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Everything posted by Scooternutz
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[How To] Export ALL Indicators like MFCD via ViewPorts
Scooternutz replied to icemaker's topic in Multi-Display Bugs
I was thinking that it may be a scale setting in the init.luas. I will poke around and see. -
[How To] Export ALL Indicators like MFCD via ViewPorts
Scooternutz replied to icemaker's topic in Multi-Display Bugs
I got it working but I am not in the mood to manually configure the X and Y coordinates. How come the X/Y coordinates do not match what they were in 1.08? 1.09 will not read a resolution wider than 5040 for multimonitor. -
[How To] Export ALL Indicators like MFCD via ViewPorts
Scooternutz replied to icemaker's topic in Multi-Display Bugs
Maybe there is something in 1.09 that will only read a max res lower than what I have. -
[How To] Export ALL Indicators like MFCD via ViewPorts
Scooternutz replied to icemaker's topic in Multi-Display Bugs
Thanks Gunnergolly, I will definitely try this tonight. I will have to plug my coordinate numbers in though. I am going to make the lua files from scratch using Notepad++ and copy your info them. If that doesn't work I will just copy your files directly into my directory. My max res is 6040 to include my touch screen which is placed out to the right in the setup although it is physically below my main display. This was the only way I could get BS and A-10 to span properly so I could select the UI buttons. This is why the diplays appear off the screen. My flying screen is 5040x1080. Scooter P.S. I have had no luck placing the MFD. I even tried the default MFCD monitor config and nothing. -
[How To] Export ALL Indicators like MFCD via ViewPorts
Scooternutz replied to icemaker's topic in Multi-Display Bugs
I got nothing. I am pretty sure I followed directions. Here is the stuff: Monitor Config: _ = function(p) return p; end; name = _('Scooter'); Description = 'Scooter' Viewports = { Center = { x = 0; y = 0; width = 5040; height = 1050; viewDx = 0; viewDy = 0; aspect = 4.8; } } RIGHT_MFCD = { x = 6521; y = 29; width = 380; height = 380; } LEFT_MFCD = { x = 5098; y = 29; width = 380; height = 380; } UHF_PRESET_CHANNEL = { x = 5787; y = 447; width = 35; height = 35; } UHF_FREQUENCY_STATUS = { x = 5662; y = 495; width = 140; height = 140; } UHF_REPEATER = { x = 5719; y = 655; width = 94; height = 94; } DIGIT_CLOCK = { x = 5566; y = 807; width = 100; height = 100; } CMSP = { x = 6118; y = 62; width = 270; height = 270; } CMSC = { x = 5886; y = 25; width = 241; height = 241; } RWR_SCREEN = { x = 5569; y = 95; width = 235; height = 235; } UIMainView = Viewports.Center RWR init: dofile(LockOn_Options.common_script_path.."devices_defs.lua") indicator_type = indicator_types.COMMON purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) local default_width = 0.5 * LockOn_Options.screen.height + (64 * zoom_value) if default_width > LockOn_Options.screen.height then default_width = LockOn_Options.screen.height end if default_width > 0.5 * LockOn_Options.screen.width then default_width = 0.5 * LockOn_Options.screen.width end local default_height = (y_size/x_size) * default_width local default_y = LockOn_Options.screen.height - default_height local default_x = LockOn_Options.screen.width - default_width dedicated_viewport = {default_x,default_y,default_width,default_height} dedicated_viewport_arcade = {default_x, 0 ,default_width,default_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) dedicated_viewport = {viewport.x, viewport.y, viewport.width, viewport.height} dedicated_viewport_arcade = dedicated_viewport purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.RWR_SCREEN if vp ~= nil then dbg_print("ok we have directly assigned viewport to MFCD\n") set_full_viewport_coverage(vp) end end -------PAGE IDs------- id_Page = { PAGE_OFF = 0, PAGE_MAIN = 1, PAGE_BIT = 2 } id_pagesubset = { COMMON = 0, MAIN = 1, BIT = 2, } page_subsets = {} page_subsets[id_pagesubset.COMMON] = LockOn_Options.script_path.."AN_ALR69V/Indicator/AN_ALR69V_COMMON_page.lua" page_subsets[id_pagesubset.MAIN] = LockOn_Options.script_path.."AN_ALR69V/Indicator/AN_ALR69V_MAIN_page.lua" page_subsets[id_pagesubset.BIT] = LockOn_Options.script_path.."AN_ALR69V/Indicator/AN_ALR69V_BIT_page.lua" ---------------------- pages = {} pages[id_Page.PAGE_OFF] = {} pages[id_Page.PAGE_MAIN] = {id_pagesubset.COMMON, id_pagesubset.MAIN} pages[id_Page.PAGE_BIT] = {id_pagesubset.COMMON, id_pagesubset.BIT} init_pageID = id_Page.PAGE_OFF use_parser = false --- master modes A10C_ALR69V_OFF = 0 A10C_ALR69V_MAIN = 1 A10C_ALR69V_BIT = 2 ------------------------------------ pages_by_mode = {} clear_mode_table(pages_by_mode, 2, 0, 0) function get_page_by_mode(master,L2,L3,L4) return get_page_by_mode_global(pages_by_mode,init_pageID,master,L2,L3,L4) end pages_by_mode[A10C_ALR69V_OFF][0][0][0] = id_Page.PAGE_OFF pages_by_mode[A10C_ALR69V_MAIN][0][0][0] = id_Page.PAGE_MAIN pages_by_mode[A10C_ALR69V_BIT][0][0][0] = id_Page.PAGE_BIT -
Two Versions of A-10C, 1.08 and 1.09
Scooternutz replied to Scooternutz's topic in DCS: A-10C Warthog
I would like to have separate game folders. Can you explain? -
Two Versions of A-10C, 1.08 and 1.09
Scooternutz replied to Scooternutz's topic in DCS: A-10C Warthog
Viper, Even as crass as I have been on the forums you are more than willing to help. Rep inbound! Can't up your rep. :( -
I would like to know how to do it as well. I hate the fact that things disappear when you zoom out. I find that if I hold the zoom and zoom out really fast it won't lock up. Every now and then it will lock up. Pretty sweet having the tri screens though!!!!!!
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Two Versions of A-10C, 1.08 and 1.09
Scooternutz replied to Scooternutz's topic in DCS: A-10C Warthog
Great! I will copy the User/Saved Games info just in case. -
Hello, While I am trying to figure my monitor situation with 1.09 I have re-installed 1.08 for the time being. I would like to install 1.09 so I can work with the monitors. Is there a way to install both? I found the reg file for A-10. When I removed it the program still launched. I used to swap out registry keys with Falcon years ago. When I would pull a reg file out Falcon would not launch until I imported the correct one. Doesn't seem to be the case here. If I go ahead and just install 1.09 on a separate drive will it work. I know that the options.lau is always in the Users saved games folder. Thanks, Scooter
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Can you upload your monitor config so I can have a look at it. I can't get mine to work at all. I am using TH2G Digital. Thanks!
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I am quite proficient at this multi monitor thing, been doing it since BlackShark. This will be my second re-install and then it is back to 1.08. :cry:
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That is where mine are. I am so confused. I will keep trying.
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No matter what I try I can't get it to work. Are the files for multi monitor in a different place? I can see mine in the config in the root directory.
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What do you think it could be. I am going to try a reboot and then a reinstall. Have to fly with my HELIOS!
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No more multi monitor. I have verified the lua file and the coordinates are correct. I have the correct monitor config selected and no multi monitor. Only a subtle thing...
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DCS: A-10C Warthog 1.1.0.9 Full install is up!
Scooternutz replied to cjlive's topic in DCS: A-10C Warthog
I can only manage a 300 kB/s avg upload. It will be uploading all day though. -
DCS: A-10C Warthog 1.1.0.9 Full install is up!
Scooternutz replied to cjlive's topic in DCS: A-10C Warthog
Seeding all day! -
Love the movie. Thanks!
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Gadroc, I went through the view.lua and didn't recognize a max FOV. I will toy with it tonight hopefully.
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Bummer. :(