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Blaze

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Everything posted by Blaze

  1. I guess you could say using actual light sources is easier instead of baking in artificial lights into textures, especially in regards to cockpits. True, baked lighting is still used for buildings and structures, that makes the most sense there.
  2. They need an alpha channel. The patches should be solid white on the alpha channel, with the white color surrounding them black.
  3. Self-illuminated textures to mimic illumination instead of light sources. None of the current aircraft use this method anymore AFAIK, it's an older method.
  4. I guess he meant it in the sense that they aren't baked-in lights, but 3D light sources using omni lights.
  5. Nice daza7. Can she fly mach 3 yet? :)
  6. C5UczoikmgU
  7. This thread is for user-made mods, not ED.
  8. Bravo, welcome to the club! :D (Old video. Since we went EFM, LEFs and wing flex have been separated.) ZJihWhkv0Hs
  9. The scale of the pilot looks a wee-bit too small. Could just be me, though.
  10. Too many times I would spend an embarrassingly large amount of time wondering why DCS wouldn't start or a script wasn't working because of missing punctuation or grouping. At least the log will point you in the right path.
  11. That's.....bizzare. Wonder if the AI code only knows the default tanker points as valid connections...
  12. Yes. Skin modifier since you want the LEF to be able to flex.
  13. Or, fuel is being transferred but the tanker doesn't know that the plane is full.
  14. I guess you could. I just made new bones just for rotating with those linked to the wing ones. Don't see why cloning the original ones wouldn't work.
  15. Lay out the bones for the control surfaces the same way you did the wings, with the same amount in the same positions.
  16. Except for control surfaces which should also flex with the wing. I gave those bones, and linked them to the main ones animated in the wings so the flaps, slats etc all moved with the wing. But for pylons and stuff dummy boxes work fine, or using select and link tool to link them directly to the bones. I didn't get any issues with that.
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