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PeterP

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Everything posted by PeterP

  1. Maybe you can add the default Su-25T keyboard bindings in a same/similar manner like here: http://forums.eagle.ru/showthread.php?t=111478
  2. Check again that you really use the default one - It's definitely there and working. It must be just a simple 'ID-10-T Error' at your end. How to make 100% sure that you have the default keyboard bindings : Delete/move this both files : 1. ..\DCS World\Config\Input\Aircrafts\base_keyboard_binding.lua 2. ..\DCS World\Mods\aircraft's\Flaming Cliffs\Input\f-15c\keyboard\default.lua. - and run a DCS-Repair , so you are sure to have the latest file fresh from ED. Than Follow the "How to reset a 'messed up' profile to default:" youtube instruction >>>http://forums.eagle.ru/showthread.php?t=42462 but make sure you use this path: ...\DCS World\Mods\aircraft's\Flaming Cliffs\Input\f-15c\keyboard\default.lua.
  3. ...than start to read the manual.
  4. Switch off "Head Movement by G-Forces in Cockpit" in Options>Misc. and here are the A-10C keyboard charts >>> http://forums.eagle.ru/showthread.ph...38#post1840538
  5. Many thanks for the captures! Something to work with during my coffee-brakes... This images save me a lot of time. so: PeterP will do the charts for the F-15C updated the "to-do list"
  6. have also a look here: http://forums.eagle.ru/showthread.php?t=94531
  7. Nothing...just sit and wait , until all FC3 planes are 'decoupled' like the a-10A and Su-25. ...well, at least they got updated also in FC3. - maybe this happens also with future modifications to the rest of the planes. ...time will tell.
  8. I hope 'we' talk about the same thing as I didn't read the whole thread... I picked up the line that determines the position of the Ka-50 cockpit as example: The cockpit model position is determined in the ...\DCS World\Config\View\Server.lua line#95 CockpitLocalPoint = {3.188000,0.390000,0.000000}, and/or in the ..\DCS World\Mods\aircrafts\Ka-50\Cockpit\Scripts\mainpanel_init.lua line #5 and #6 shift = {0, 0, 0} rotation = math.rad(0.0) I wish you all the best and success wit this project!
  9. Difficult to see. ...Always in motion is the future. DCS Activation Keys Merged to Steam 26 July 2013: DCS News Update ^^^^ above means : FC3 cant be re-published on another platform because of legal issues with UBI-SOFT . FC3 is a addon for LockOn and it needs the original LockOn installed to be functional.And UBI-Soft still holds all rights of LockOn. So ED 'decoupled' the single planes from FC3 and reworked them (new cockpit/new AFM) to make them work without the need of LockOn. ...I wish you good luck to explain to a Steam user that he can buy FC3 on Steam , but needs to buy LockON from UBI-Soft to make some use of it... :P.... ...So FC3 can't be available on Steam. And I highly doubt that Steam will integrate keys of a software that isn't available in their store. So we will not see that you can register your FC3 in your Steam portfolio.
  10. No monkie, this mod doesn't brakes your cockpit textures. You did it yourself because you are using still the old cockpit textures that where created before the XM60 sight was added to the cockpit. You have to redo the steps of this mod instruction again with the new cockpit textures that came with 1.2.5.16508.225 to fix it again.
  11. Files that don't match the default 1.2.5.xxx files will be put inside <disk>:\Program Files\Eagle Dynamics\DCS World\_backup.XXX You can just copy them back to the root folder if you know that they are compatible with your current version. But I highly recommend that you use a mod-manager like JSGME in the future, so you can easily install/uninstall all your mods. Just Place JSGME inside the "Eagle Dynamics" folder and make sure that your mods use following folder structure, example for the Huey canopy dirt'n'scratches mod: ..\Eagle Dynamics\MODS\NC_UH-1H_Scratches_mod_V3\DCS World\Mods\aircrafts\Uh-1H\Cockpit\Resources\Model\Textures \UH-1H-CPT-TEXTURES.zip
  12. >>>> http://forums.eagle.ru/showpost.php?p=1821474&postcount=83
  13. >>> This info can be also found in the QuickStart...
  14. maybe this help: http://forums.eagle.ru/showpost.php?p=1583020&postcount=20 Pay attention to the little dead-zone and and the curve . This Prevents you to give input when nothing is needed and will help you not to overreact when taxing on the ground. Further - Here you find proper tools to examine your inputs : corrupt calibration? crazy joystick response? Use this tools Fix it
  15. Reminder: This is what you asked: Than I asked you to provide me/us with more info . I was very precise about what I need and how to post it, so I or someone else is able to start helping you. And after nothing useful came back in return, I even gave more explanation what kind of info from you is needed and why. And I just listed what we know/don't know to give you a better idea what we have up to now to 'work' with - so yourself maybe realize that this is not enough to give you a 'instruction' like you have asked for. And now this: Are you really serious or do you just trying to waste my/someones time ?! (this is a rhetorical question - no need to answer - just posted it to give you a insight about my feelings.)
  16. This info can be also found in the QuickStart Guide on page 3
  17. Thanks! BTW: Use this mod if you want to be able to see it all time in-cockpit on your 'knee' and zoom in for better readability and/or just to customize the position and size of the on-screen overlay >>> http://forums.eagle.ru/showthread.php?t=107586
  18. ED probably just shared/coalesced the database with all legit keys they have sold so far with Steam. So you are able to activate your Modules also via the steam version of DCS World. You normally shouldn't worry that any of your personal data is passed to Steam - passing a whitelist of legit keys don't need your name-tag on it. (...at least this is what I hope)
  19. two seconds for the actual 'hooking' procedure looks legit to me - so 5 sec should be more than enough. Well, how long you need to get into the right position and lift it is another thing... Video description: BTW: Tried this mission yesterday night again in the newest build - and saw that BST made good progress with the load behaviour/physics. Now it's much better and it wont instantly swing up into your fuselage when you move not stable and carefully enough. Everyone that stopped using this mission/mod because of the strange/chaotic behaviour of the load should try again.
  20. You will find a very detailed and pictured instruction how to do it in the A10C QuickStart Guide EN.pdf Windows Start >> All Programs >> Eagle Dynamics > DCS World > Documentation > A10C QuickStart Guide EN.pdf or ..\Program Files\Eagle Dynamics\DCS World\Mods\aircrafts\A-10C\Doc\A10C QuickStart Guide EN.pdf Page 10
  21. ..., so why don't you just give us the info I requested - so 'we' can teach you how to do it in DCS ? - it really dosn't matter (to me) if you know how to do it in other games - the only thing that matters is what problems do you have in DCS. - and beside posting the requested info it would be also a good idea to start naming your problems more detailed instead just telling "it is just DCS that I struggle with" . ...so no one has to guess around and/or gets the feeling to be one of the protagonists of this video: :) EDIT: Please don't get me wrong - but I/we need some kind of 'starting point' to give you better assistance . Help us to help you! Up to now we know that you -can't open a zip -have had three screens for 4 years now and I still do not have them set up right -have a i7 pushing two titans -no problems in other games -you struggle to get DCS working as you want. Things that we don't know -did you finally learned how to decompress zip and did you read the pdf -what have you tried already , so we can rule out possible user errors -how does the your 'problem' look/ what do you not understand. -what do you expect to see on your monitors. -how is you desktop arranged. -which res did you set up in DCS -did you tried to switch off SLI - and many things more.... See, there a so much variables involved that can cause a failure - we need a better description of your problem or we will end up like the two blind guys in the video.
  22. No - nothing wrong with his 'GUI statements' - his settings just bind the GUI to a dedicated space instead to a already existing view-port. @Ensi Ferrum Yes , something has changed recently how DCS is creating It's render-target... and up to now I only can say that it's very important how your screens are arranged in the desktop properties to not get this mouse-mismatch. First make sure that you have set-up your system in a way that this bug appears. (use the same settings like in post #170) Please post a DxDiag.txt (I wrote a little 'how to' just a hour ago >>> http://forums.eagle.ru/showthread.php?p=1839097#post1839097 ) And post a screen-shot of you Desktop layout . Example: And your options.lua (C:\Users\>YOUR USERNAME<\Saved Games\DCS\Config\options.lua ) ...so I have the whole picture of your system while the mouse doesn't work. I try to find some time to examine your files during the next week and see if I can recreate this behaviour. - I will come back with further instructions once I have done it and maybe found a workaround.
  23. Please click on the screw-wrench Symbol in your Trackir 5 software (top left corner) and switch on "check for software updates" and also "check for game list updates" Than restart your TrackIr software. Also read the manual (again). Do it by clicking the 'down arrow' symbol right of the question mark in the top left corner or download it here: http://www.naturalpoint.com/trackir/06-support/support-download-software-and-manuals.html
  24. As a starter , please try this link and follow the info you get: http://lmgtfy.com/?q=how+to+open+a+zip Once you have read the pdf and still have questions left: Please give us all available info about your system - especially your GPU and if you are able to use eyefinity or surround and in which exact resolution . The best thing would be that you attach simply a dxdiag.txt - as it will short-cut long-winded discussions , because this dxdiag.txt will contain every info of your system and people that want help you will have the whole picture and they can see what your system is capable without the need to bother you with cryptic questions at all. And here is a general 'how to attach a file' (your dxdiag.txt) - the needed steps a very,very similar on this forum - you just have to look for the button called "Manage Attachments". And in case that you got it figured all out your self and you got your triple head set-up running and we don't hear back from you: Please watch this video to understand the relation of your Head-position relative to your screens and In-game FOV.
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