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Everything posted by RWC
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Hi LG - team, I am flying mission 3 of the DCS: F/A-18C Inherent Resolve Campaign, where one takes off at low altitude, following the 2 Tornado's. I have just passed WP 3, and we are flying low over the lake... So i'm flying at low altitude, at 500 ft 370 mph, and sudden static/dynamic ships start popping up less then 0.2 mile ahead and aside of me, growing rapidly to its original size. Growing way too fast in to size than should be possible at these speeds ! Is this normal ? Kind regards, RWC
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Hi friends, Thanks to Rudell i found the older version i needed, and its working, without all the other mods. https://onedrive.live.com/?redeem=aHR0cHM6Ly8xZHJ2Lm1zL2YvYy9iYThkNDBkODdkYjk5YzJlL0VyWE9IeWdla1BoT2lsVEdsY0R6dE5ZQmdKNi1Ra2JBSEZ6WHNFZVRHLVhBVnc_ZT1Vdk00ZUQ&cid=BA8D40D87DB99C2E&id=BA8D40D87DB99C2E!s9bc21b9347b349c7ad0437f734af444b&parId=BA8D40D87DB99C2E!s281fceb5901e4ef88a54c695c0f3b4d6&o=OneUp Thanks Rudell !!!!
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Hi friends, i am looking for this mod too, and the mod above is not it. There is a pack where there are ONLY the helo's are inside and not all the other mods (some outdated) are in as well.
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Cheers Grim for the info. I am still using most of the packed mods separately already, which i find easier to control if any issues occur. If there is any update or issue from either of the packed mods, i can overwrite them in the stand-alone folder. There is no telling if Damien keeps track on updates on any of these mods, and will have to keep updating this package every single time. So it's quite illogical to have them all in one folder really. Its like a desktop pc, if one component fails, one can just take out the part that fails, instead of replacing the whole desktop pc. Catch my drift ?
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Hi friends, stumbled upon these call sign generators in case you need one and can't think of one.... https://www.topgunday.com/call-sign-generator/ https://afterburner.com.au/callsign/ RWC
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Hi friends, I would like to propose this topic to get a clear overview of mods that are not working or crashing or have become incompatible. Also for the authors to get more info and maybe update the mod. Please post the mods name, and if possible, the author of the mod here. For example, the MH-60R, or the Super Hercules,etc. Kind regards, RWC.
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Or just copy the soldier bmp from one of the hummer soldier you desire, and paste inside the follow me folder, and copy and paste the M1043_soldiers line in to the lua file of the hummer.
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Military Assets for DCS by Currenthill
RWC replied to currenthill's topic in Static/AI Mods for DCS World
The mods from CH work fine on my side. Usually this issue is due to one of other mods installed that cause conflicting issues. I suggest taking out all other mods other then CH mods and try again. Then start adding the other mods again, one by one to see what mod conflicts. -
Hi Beldin m8, glad to hear you are working on the Ford again. Why not install a missile that still works for the time being until you solved the RAM issue ?
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Mission 8: The Oil Business part 2 bugged
RWC replied to Wolfy Yiffington's topic in DCS: F/A-18C Inherent Resolve
Hi LG, i've had the same issue. The humvee's blocking the exit after its trigger. However, when i select the humvee and set its speed from 0 to 11 on the F10 Map during the mission, the vehicles move to their designated point. I think it has to do with the speed setting after the these humvee's are activated (trigger) >> from wp 0 to wp 1 >> speed 11 and not 0. Then the humvee will move when activated / triggered. Temporary solution : Taxi on to the runway and hold, and then go to the F10 Map. Select the humvees holding before your team and set its speed to 11, then they will start moving. It will only take a minute to do it. Kind regards, RWC. See above- 8 replies
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This usually happens when it is conflicting with one of your installed mods in the saved game mod files....
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Thx Fagulha !!! I can't thank you enough ! I am sure others will enjoy having this too, as you see above RWC \0/ Awsome, thanks a million too
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Awsome !!! I KNEW someone had to have it still .... I asked SUNSTAG too and some other friends...
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Bummer.... but thanks Razo m8
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Hi Razo, yes there is , but its a older livery. You can see it here : https://www.google.com/search?q=dcs+follow+me+hummer&num=10&sca_esv=d2412773b0b8d781&biw=3072&bih=1578&ei=rkjLZ4zHDIyiwPAPyKrwKQ&ved=0ahUKEwiM1pDu2fiLAxUMERAIHUgVPAUQ4dUDCA8&uact=5&oq=dcs+follow+me+hummer&gs_lp=Egxnd3Mtd2l6LXNlcnAiFGRjcyBmb2xsb3cgbWUgaHVtbWVyMgUQIRigATIFECEYoAEyBRAhGKABMgUQIRigAUjsGFDOCFicFHABeACQAQCYAc4BoAGdAqoBBTEuMC4xuAEDyAEA-AEBmAICoAKtApgDAIgGAZIHBTEuMC4xoAfdBw&sclient=gws-wiz-serp#fpstate=ive&vld=cid:1f8c1dcc,vid:v4TeMPuLtXo,st:56
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Hi friends, does anyone know where to find the Yellow Follow-me hummer livery ? Kind regards, RWC
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Massun92´s Asset Pack - Official (update march 2024)
RWC replied to Massun92's topic in Static/AI Mods for DCS World
So right. Yet i do not see the Massun92-tents or the Massun92-Humans in that mod. Might be a idea to keep these a little longer.- 523 replies
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RE-POSTING REQUEST : ACTIVE / INACTIVE CAT OPTION for the SC Posted September 16, 2022 (edited) Hi developers, Is there any way to have a option to select which CAT's can be active and inactive on the SC ? So far when planes are parked on the CAT area (which we usually see on any of the present photo's), planes STILL try to take of from them and crash into the parked planes. Usually the active/used planes are parked on the deck and CAT's, and have one or two CAT's active/in use for landing and takeoff. See it as what runway is active/inactive on a airport depending on the wind direction. The supercarrier needs this option to activate / deactivate CAT's in use ! Thanks for reading this. Kind regards, RWC. Edited September 16, 2022 by RWC
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Military Assets for DCS by Currenthill
RWC replied to currenthill's topic in Static/AI Mods for DCS World
Hi CH, Would like to request some Turkish Naval ships added to the Turkish assets pack. Most already use the base model, like the Perry-class and the MEKO- class. https://en.wikipedia.org/wiki/List_of_active_ships_of_the_Turkish_Naval_Forces. And maybe in the future, a Syrian assets pack. https://en.wikipedia.org/wiki/List_of_equipment_of_the_Syrian_Army#Vehicles. Thank you and wish you a happy new year ! Thanks for all your great work and efford. -
Mission Editor save / auto save option bug / updated
RWC replied to RWC's topic in Mission Editor Bugs
I have the same issue since i added the CJS. Im about to remove it until it's updated. The CJS feels also too big for the supercarrier, and also the new deck crew start acting funny with this AC. -
Mind also the date they responded Hilarious : >>>>>> Posted August 5, 2023 <<<<< Thanks, added to the bug list. Priority - medium <<<<<<< MEDIUM ?????
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I hear ya, and STILL no response from anyone from ED.