oban's topic in Object Bugs
They're all available on the downloads section mate, they were all fine and then suddenly they stopped.. I can't figure out what's changed, as I've not touched the files since I released them.. https://www.digitalcombatsimulator.com/en/files/3313535/ https://www.digitalcombatsimulator.com/en/files/3313678/ -
A very strange graphic's glitch, my custom textures for the AI F15E have all suddenly stopped working, the Tail BORT Number is now displaying a "missing texture" on every single air frame that was using it, everything was working perfect when entering the Tail codes in the Mission Editor, but now everything is fucked up... It worked perfect as I had taken hundreds of screen shots, and then all of a sudden ( within the past 7-10 days) something changed... Anyone any ideas, as this has pissed me off massively
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F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
What the fuck... suddenly all my Tail Bort Numbers have stopped working and I have no idea what's caused this, on both 494th packs, it's showing up now as missing textures.. -
Not a lot considering the dates of the last posts..
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F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
Actually when I was initially saving them, the compression was causing issues on the tails, they were very blotchy, so I watched a youtube video, tried it out and liked the results a lot better, so that's why there's a mixed back of .dds files.. The Tails I used the default texture template, and used the intel compression, the others I used nvidea.. Glad you liked them though. -
If you could pick any map next, what would it be? (Poll Vote)
Oban replied to dimitri18's topic in DLC Map Wish List
Scandinavia just like the old EF2000 game -
F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
Here you go... enjoy!! https://drive.google.com/file/d/13QTRxkeuZHGaa6vtTZIBMW-akFGCN0Ab/view?usp=sharing -
F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
Yeah, they're taking their time this time -
I'd rather see a pointless 1960's aircraft like the EE Lightning shelved, and the work redirected to the F15E, as it's pretty obvious the F15E is a much more sought after module over the Lightning, which really didn't do anything other than fly fast..
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F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft
File has been uploaded to the forums -
F15E's from 494th FS 48FW Operation Inherent Resolve -2018
Oban replied to Oban's topic in AI Aircraft