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Posts
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Personal Information
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Flight Simulators
MSFS2020
FS2
FSX
DCS, A10CII, SA342, PG, FC3. AV8B, KA50 -
Location
UK
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Interests
Flying, golf, sailing
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Occupation
Pilot
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Sometimes I have to pinch myself that we have (free at the basic level) access to a military flight simulator of such immersion on our PCs. My flying career involved regular use of military and civilian full motion simulators over a period of 30 years, so I'm aware of the complexity and huge cost of providing a state of the art flying and tactical experience to aircrew. To think that these days I can recreate much of that experience in the comfort of my home for a comparatively modest cost ( less than £10k for a 4090/7800x3D, motion rig, VR headset, realistic controls, software) is actually quite astounding.
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George (as GPG) has access to the weapons loaded on the aircraft, you cycle through them in the george interface to select the weapon you want george to use. If CPG has the gun selected, then just select a different weapon or NONE for them, and then you will then be able to select the gun for yourself as pilot.
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If the aircraft is shaking more and more in level flight you're possibly exceeding it's aerodynamic or power limits. What's your TQ and airspeed indications at this point? Limits will change with weight, altitude, temperature. Retreating blade stall, low rotor speed, jack stall, are good subjects to research.
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need track replay Apache falls from the sky like a ton of bricks...
Oldahpilot replied to AndreNL's topic in Bugs and Problems
It certainly is very sensitive to low airspeed and rates of descent of more than 300 fpm. Battle positions down wind are particularly challenging when heavy, I'm planning escape routes all the time, leaving enough clearance to get the nose down and turn into wind to gain airspeed at any time. When approaching to land I use a very deliberate combination of gradual reduction of speed and height, or a quick stop into wind at a shallow angle of approach. Whichever method i use i'm always aware of the wind. This is more of a truck than a sports car. -
I assume the AI coding would be very complicated to map every structure and tree between them and the player, adding an unwanted penalty to CPU etc. I agree it's particularly annoying to use every tactic in the book and still be detected as if you're the only object on the map, might as well hover at 500' in the middle of a desert with all your lights and radar on. Also annoying is my AI wingman's habit of flying higher than me to advertise our position, I'm working hard at 20' and he's following in trail at 50'.
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unable to reproduce AH 64 D is not playable in VR
Oldahpilot replied to SkYwAlK3R-_'s topic in Bugs and Problems
I'm running a 7800x3D and RTX4090 and those in game settings would challenge my rig, particularly the x1.4. Turn down clutter/grass, and visible range as well. -
Whenever I find myself looking at the 2D bigscreen rather than the true 3D DCS environment, I check the VR settings tab in the DCS menus on the opening screen and find the 'use VR headset' box unticked.
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Quest 3 Visual and Audio choppy experience (stutters)
Oldahpilot replied to Sezai's topic in Virtual Reality
I recently had similar issues, I gave up using the cable and moved the rig nearer the router to increase my network signal to the quest 3 and started using VD. All the audio and video stutters have gone (and of course the debris and liquid warnings). I find the whole Oculus/Meta software App thing to be too complicated with updates often ruining the experience. -
Oldahpilot started following DCS Multithreading F.A.Q and Quest 3 Visual and Audio choppy experience (stutters)
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This is normal. In real life. You focus the NVG for the outside world and adjust their height on the helmet rail so that you can glance under them to read the instruments. Obviously this is not possible in the sim
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There are a lot of factors to consider here. First and foremost, what is your mission (often called commanders intent) ? If you're in transit between waypoints and straight lining at 130Kts, you're probably not flying in territory that intelligence has briefed any enemy activity. If enemy activity was briefed you would be flying as a team and using tactical bounds and much slower and lower to allow team manoeuvring. Generally in transit to your objective and behind the FEBA you would Avoid....Evade....Threaten....Kill, in that order. The boss won't be too pleased if you get damaged or worse trying to take out an unbriefed low value pop up target. Just report what it is and where it is and carry on with your mission. Apaches are high value assets so roaming around the countryside on the off chance of finding something to shoot is fairly unrealistic in the first place.
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"Import profile" knob is inactive
Oldahpilot replied to Moxica's topic in Controller Questions and Bugs
Have you clicked on a controller so that the game knows you're wanting to change something? -
There's a lot of users being too hard on themselves in my opinion. Unless you have a replica collective, cyclic and pedals, and VR, you're bound to be introducing PILOT INDUCED OCILLATIONS with desktop joysticks and throttles . particularly if your helicopter experience is limited. The Army pilot course is currently 200 hours spread over 2 years, then a further 50 hours flying and 76 hours simulator over a further 6 months to qualify on Apache, just to get to a squadron and start learning.
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In simple terms it enters an instantaneous waypoint for the point on the surface below the aircraft at the time you press the key without the need to enter coordinates from the map etc. Ideally used to mark for instance a localised bullseye for use between the flight, as a lateral demarcation point or IP for an attack run. I use it for instance when attacking a convoy with several passes and want to orbit at a point while the rest of the flight run in.