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Scooternutz

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Everything posted by Scooternutz

  1. Thank you and yes I assumed that is was via Target. I am seeking the know how on actually programming the LEDS to perform a certain function. I see that they are listed on the keyboard entry section but I can't figure out how to make them do something and the manuals are not helping me.
  2. Sometimes they get lost in the mix.
  3. This is my monitor config, I call it ASSPUNCH because that it what it feels like every time I mess with this, sick humor I know: _ = function(p) return p; end; name = _('ASSPUNCH'); Description = 'Two monitor configuration'; Viewports = { Center = { x = 0; y = 0; width = 5040; height = 1080; viewDx = 0; viewDy = 0; aspect = 5.4; } } LEFT_MFCD = { x = 5768; y = 140; width = 500; height = 372; } RIGHT_MFCD = { x = 6350; y = 490; width = 360; height = 427; } PVI_SCREEN = { x = 5080; y = 530; width = 310; height = 130; }
  4. I followed the instructions for exporting A-10 displays and managed to export the PVI display. Here is the LUA for PVI_init.lua: dofile(LockOn_Options.common_script_path.."devices_defs.lua") dofile(LockOn_Options.common_script_path.."ViewportHandling.lua") indicator_type = indicator_types.COMMON purposes = {render_purpose.GENERAL} try_find_assigned_viewport("PVI_SCREEN") -------PAGE IDs------- id_Page = { PAGE_NULL = 0, PAGE_OFF = 1, PAGE_MAIN = 2 } id_pagesubset = { MAIN = 0 } page_subsets = {} page_subsets[id_pagesubset.MAIN] = LockOn_Options.script_path.."PVI\\PVI_page.lua" ---------------------- pages = {} pages[id_Page.PAGE_MAIN] = {id_pagesubset.MAIN} init_pageID = id_Page.PAGE_MAIN
  5. Really like it Ranger! It flows very nice and the transition from day to night makes the mission a lot of fun.
  6. I am running HELIOS and I fly in full screen a lot. Is there a way to turn off all the indicators that show up in full screen? My res is 5040x1050 so the indicators are huge.
  7. Enjoy your squad of one until you die and have to ban yourself! :thumbup:
  8. I left the UK in 1987 and that show is still on?!!!!!!!!!
  9. Pretty nice.
  10. Two pieces of gear, other than my WH HOTAS, that I will not fly without are my TrackIR and HELIOS. When I first loaded a HELIOS profile, I looked down and stated, "My God, it's full of gauges."
  11. Fighter Ops, meh...
  12. Flown a lot of Falcon in the Middle Eastern Theaters and you are right, very long flights. For those that are patient it gives an enormous realism boost with the long flight. I heard an F-4 pilot from a Vietnam combat mission state, Discovery Wings, "Four to five hours of sheer boredom and then 5 minutes of sheer adrenaline. He also stated a night trap was terrifying after a long sortie.
  13. I like my controls very sensitive in the Shark, like balancing on the head of a pin.
  14. I was testing the trimmer last night I found something very interesting. Firstly, I have no problem with the trimmer and use it with no problems. I am used to setting the trimmer and my helo lurches forward and down. Since I am used to it I am prepared for it and after that initial press I have no problems after. I still pitch up when deactivating and again I am prepared for it. I also use the Flight Director (FD) for normal flight. To go into a hover the FD is turned off, trim set, auto-hover engaged simultaneously with the altitude hold. all done from the HOTAS. Last night I pressed the trimmer and immediately let my stick center, much quicker than I am used to, and she flew level with no lurching or pitching. I have to do this really fast. Is there a timing setting in the programming for the trimmer. I would like to increase my timing to about 1.5 seconds to I can have the time to release the forward pressure a little slower. I think I can get used to the way it is now but it seems to fast on the cyclic centering. If it is FD related then I am fine with the trimmer as is.
  15. Here is the link to SCSimulations: http://www.scsimulations.com/showthread.php?1615-I-have-helios-working-in-single-and-mulitiplayer!!!!
  16. From my past experience I am going to straight to the full DL. I have had no luck with patching up.
  17. I get the same. The KA-50 IMO is a little more graphically intense with the model. You have visible rotors through the windscreen and the sound seems a little more complex. The cockpit seems a bit more graphical to me. The A-10 has a no overhead and the KA-50 has a very detailed roof rather than a clear canopy. Remember, this is just my opinion but it makes sense to me.
  18. Once I remembered to set my res to the full span I used the same monitor config lua from BS1 and changed the names. No problems. I am going to look through the files tonight and see if the other displays can be exported. If it the same as A-10C we should be able to, just have to find them.
  19. BTW, when a bunch of Navy Seahawk pilots come over and fly BS1 on my rig and are amazed, what do you think BS2 is going to do for you?
  20. Speed and I were testing the coordinates functions with the PVI. He was teaching me. We can effectively lase a target and get the L/L coordinates. We plan on passing those over TS to our Hog Drivers. I have WH and I will continue to fly it but rotary wing is my passion. This is a home run IMO. For me it is worth $20. I find it puzzling as why people are so down on this. This is not the same BS1. It is a completely revamped sim. I did not expect DCS to throw all of A-10C, minus the jet, in there for nothing. The sound is amazing. I landed on the fantail of the USS Chosin and throttled down as I have in real life and the sound was so right on. I approached from the port aft quarter and once I saw my smiley face on deck, I was having flashbacks. I started creeping back into my days in the Navy. It is that good. The cockpit is beautiful. I do not see any need for a mod so far. She seems to fly a little more realistic. In BS1 I feel like I am balancing on a baseball. In BS2 I feel like a balancing on the head of a pin and that is how it is in real life with the Seahawk. With the HOTAS WH, I can finesse the stick properly and fly the airplane. I crashed a three times, hard landings, due to having to get used to this more realistic flight model. I have become way too accustomed in flying fixed wing and the flight model of BS1. The unloading the rotor head feels and sounds real. I was about 2000 ft and nosed her over and unloaded the head and she responded better than in BS1. I had full control and no slip in the dive. I did over speed but was able to increase collective with no torque issues. She settled and I flew on and then crashed on a high speed rotor over. Damned coaxial vrotex!!!
  21. Resolved. I had my main resolution set at 5040x1050 when it should have been at 6960x1050.
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