

j9murphy
Members-
Posts
295 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by j9murphy
-
There are reports that the new update has broken Quad Views rendering for VR players. Can anyone confirm this, I'm afraid to upgrade without support for that...
-
Of course, essentially each aircraft would have all my kneeboard pages in a "master list" (aircraft specific) and I could select which ones to add and remove from the "live" kneeboard folder at any given time. Removing from the "live folder" would not remove it from the master list. That way I can drop in kneeboard pages for carrier ops if needed, or weapon specific references based on loadout, etc... Bonus points for being able to click on an 'add' button to browse and select new pages to add to each aircraft master list:)
-
Flaming Cliffs 2024 | Supercarrier Updates | Launcher
j9murphy replied to Graphics's topic in Official Newsletters
Will the new FC aircraft have clickable cockpits? -
Ditto to the comment above... No oversampling in oxrtk Max res in pimax play DCS PD 1.0 Handle sampling in quadviews
-
DCS: Kola map by Orbx in Early Access available now!
j9murphy replied to Graphics's topic in Official Newsletters
I couldn't agree more. I'm in a similar age group to you (just a little older), have worked 30 years in software development, and have six 20-something year old kids - two of which I would put into the gamer category. They seek perfection, but for them perfection is not a personal experience - it's a shared one. the first thing they do before they buy anything (or even go to a movie in a theater) is check the reviews. if the reviews are bad, they're out - they wont pay and they become the echo chamber of what they have read without ever actually experiencing it. in the rare times I can convince one of them to try something new, the experience is totally filtered through the lens of what they read. It's like there are no original experiences any more that are unencumbered by others thoughts. Anyway, I digress... I'm OT. I like the kola map, it's not complete but I knew that going in... it will get better and I enjoy it now and will enjoy it more later as it evolves and we get cool campaigns. The new maps will continue to push the performance of our machines. We like to complain about the visuals and the performance (they're related you know lol), but they are both improving for all maps even with older hardware. A+ for Kola as an early access product.- 103 replies
-
- 11
-
-
-
if you want someone to take a look at your settings, post pot pimax and openxr toolkit settings (if you are using it). I get chromatic aberrations at the edges as well, but no distortions. if you are over or under sampling that could have an effect though.
-
it used to run in a vertical window that was not resizable or moveable. Now its running in a window which can be moved around the monitor. no trying to make it full screen in the sense that it covers the left and right extent of the monitor, just that it covers the entire vertical extent and the width is proportional like it used to be.
-
When I start DCS in VR, the mirror on my monitor is in a window rather than the full screen vertical rectangle? What causes that? Using Pimax Crystal and 4k monitor.
-
Pimax Crystal - Is the battery a burden for DCS?
j9murphy replied to Dangerzone's topic in Virtual Reality
I also have no problems with the battery in DCS, but like Lt_Jaeger said it is a heavy headset (I also added a counter weight in the rear so that headset does not rest on my nose). I've adjusted pretty well now and am able to play 2-3 hours (all I have time for) with no comfort issues now -
Is Motion Reprojection basically a reqmt these days?
j9murphy replied to Keith Briscoe's topic in Virtual Reality
I wish I could run the pimax @72hz - It's capable of doing it of course, I just get eye fatigue more quickly and the quality of the image seems less natural (kind of the way 60hz/72hz is different than 120hz on a 2D screen. It's a me problem lol, i'm just too sensitive to the lower refresh rate. -
Is Motion Reprojection basically a reqmt these days?
j9murphy replied to Keith Briscoe's topic in Virtual Reality
I too ended up turning off motion reprojection on my crystal and adjusting settings to maintain 90fps at 90hz... no smearing of ground objects at all now when flying low and looking out the side window - much better! -
I thought I heard it was more than that, but in looking at their web page to make an apples to apples comparison you would have to add eye tracking to the Somnium - which I don't see a price for, although it is listed on their site - so $1899 + $eye tracking would be the comparison. ... and of course the super doesnt exist yet:)
-
given that it's twice the price of the new crystal pro, seems like it would have to be better in every conceivable way to be worth the cost. Not sure that's the case...
-
so this is a lousy picture through the lens, but I clearly dont have the issue that you are having. Mine looks really good at night. maybe take a look at your profile.jspon? mine is attached. this line helped me: "local_dimming_black_level" : 0.005 profile.json
-
I'll take a look at mine later this week and see if I have some ideas. I don't night fly much in dcs, but I don't remember it looking like that and it definitely doesn't look like that in my civilian sims at night.
-
you have to adjust the local dimming. The default creates a glow/fog/halo effect around the backlights especially. Once you adjust local dimming and turn the brightness knobs down, it will look better. Not OLED quality, but much better than you see now. Note that you can turn down the local dimming further in the config file below than you can in pimax play. Look for C:\Users\"your username"\AppData\Local\Pimax\runtime\profile.json Change local_dimming_black_level to .005 (or something else that's suitable for you.)
-
I find that I dont need to oversample my crystal. Can I make it look sharper by oversampling? Sure, but for me, rendering at native resolution is way sharper than the G2 ever was, performs better, more FOV than the G2, and in most cases I can run with no AA. The only places I see shimmering in DCS are things like fences on the ground, I can tolerate that while I taxi and then its a non issue after take off. These things give me more overhead to turn on more eye candy:)
-
I said this in another thread a while back, but I think it's a mistake to think that Vulcan is going to give some huge improvement in FPS. Vulcan will enable the developers to manage graphics calls more efficiently. It's multicore friendly and separates object creation from object usage meaning you can create objects on a different thread and use them without additional overhead. This gives you a lot more ability to tune the app. However, tuning will be a long process. My guess and it's only a guess.. the first release of Vulcan in dcs will not provide huge performance benefits. It will probably make frame rates more consistent, but you're not going see a huge performance jump. Over time, because of Vulcan, the devs will have a much better basis for tuning and we will therefore get improvement (over time) unless they they decide to use the new headroom for new features:)
-
I have not had a great experience with repro on the crustal, although I havnt tried it with the latest update. Wasnt smooth and had motion artifacts here and there. The best repro I had was with my G2 and the openxr toolkit, that worked exceptionally well. guess I need to give it a go again with the crystal and see if it has improved.
-
[Official] SimShaker for Aviators
j9murphy replied to f4l0's topic in PC Hardware and Related Software
@=Andre= I've built a motion seat which has movable flaps in the seat and seat back to replicate g-forces. Right now I have my JetPad just resting in the seat, however I would like to create custom padding for the seat. My question is this.... Would it be pretty straight forward for me to remove the transducers and electronics from the JetPad and install them into the custom padding for the movable seat? It looks like everything could be removed and re-installed without too much of a bother, however I wanted to see if there were any "special instructions" you might have for doing so. -
how does one use DSR in VR? does it even apply to VR?
-
Pimax Crystal BIG FOV lenses tested with DCS
j9murphy replied to winghunter's topic in Virtual Reality
...and the waiting for the rest of us begins:) -
If you controllers get new id's just rename your old config files to the new ID.. all your settings will be back.
-
for me the magic formula for the crystal with the latest DCS update is: Crystal Resolution = Max Set Crystal refresh rate to preference (for me that's 90hz) PimaxXR - Prefer framerate over latency Quadviews = set resolution of center to 100% OXRTK - all options to default (I'm evaluating the relative benefit of continuing to use this at all) DCS - Pixel Density = 1, set max DCS fps equal to HMD refresh rate, no DLSS/MSAA/DLAA For me, this creates the ability to turn up the graphics in DCS so that almost everything is on/max with steady framerates and no ghosting or stuttering. (4090 / 13900k)