Jump to content

laertesson

Members
  • Posts

    122
  • Joined

  • Last visited

Everything posted by laertesson

  1. It seems like theyre trying to add the buzzsaw sound on mid RPM, but the fact that it persists through high RPM is not at all realistic and also sounds awkward. The old high RPM sound (when takeoff water is on full tilt) was much better, but I really appreciate them attempting to add the buzzsaw sounds. Once they are refined a bit this will absolutely be a worthwhile addition to the sound of the airplane. In real life, buzzsaw seems to only be audible at a very specific RPM range, and I don't think what's just been added is right. Maybe we can get an update from the new sound engineer if RAZBAM/Decoy is reading?
  2. According to NL the developer is still working on it. It’s okay I haven’t been dreaming of it for 7 years since y’all put it on the store page... they should expect us to be at least a little sensitive to more silent delays about this feature. Seven years is enough time to birth a child, hope they develop an interest in choppers and fly it with him/her when this thing gets released.
  3. seriously, its awesome in the mi-8. please ED.. however, i dont think the c101 patch note implies it will be a 3d model. not sure though
  4. anyone tried with the new update yet? shaders may have changed with the claimed 500+ bug fixes. will give it a try today and post results..
  5. Can't wait to hear his plans. Thanks for the extra update!
  6. Thanks for the news decoy - and thanks even more for the GPWS sound updates. The harrier’s audio is nearing perfection.
  7. TGP won’t slave in FLIR, only TV mode.
  8. I would love to hear the engine buzzsaw on takeoff and the spool down sound, it's been a while since I read they may be getting updated.
  9. I didn’t even know JDAMs had TTI until I found this thread. I assume it’s on the stores or JDAM display? Never seen HUD symbology like with laser guided bombs. It’s marked checking now so let’s cross our fingers.
  10. I understand that, but that doesn’t explain why it can’t hold an area track for me. It just drifts along the ground.
  11. Tried from hot start and cold start, the TGP just won't track a single point on the ground (it just drifts), unless its in SLAV looking at a waypoint, and even then it jiggles around and won't stay exactly still. Is there something I'm doing wrong, lock target and unlock target don't affect it, it never ground stabilizes
  12. Can confirm, targets not at sea level have a calculable miss fore or backwards in CCIP. Sucks.
  13. But 50726 is latest, they have fixed HUD in patch notes.
  14. Everything is ****ed and ED seems to feel no pressure for a hotfix.
  15. Nice, this is what this thread needed, not the last two pages. Grass slider full down and mirrors off for now!
  16. This is too bad. I hope its not too complex of an update. Kegetys may even want to choose to wait - internal lighting is messed up anyway so I foresee a hotfix in the near future that will alter shaders again.
  17. Thank you sir! Really appreciate you digging this up for me.
  18. The baked-in reflection textures on the new BS2 cockpit are incredibly ugly in VR. The switches are visible in the left window which is bad enough, then the Shkval has a new one that makes it almost unreadable in direct sun. We need options to turn OFF baked-in Shkval and Window reflections. If anyone happens to know the name of the files where these are stored please do let me know so I can go destroy them. Thanks!
  19. It says this directly, so I'm led to believe the same. I also doubt the performance improvements to the game will even come close to Kegetys gain. I am eagerly awaiting a 49314 version of this mod!
  20. Should we assume the mod will work with the 2.5.6 supercarrier patch tomorrow? Or it will need updating?
  21. Does this work on latest OB released today or no?
  22. This mod seems to work on 2.5.6.45915, but performance is terrible. The game also crashes for me on the second time playing any mission (i.e. play the mission once, return to the mission editor, fix something, try to play again and it crashes.) Moving back to 2.5.6.45317, performance was great on this version.
  23. Upgrade that CPU bud... promise you you’ll never look back. no reason to spend that much on a graphics card and bottleneck the piss out of it. It literally does not matter how much you spend on the GPU. This is how a bottleneck works. Just because the GPU pipe is massive and eats pixels for breakfast, doesn’t mean the CPU can keep up and give you what you need: adequate frame times from both CPU AND GPU. This translates to that butter smooth experience you want in the headset. I know you say you should get more than 32 FPS, but your performance sounds about right to me. If you don’t believe me, get fpsVR for 5 bucks and check your CPU frametimes, guaranteed the graph is in the red and CPU frametimes are absolutely through the roof compared to GPU with your setup. Raw single core clock speed is what you need, 5GHz is the norm now. Maybe this isn’t what you wanted to hear, but 5ghz would solve all of your issues, guaranteed.
  24. Thanks I’ll give this a shot. Tried alpha channels first since that used to be the solution. It seems to only be a reverb thing, the colors are terribly washed out. It’s fine in 2D or on a different headset like the Oculus or Odyssey.
  25. The point of a speed brake is to create a lot of drag, man. Therefore, if it’s going really fast, it creates a lot of force on the mechanism which deploys it. When you’re going as fast as the Cat especially. It can also cause a whole lot of other problems aerodynamically or structurally, not to mention the fact that when you’re going near top speed, letting off the throttle alone will slow you down a ton.
×
×
  • Create New...