Jump to content

Richard Dastardly

Members
  • Posts

    383
  • Joined

  • Last visited

Everything posted by Richard Dastardly

  1. The radar murdering FPS at times is a pretty big one, but I've experienced that in another aircraft too so that might not be all under their control - I'd really like it fixed either way. That mapping error in the canopy bow bugs the hell out of me tho :P
  2. So true. MP mostly, for me, just because I like working with humans - SP for some training & quirky scenarios, but I much prefer training with other people too. Even if I'm not directly working with anyone at a given time, I find it much easier to invest in the scenario if I know other people are also working on it, vs AI working on it.
  3. You could use the Hawk :rolleyes:. The British Phantoms were either based on the J ( the Spey ones ), or actually were upgraded J ( the secondhand ones post-Falklands ), so no RAF love coming there either. Back to the Spitfire, boys! I'd probably jump on a carrier model just because of the flexibility. The plane was by a lot of accounts a dog to actually fly & I've never been a big fan of it, so the lack of that USP is going to put me off the thing.
  4. Not completely true - new players still buy old modules, so if they don't look dated then they may well get more sales still. Maybe not the same RoI as a new module, though. And lack of customer satisfaction does cost some future sales.
  5. The taped-on GPS was a Sea Harrier mod too.
  6. Ver nice - only issue I really had with the deck texture was the light grey ends up very flat in game ( the superstructure textures don't ) which is probably just a lack of weathering.
  7. Just a tiny low priority one - disable civilian traffic either in an area ( trigger zone? ) or along a particular stretch of road. It's fun watching them whizzing around under you behind the lines, but trying to deliberately land on a road ( hi there Viggen ) gets a bit fraught, and they probably shouldn't be in certain places on the map if you're fighting anyway...
  8. I'm not sure how popular the early jet fighters are being right now but I think they're fantastic fun. This one has seemingly slipped under the radar, however... Hawker Hunter: - Introduced 1954 - Just under 2,000 produced - Used by at least 22 air forces - Still in use as an aggressor by at least one contract operator. - Used as an interceptor, ground attack & recon aircraft - briefly held the world airspeed record Served in: - Suez conflict - Brunei revolt - Borneo conflict - Radfan conflict - Various India-Pakistan wars ( including facing F86s ) - Various conflicts involving Lebanon - Rhodesian/Zimbabwean conflicts - others so while it missed Korea it's also got a long combat record. Was also a mainstay western Cold War aircraft. Lebanon only retired their last ones in 2014! Would perhaps suggest some version of the FGA.9 - 4x30mm cannon, up to 2000lb bombload, various rockets, drop tanks, brake chute. Swiss ones carried AIM-9 & Mavericks. As far as I can tell most operators didn't use guided A2A missiles, which might be a small issue but given how first-gen fights end up, not *that* big an impediment. There are a lot still flying but not in actual military service, so I would imagine finding the right info to model it would not be terribly hard.
  9. The version with four AIM-9s & the Mavericks would be a worthy side-grade ( the slightly later E models I think? ) - the Singapore AMRAAM carriers might be going a bit too far. I wouldn't pay full price for an upgraded E but I'd consider a small donation for a refresh, given it'd need a new cockpit. I'd be a bit more amenable to a multicrew F model with Pave Spike ( if only as an illustration of how bad tpods can be :p ). Or perhaps they can have a look at the rest of it if they redo the cockpit ala Ka50/A10. Did any version ever carry the Shrike? quick browse suggests not ( not many operators used the missile ) but I've hardly done a comprehensive search...
  10. If it's modern & crippled, I'm not paying for it, as a dissenting voice. Sure HMD would be nice, but 20+ year old avionics are still plenty - I'd be more interested in a full fidelity A-10A upgrade.
  11. And there's no Centurion at all...
  12. Win7 users should probably disable desktop composition ( performance info & tools -> advanced tools -> performance options -> uncheck Enable desktop composition ) if it's on, that tends to make a difference to most things.
  13. Formatted for easier reading: myZoneTable = { "FOB Alpha", "FOB Bravo", "FOB Charlie", "FOB Delta", "FOB Echo", "FOB Foxtrot", } recentTargetedZones = {} targetedZones = {} function targetedZones:onEvent(event) if world.event.S_EVENT_HIT == event.id and event.initiator:getPlayerName() == nil then local grp = Unit.getGroup(event.initiator) local groupName = grp:getName() local groupCat = grp:getCategory() local firedweapon = event.weapon local weaponTarget = event.target local tarPos = weaponTarget:getPoint() for i = 1, #myZoneTable do --see if the hit occured from the zones listed local zones = trigger.misc.getZone(myZoneTable[i]) --should zone be local or global? if (((tarPos.x - zones.point.x) ^ 2 + (tarPos.z - zones.point.z) ^ 2) ^ 0.5 <= zones.radius) then if recentTargetedZones == nil then -- check to see if the table is empty table.insert(recentTargetedZones, zones[i]) trigger.action.outText("Zone Added", 60) else for x = 1, #recentTargetedZones do -- is the zone already listed in the recently target zones? local targeted_zones = trigger.misc.getZone(recentTargetedZones[i]) if targeted_zones ~= zones then table.insert(recentTargetedZones, zones[i]) trigger.action.outText("Zone Added", 60) --finish the function end end end end end end end world.addEventHandler(targetedZones) The obvious questions would be * Are you getting an event at all? * Are you getting an event anywhere from AI? * Is your zone table iteration doing what you expect? * is trigger.misc.getZone() returning anything useful? Couple of general notes - - Lua table iteration is a bit safer using foreach .. pairs() or ipairs() - don't use global variables *ever* if you can help it - accessing local variables is much faster. The variable you questioned about is in scope for every if-else check below it, so that shouldn't be a problem You can set variables local anywhere if you understand the scope - eg local myZoneTable will be seen in your entire file & not outside it, which is *probably* what you want anyway.
  14. I tried using ANF+STD and just setting Bx8 in the flight plan, then adjusting the fix before firing - I was under the impression Bx6-7-9 would be autocreated, but that doesn't seem to be the case ( and of course no missile release ). Std mode having created all the Bx waypoints ( from F10 in my case ) gave me a good drop. Is there a problem or did I misunderstand?
  15. Love this thing - did just run into an issue though, on a server with the A-4E I was getting thrown off the server with a "Pure client textures are required" message when I got in the A-4 cockpit, and the rogue texture was apparently "white" ( which is a BMP ) in the Hermes textures. I've no idea why given the Skyhawk doesn't try and load a texture called "white", but it might just be an indicator for something else. I've been flying everything other than the A-4 in MP with Hermes installed, so it's all generally ok. Thanks for the work!
  16. You can set plans to a viewport background or several other ways too. In the end any plans you put in like that are going to be a guide & you'll want to make accurate measurements across the model itself anyway, so whatever works, works. Nice start!
  17. And plenty of exports, and even a few privately owned ones. You'd think the early model 29s/27s would be obsolete enough that there shouldn't be an issue; the 29A entered service what, 36 years ago now... of course because there's no sensible matching of timelines anywhere you'd have to fight them with a Mirage & not the "crown jewel" *cough* teen fighters, but hey that'd help out ED's partners too. Wags literally saying "we've crippled our modern aircraft" in that podcast should also make people want to look at older aircraft given the freedom to actually attempt to make them accurate. The Mi-24P puzzles me in view of this, I hope ithat isn't horribly crippled somehow.
  18. *MH-53 - CH-53 is just another large cargo helo, emotional attachments aside ( and this isn't directed at your personal tastes, but does everything coming have to be a US bird? ). If you're going that route - naval utility helo - then let's have a Sea King, those things turned up everywhere. If anything is a western heli icon it's that, not a Huey.
  19. Someone persuade Razbam they need flyable helis for their Falklands efforts.... would stand a better chance of getting something that isn't 90s US that way. They've got a heck of a load there already, mind you.
  20. AAA is still effective against helicopters, don't forget. So are many other things & you don't need heavy AAA vs helis particularily.
  21. I'm wondering if "integrated video" means it needs some rudimentary 3d provision... not for rendering 3d obviously but sometimes even interfaces use parts of 3d libraries. There are quirks like that that don't generally make it to docs, because this is not exactly a supported thing to be trying ( and no way would I want to support people trying to use Wine! ). Edit: it does not, and I've made it work using a version of Wine that comes with lutris.
  22. Chaps, What's the absolute bare minimum hardware req for the dedi server? I'm attempting to make it work under Wine - I've had a little experience with doing this with other things which took effort, and apparently the normal client *can* be made to work, but currently I'm stuck & not entirely sure why. Knowing that I've not messed up at a base level would help...
  23. Throwing some rubble in a hole & driving a roller over it is probably vastly quicker than structural repairs to a complex aircraft...
  24. Maya does everything with splines & the mesh is a skin over that- you can certainly do that in Max too, but it's not how it was built originally ( and I hate editing splines in Max ). There are as ever 20 different ways of doing the same thing in any Autodesk tool... Not sure about this engine, but in general these days worries about pure poly count are *very* much diminished, so don't be afraid of going what seems to be crazy. I'm a bit more worried about large textures with this rendering engine. Good luck with the Su-17, it's been on my wishlist a long time.
  25. Air France got rid of some too - iirc they were all early models which were a little non-standard, so not going to be popular for lease. I'd imagine BA will still be flying them in 30+ years given the age of the 747 fleet...
×
×
  • Create New...