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Viperrg

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  1. Would it be possible for you to add the secondary function of anti ship missile for the SM-2 and SM-6? I wouldn't blame you if you cant because I have no clue how you would do this but it would be really cool to have in DCS!
  2. Can I ask what is your reasoning? Past patterns maybe?
  3. H-6J vs ship.trk Please note that there are multiple H-6J's with different missions (attack group, attack unit, anti ship missile selected and not selected and nothing selected) Ive also tried different altitudes in my free time which made no difference.
  4. Maybe this could help I imagine it doesn't have everything but it seems to be 3 pages of ground targets. https://www.digitalcombatsimulator.com/en/files/3312065/
  5. Using your track file I found that as soon as you drop below 30000ft you can detect the targets just fine. Seems like 30000ft is the magic number where your radar will go wonky.
  6. I found a bug where you can get a non functioning a/g radar that doesn't do anything and seems to have TGP functions. To get this bug to happen simply press air to ground master mode on the ICP then the FCR should auto open on left MFD. Next press the FCR osb button on the bottom, then re open the FCR page but press the osb button at the top left (has to be top left). You should then have this weird looking radar display. Let me know if further instructions needed or a .trk file. Thanks
  7. The new H-6J and its missiles don't seem to work at all. There's been one time where I've gotten each of the new missiles the H-6J comes with to fire, and that's not including the YJ-12 the most exciting missile. Also the AI's logic is very weird, it wont fire any missiles then it will proceed to fly directly at a warship until fire upon by a missile. The weird part is I know it can fire because it happened once so why is it doing this. I've given it an Attack Unit mission with anti ship missiles selected and it still wont fire I've also tried not doing that and just letting it go and it still wont fire. I know for sure the H-6J is bugged but is the Yj-12 even supposed to fire or is it just for show? I can provide .trk files if needed. Thanks.
  8. Just a guess so I could be wrong. DCS World OpenBeta/Mods/aircraft/F-16C/Cockpit/Scripts/Displays/HUD/indicator, then probably HUD_Page_defs.lua. Don't take my word for it I just did a quick look and that's my best answer.
  9. You're welcome! But I'm almost positive you can modify DCS weapon textures, I myself have no clue how to do that. I'm pretty sure you could find someone who is educated on the topic if you search around a bit. I wish I could help more. Thanks!
  10. I'm assuming you're talking about the model viewer (sorry if you're not) but its pretty easy. Open modelviewer2 in the bin folder of your DCS directory. Wait for it to open, click the file button in the top left then click load model. Now you should see a lot of files, scroll down to the AGM section (alphabetically sorted) now it gets a bit tricky. There are four different hellfire's in DCS, the new radar guided Lima model (agm-114l.edm), the new laser guided Kilo model(agm-114k.edm), and then there are two low quality hellfire's which you don't want to click on but as long as you only click on the K or L models you'll be fine. I'm not too good at giving instructions so just reply with any questions or parts you're confused on, thanks!
  11. You can 100% use a normal hotas. I’ve been doing it with the helicopter modules for years now and if you invert you’re throttle axis it will feel a lot like a collective.
  12. From the teaser video wags posted the rounds don't seem to have the amount of dispersion that they should. I know it was a short clip and rather short range but it still didn't seem like enough. I've never flown an apache but someone who has also commented on it (CasmoTv). I think that the right amount of dispersion is essential to the 30mm cannon and hope to see it correctly implemented, thanks!
  13. So I recently watched an interview with an apache pilot and he talked about using flechette rockets in Afghanistan. I found they used quite a bit in recent conflicts and wanted to see if we will be getting them in DCS. I looked around the forums and couldn't find anything about it, does anyone know?
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