

Spurts
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So what is interesting to me is the disparity between the AoAs. An Ace Su-27 will hold 10.9 while an Ace F-15/MiG-29 will hold 18-18.5. This makes the AI Flankers baby seals ripe for clubbing. The MiG-15 Ace won its best of three matches against the MiG-15 Veteran (2/0), MiG-19 Ace (2/0), F-5 Ace (2/1), JF-17 Veteran (2/0), and MiG-29 Ace (2/0). It is the tightest turning AI Jet in the game it seems.
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@captain_dalan I'll let you know what I see when I get to those fights.
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So I ran a few tests of AI v AI, Ace v Veteran, same type. Ace MiG-15s and MiG-19s consistently gunned down the Veterans in a best of 3 engagement. Veteran MiG-21 and F-15 got one kill against the Ace equivalent and the remaining matched ended in mid-air collision or mutual ejection due to fuel starvation. So far it seems like the SFM has an AoA for best sustained turn. Ace AI ride that AoA and Veteran AI ride just below. Neither exceed their given AoA even when the geometry says they should.
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I had an older PC when I was running 2.6. I upgraded the PC around the same time 2.7 dropped. I only bring that up because I don't know which is responsible, but I can spot the smoky MiG-29 visually in VR (old CV1) at near ~20nm now (known general heading, against white clouds, best case conditions), I used to have trouble picking it up past 6nm. I wonder how bad a MiG-15/F-5 will be
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@captain_dalan thanks for the summary. A small plane like a MiG-15 would pose additional challenge in that it is a smaller target. Maybe I will set up AI v AI tourny brackets and the winner gets to be my punching bag. LOL.
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@lax22 Why the S in particular? I will have to check what my adversary is currently when I change the B to an A.
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@draconus and @Gunslinger22 I guess I thought the head should be against the headrest. When I reset it for what I think "right" should be I notice that when I look up I am looking between the loops of the ejection handle. Photos indeed show you both are right and the pilot sits forward, the handles would be slightly behind the pilots eyes if they look up without leaning back.
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Ah, maybe that's what I have to do, go to the A model and lose that great thrust of the B I agree. The only thing the Hornet has, kinematically, is that smooth nose authority. I only take one out of every four "shots" because I can't quite get my nose where I need it, but I have the patience to let it get there eventually.
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I used to use the F-15C as my opponent but I found it easier to kill than the Fulcrum, granted this was back in 2.5 I think. I don't want to do missiles because AFAIK the AI will always try for a face shot and not actually merge.
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Hey all. Just wondering what you all think the best challenge is for 1v1 BFM as far as the AI planes. Currently beating Ace MiG-29 through guns on a good match or fuel starvation on a bad match (I take off from Batumi and they take off from Kobuleti so we have maximum fighting fuel).
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It would be nice if there was something that allowed the default to be changed.
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You already have it, thats why the Hornet has such a good sustained turn
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Sure, you can pull 17G in the Tomcat, the wings will probably rip off, your Nav is gone, and better than 50% that you lost the gunsight too. So worth it to not get best rate or radius.
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Happens on Stennis too
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I doubt it would have to reduce anything. I have completed a 0kt WoD take-off from the back of the Stennis at 108%MGTOW in the B model. Give it WoD and a ski jump and I bet the B model would fly off the Kuze just fine.
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"Speed is 420.... How high ARE we?" honestly took me a sec because I was at low level.
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an Iceman that can orbit and go to waypoints is in the works.
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solved my problem! Thanks!
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@Blaze1It may or may not be the case that they have what they would need for the APG-71, but there are many D model systems they have explicitly said they do not have the data for.
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Thrust is huge. Don't get hung up on the static numbers though, the TF30 makes way less than 20,000 installed at 0 speed and way more than 20,900 at peak. Case in point, the F110-GE-400 numbers of 23,400 and 30,200 are uninstalled static and installed at 0.9M at sea level IIRC. Anyway, the A+, B, D models of Tomcat can energy fight in the vertical reasonably well. The A model does not have the ability to transition into a vertical fight well. You can try to start the fight that way, but once it goes into a turning fight the vertical is pretty much off limits if you are up against a 4th gen fighter.
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So, to be clear, your saying if NWS doesn't work to cycle the nose compression to EXTD and that clears it up?
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If I need DLC at touchdown that means I didn't use it right on final, but I hear you.
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@maxsin72 I don't play on public servers. I play on private servers where my friends and I play custom missions, do flight/weapons training, or sometimes just go sightseeing. I don't get to fly that much right now, just one or two hour long flights in a week to teach my son the Tomcat, so in the near future it will be mostly training missions to relearn weapon systems.
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Which means it is a non-starter for HB. They model their radars beyond what ED does, which is why the Viggen had a functioning AG radar for years before the Hornet.