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laertesson

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Everything posted by laertesson

  1. This is also giving me trouble, especially on free fire… any tips to get the door gunner to hit things? He hesitates to even shoot.
  2. Thanks Taz, Kegetys, And speedofheat. this mod had a great life breathing more performance into my experience. RIP to a great effort. with my 3090 Ti and 13700K, I only need OpenVR and my experience is great.
  3. If there is not a way, is there an updated list of stations for Syria? I saw in a recent changelog they added new stations. thanks!
  4. Just wanted to add my voice, TADS on pilot or CPG VIDEO page causes huge frame drop.
  5. I have experienced this with every single flight I have used George Down Long (re-scan area). When I don't use this command, I never get the MSL NOT READY indication.
  6. Yes, it’s just adhering to ED’s new policy of encrypting their game. I guess we should be glad we at least got some years being able to mod to our hearts content.
  7. That will break things until we make enough of a stink. Even a large stink may not convince them to decrypt any of this, and our frametime gains are gone.
  8. This screenshot alone should warrant some more investigation by the ED VR team, please .
  9. Neither of us are using it, we will make a track next flight. Thanks bn
  10. Oh boy. Just did my first flight in operator this patch and I can confirm - 10x periscope view causes EXTREME, sickening cross eye in my Reverb in VR. please take a closer look at this ED
  11. Hi there, when I am the front seat operator in a cold helo, the rear pilot will go through his start procedure and nothing happens up front. The main rotor will be spinning for him and I’m hearing nothing, no APU, no engines, main rotor is dead still. Once I quit and rejoin the crew everything works. any ideas?
  12. Working as usual for me. Repaired DCS prior to install. I'm not sure if that works to uninstall the old version, since I stupidly don't use a mod manager, but no errors here on Syria. Thanks again speed-of-heat, you rock buddy!
  13. Best of luck. Maybe you can look into disabling whatever is done to change trees? I wasn’t aware of anything. Possible the simple grass causing the issue?
  14. How about Syria? I haven’t reinstalled the mod yet since this warning about new speedtrees.
  15. Literally the only change i made was running SP missions on my dedicated server before and after. I also changed my windows defender exploit protection settings, but that was after my first stutter-free trials.
  16. Tried a few more missions on Marianas today, didn’t notice a single 70ms CPU spike. I’m very cautious to call this extremely elusive problem fixed, but I’m very happy at the moment, and absolutely willing to run a dedicated server every single time if I have to!
  17. Not that I have noticed from my normal usage. Every other VR or non-VR game or task is perfectly normal, even if I'm watching FPSvr or task manager. I just had my first (mostly) stutter-free flight with a combination of your shaders IC mod, FSR, low settings, and what I think to be the key for me of running the miz on a dedicated server. Pain to do, but absolutely worth it if it continues to yield results like this for me.
  18. Hi Dangerzone! Thanks for the suggestions. I have now excluded DCS from all exploit protection functions (wow, there were a lot)... I already have game bar, game mode, and HAGS off. I also have hotplug disabled (like I said, I have done a LOT of research) Hopefully the windows defender settings will help. One method I found from another user is to host my .miz files on a dedicated server on another machine. It must offload something, because in a quick trial I noticed it runs better.
  19. Thank you for making me feel a bit less crazy. I have people on the discord running rigs way less than mine saying “mine runs fine”, but VR is very subjective.
  20. Hi everyone. First my specs: i7-9700K 2080 Ti 32GB DDR4 3200MHz DCS and Windows installed on separate SSDs (have tried on the same SSD) HP Reverb G1 My issue is with CPU frametimes. On my current settings (VR preset + flat shadows, forest and scenery detail sliders bottomed out, textures on low, preload distance 50,000, visible range low, grass 0, 50% SteamVR SS), I get 10-15MS frametimes on the CPU and even less on the GPU. However, every 2-5 seconds, there is a MASSIVE CPU spike up to ~70MS frametime. This lasts one frame on FPSVr each time it happens. I feel like I have done everything to solve this. I first upgraded to the 2080Ti and 32GB RAM, issue was better but not solved. Tried every NVidia control panel setting under the sun, didn't do anything. Went scorched earth and reinstalled Windows AND DCS, no dice. Overclocked the CPU to 5GHz all cores, didn't help, took it off, same result. Tried disconnecting from the network while playing, didn't help. I tried the VR Shaders mod and FSR, no improvement. Tried every suggested autoexec.cfg setting (plus all of them at once), same issue. Fullscreen optimizations disabled, running as administrator, game bar and HAGS disabled, I feel like I've tried it all and this issue just laughs in my face every single time I try to play. Mind you, this issue mainly happens in populated areas, low down, such as the Syrian coast, Cyprus, or Marianas. Or a populated MP server on any map. So I am inclined to believe it is a performance issue, but the sim runs perfectly fine until the spike happens, it's butter smooth. I'm extremely frustrated by this and my last hope is Vulkan, but I figured maybe one of you might be able to help. My running theory is that it is loading in new scenery as I fly and my storage isn't fast enough. I would happily invest an in NVMe SSD if I felt it would help, but I'm at wit's end and I've already spent almost $2000 trying to fix this issue.
  21. I have no idea what his ping was, mine was 2ms or less since I'm hardwired into the server, my friend is across the (2000mi) country from me. Private server with only the two of us on it probably helps desync a bit.
  22. Thanks for the quick reply with a workaround, will need to do more testing to verify the sight being out of sync, I saw that very few times and it seemed to fix itself within a few seconds each time for us.
  23. Hi guys, I just used multicrew for around 8 hours, the only issues we noticed were with the ATGMs, it seems like we are not able to fire a single Shturm after rearming. I will get a track next time we try it. After rearming with more Shturms: I would get a launch tone but could not fire, operator would not get tone or light, and could not fire. I think it may have something to do with operator cockpit electrical issues posted on another thread. (Battery power was off inflight as per wags tutorial)
  24. Looks like this is broken on 2.7. at least the full fat and IC pass version is broken. We need a bat-call for Kegetys, because I will not be the one with the large enough brain to fix compose.fx. The new reshade/sharpener did make it through this update though. so there's that I'm not sure if kegetys is waiting in the woodwork for something like this to happen or not. haven't heard from him since 50321.
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