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RWC

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Everything posted by RWC

  1. Hi friends, I would like to propose this topic to get a clear overview of mods that are not working or crashing or have become incompatible. Also for the authors to get more info and maybe update the mod. Please post the mods name, and if possible, the author of the mod here. For example, the MH-60R, or the Super Hercules,etc. Kind regards, RWC.
  2. I assume these updates will be in the next update, or is there a standalone update ? RWC
  3. Or just copy the soldier bmp from one of the hummer soldier you desire, and paste inside the follow me folder, and copy and paste the M1043_soldiers line in to the lua file of the hummer.
  4. The mods from CH work fine on my side. Usually this issue is due to one of other mods installed that cause conflicting issues. I suggest taking out all other mods other then CH mods and try again. Then start adding the other mods again, one by one to see what mod conflicts.
  5. Hi Beldin m8, glad to hear you are working on the Ford again. Why not install a missile that still works for the time being until you solved the RAM issue ?
  6. Hi LG, i've had the same issue. The humvee's blocking the exit after its trigger. However, when i select the humvee and set its speed from 0 to 11 on the F10 Map during the mission, the vehicles move to their designated point. I think it has to do with the speed setting after the these humvee's are activated (trigger) >> from wp 0 to wp 1 >> speed 11 and not 0. Then the humvee will move when activated / triggered. Temporary solution : Taxi on to the runway and hold, and then go to the F10 Map. Select the humvees holding before your team and set its speed to 11, then they will start moving. It will only take a minute to do it. Kind regards, RWC. See above
  7. This usually happens when it is conflicting with one of your installed mods in the saved game mod files....
  8. Thx Fagulha !!! I can't thank you enough ! I am sure others will enjoy having this too, as you see above RWC \0/ Awsome, thanks a million too
  9. Awsome !!! I KNEW someone had to have it still .... I asked SUNSTAG too and some other friends...
  10. Bummer.... but thanks Razo m8
  11. Hi Razo, yes there is , but its a older livery. You can see it here : https://www.google.com/search?q=dcs+follow+me+hummer&num=10&sca_esv=d2412773b0b8d781&biw=3072&bih=1578&ei=rkjLZ4zHDIyiwPAPyKrwKQ&ved=0ahUKEwiM1pDu2fiLAxUMERAIHUgVPAUQ4dUDCA8&uact=5&oq=dcs+follow+me+hummer&gs_lp=Egxnd3Mtd2l6LXNlcnAiFGRjcyBmb2xsb3cgbWUgaHVtbWVyMgUQIRigATIFECEYoAEyBRAhGKABMgUQIRigAUjsGFDOCFicFHABeACQAQCYAc4BoAGdAqoBBTEuMC4xuAEDyAEA-AEBmAICoAKtApgDAIgGAZIHBTEuMC4xoAfdBw&sclient=gws-wiz-serp#fpstate=ive&vld=cid:1f8c1dcc,vid:v4TeMPuLtXo,st:56
  12. Hi friends, does anyone know where to find the Yellow Follow-me hummer livery ? Kind regards, RWC
  13. So right. Yet i do not see the Massun92-tents or the Massun92-Humans in that mod. Might be a idea to keep these a little longer.
  14. RE-POSTING REQUEST : ACTIVE / INACTIVE CAT OPTION for the SC Posted September 16, 2022 (edited) Hi developers, Is there any way to have a option to select which CAT's can be active and inactive on the SC ? So far when planes are parked on the CAT area (which we usually see on any of the present photo's), planes STILL try to take of from them and crash into the parked planes. Usually the active/used planes are parked on the deck and CAT's, and have one or two CAT's active/in use for landing and takeoff. See it as what runway is active/inactive on a airport depending on the wind direction. The supercarrier needs this option to activate / deactivate CAT's in use ! Thanks for reading this. Kind regards, RWC. Edited September 16, 2022 by RWC
  15. Hi CH, Would like to request some Turkish Naval ships added to the Turkish assets pack. Most already use the base model, like the Perry-class and the MEKO- class. https://en.wikipedia.org/wiki/List_of_active_ships_of_the_Turkish_Naval_Forces. And maybe in the future, a Syrian assets pack. https://en.wikipedia.org/wiki/List_of_equipment_of_the_Syrian_Army#Vehicles. Thank you and wish you a happy new year ! Thanks for all your great work and efford.
  16. I have the same issue since i added the CJS. Im about to remove it until it's updated. The CJS feels also too big for the supercarrier, and also the new deck crew start acting funny with this AC.
  17. Mind also the date they responded Hilarious : >>>>>> Posted August 5, 2023 <<<<< Thanks, added to the bug list. Priority - medium <<<<<<< MEDIUM ?????
  18. I hear ya, and STILL no response from anyone from ED.
  19. RWC

    Hi Wags Sir,

    just a question on your video about the carrier deck crew update. 

    Will it be available on all the Carriers, or just on the Stennis ? 

    Are the crew placed automatically when enabling this feature, or do we have to place them ourselves in the ME ?

    Saw also in the changelog news that the release is not quite there yet to be released. Any news on the release date yet ?

    Kind regards, 

    RWC.

  20. What socket is this ?
  21. Yes Sir, i am. Right in the port of Oslo. The feeling of seeing these carriers up close is indescribable. Wish you a great op and recovery in Dec, Sir !!!
  22. Hi Admiral Sir, Guess what ! After the USS Ford, now the USS aircraft carrier USS Harry S. Truman visits Oslo after undertaking NATO exercises. The carrier has just taken part in NATO exercises in the North Sea and is accompanied by an American cruiser and an Italian frigate. According to the Norwegian Armed Forces, the stay in Oslo and Norway underscores the importance to the US of stability and security in northern Europe. It shows that NATO is ready to defend itself and that we stand together.
  23. Hi Admiral Sir, thanks for your response. I have indeed added some other countries already to the line. I have been working on a mission for a while, which includes most of your ships. Also am glad to see you love our short to middle range dutch LCF, which is a air defence and command fregat that uses the LAMS (Local Area Missle System) and can scan a area of 200 miles using a SMART-L radar system. Here is another one from the Zeven provinces- Series, the Zr. Ms. Tromp. (apologies as the video is in dutch) Please enjoy.
  24. Hi Admiral Sir, thanks for the response. I actually love this vessel, since it ships actual visible weaponry, instead of just cargo or containers. It is the ONLY vessel available that does ! I was actually having the same thoughts. Still, it would be greater if we could use both types in the same convoy. Kind regards, RWC. P.s. reminder to other enjoying users on the blanked out GT.countries line 87 to be removed, so it can be actually found by country.
  25. Hi Admiral Sir. Thanks for responding. I actually solved the issue already. The issue with the new 103 version was simply because in the ship's LUA file, line 87 GT Countries, was blanked out. So the ship was nowhere to be found once loaded into DCS. ( LOG: 2024-10-06 07:10:06.799 ALERT Scripting (Main): loadfile: [string "C:\Users\*\Saved Games\DCS\Mods/tech/Rebel Ship Oscar 1.0.3..."]:87: unexpected symbol near '-' referring to line 87 >> - GT.Countries = line. So i removed the -, and there she was. Also, the change in the GT DisplayName (V 102 >>GT.DisplayName = "Rebel_Ship_Oscar" // V 103 GT.DisplayName = _("[CIV] Rebel_Ship_Oscar"), caused created missions with the V 102 name not to load, simply because it could not find the new GT name that changed. So i guess it's just worth mentioning when updating a vessel, to just keep the GT names the same, if possible. Request : The previous version had the missiles uncovered, and the new version has them covered. Is it possible to add both versions as liveries ? That's all for me, Sir. Thank you for your time. Kind regards, RWC.
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