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Druid_

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Everything posted by Druid_

  1. Yeh, don't know why my track is so large & unusable maybe its because I have 3 screens in eyefinity. On the track playback of yours I could just make out trees as you flew over a hill at just below 2000ft. Will have to take another look but pretty sure Rad Alt almost bottomed out too. I maintained the tanking picture as mentioned and took all fuel without any disconnects. Try it & let me know.
  2. No, I'm saying that if he dies once then he has to rejoin before 20 secs elapse. I just looked at my mission and in fact my code is Switched Condition > Unit Dead (host) > Flag on 100 Switched Condition > Unit Alive (host) & > Add Radio Items > Flag 100 True > Set Flag 100 False
  3. Nice one, looked like you were topped off to me. Now try it without having Senaki in your HUD (EGI Divert) and using Tacan & ILS info only. By the way, the reason you are disconnecting from the tanker is that you are sitting too high on him. Try and maintain the wing bulge on the boom at the top of your canopy and all will be fine. p.s. Nice ground avoidance on the hills, I saw baro 2000' & Radio 150 at one point. :cry: Lol.
  4. yep lead vehicle will stop but if you have it set with an on damage, switch waypoint at least you can set his hiding spot at that WP exactly, the others are set as per the template. 2 miles is more than enough isn't it?
  5. 1),2) agree 3) Not really, negligible at best, has to be fluid else damage to recipticle/boom/aircraft could occur. 4) agree Yes. The reasons are numerous but mainly down to weather effects not simulated well in DCS. Probe & drogue is harder still.
  6. 45 cm rod (1.5 ft) plus the length of the stick and the base assembly. Nah, thats much longer than any fighter jet, in a WW2 bomber/fighter with mechanical flight controls maybe but not in an aircraft with powered flight controls. F15 F18 F-4 F-20 Maybe the spitfire control column though, but even then they split the pitch & roll lengths to increase roll responce to input. But hey, you like it and thats all that matters at the end of the day.
  7. Two problems there MT. The Host will have to rejoin within 20 seconds otherwise it will not work. Also, it will only work once, if the host dies twice then your back to original problem. To be honest the easiest solution is as I stated in post#2. i.e. Once > Time Less (10) > Add Radio Item (F1) Switched Condition > Unit Dead (host) > Flag on 100 Switched Condition > Flag True 100 & > Add Radio Item (F1) > Unit (host) altitude greater than rwy_elev+50 & > Set Flag 100 False > Flag (F1) False Note: Units altitude is height in meters, make condition 50 metres higher than the runway elevation. i.e. Rwy Elev(m) + 50
  8. ^ absolutely, nice one miguelaco. Those triggers are firing when the host is still dead. Sorry didn't look closely at your solution after providing mine. tut tut.
  9. Ok, I cant test this atm as I am away from PC until tomorrow. Its quite possible there is a major bug here then and if so I will be well p*ssed off as I have written a miz which involves F10 radios heavily. Attempting to add further reality & immersion. Your Host dies triggers should be switched condition. Try placing a test message in with the add radio action just to make sure host dead trigger is being fired. ...fingers crossed!
  10. Nice job. Have to wonder though what the long term affect on your stick will be as a result. You now have added tension and force to the plastic ball joint & internal mechanisms that were not previously there. Not saying it will by the way, just wondering. I understand the concept of more precision over the whole range of the stick but unless you intend doing slow speed formation aerobatics for most people I would say it isnt necessary. I manage to AAR & formate with no problems with only minor adjustments to the pitch curves in the DCS GUI Menu. I know this adjustment increases the reponsiveness of the stick at the other extreme (i.e. max pitch) but ask yourself how often do you pull (or push) full back on your stick. Very slow speed at the top of a vertical manoevre maybe where increased responsiveness due to curves is negligible. By the way, I would be tempted to reduce the size of your stick by half. Its way longer than any stick in any jet I've seen. Whats the distance between full forward & back, measured at the top of the stick? Maybe giving up responce time for precision ?
  11. Sounds painful. :smilewink: Sure it did in an earlier ver, thanks for the heads up.
  12. No need for scripting. I take it you are talking about a static formation (as moving formations are available in GUI). In which case create a template of the formation you would like them to be once static and use DEPLOY TO TEMPLATE. This is what I meant in post#14 above. Once group damaged ---> deploy to template. You have created a template of the units hidden behind buildings, in trees etc For fun, I created a miz with multiple unit in zone triggers surrounding a tank and at about 2 miles distant. Depending on which zone the player entered the tank would appear to turn towards the player (by deploying to template). I sent it to a mate with the message "see if you can destroy this tank with guns, its a b*tch". A lot of effort for some realism though.
  13. If the host dies you need to set a flag. When the host gets airborne again (use trigger unit alt above) and flag above is set then ADD RADIO .... etc & set flag off. I've placed all my various F10 menus in a lua table and call them with a single Run Task command. Made it much easier. let me know if that works. If it doesn't then my huge CAS mission is dead. EDIT: Please ED, some love and attention on F10 MP comms sure would be appreciated.
  14. If I remember correctly the priority number only applies to the order in which you want your EN-Route Tasks to execute & not to any other groups i.e. Perform Task, Perform Command & Set Option. The problem is that the AFAC tends to assign out of order since he will usually detect the closest target & once done so will execute the En-route task 'FAC - Engage group' associated with that target. What would be nice is if the AFAC searched for each target as set in the priority list. If he didn't detect the highest priority target he would then move on to the next highest priority target as set in the priority list. Sort of makes the whole priority system redundant imho. Cant provide the test miz I had showing this atm as away from PC but try setting up 2 targets with 'Engage Target' priority 0 & 1 in the open fairly close together. Move your AFAC around after each run so that the AFAC is closer to one target than the other & you'll see what I mean. Badger, in my tests the AFAC can assign targets on UHF or VHF (AM) freqs. If say you set him up in GUI with 124 he will only transmit on that freq (e.g. 'passing WP 1') & act as a AFAC on that freq. If you place an advanced tab set freq 255 AM then its the same as if you had put 255 in the place of 124. Think of it like this, the AFAC only has one radio set that can transmit/receive on a AM freq.
  15. Maybe DCS is having a logic fit here. As each of your units is activated set a flag e.g. 1-5. In your FAC Engage Target Condition tick user flag set x. Don't know if this will work. The only other workaround would be to have mutiple FACs of which only one will be activated linked to the units that are randomly activated. Strange you can't reach him on the radio (do you have any other FACs active at the ame time?).
  16. Yep, but in reality they would scatter and find somewhere sensible to hide. Would it not be better to have.. on unit damaged switch waypoint & have a bunch of waypoints in sensible hiding areas. On reaching said area you could also set them up in a predermined defensive formation that utilitises buidlings, trees, cover etc for as many units in the formation as possible. IRL Tanks pop smoke and look for cover, lightly armoured vehicles either make a run for it or are abandoned by the troops who then run for cover.
  17. Nope its not.
  18. Didn't know the mudhen could fire lightsabres. Flown by Captain SkyWalker no doubt.
  19. HT does not work in Full Screen mode. Unless something has changed recently. Shame as I have 3 monitors & had to ditch HT as FPS dropped too low in windowed mode. There must be some way to do it but way over my head as far as the programming to do so is concerned.
  20. Workaround - place a trigger around the targets, when the B-1 enters it, set a flag & time how long until bombs impact ground. Use that time in a TIME SINCE FLAG option and ACTIVATE explode unit ... total number you want destroyed. Not ideal, but at least you know theres at least x units destroyed.
  21. Looks good Panzer although for HARD I would have F10 Own aircraft only. By definition REAL should be real, surely, Maybe have an extra option called REAL(ext) for those that like to salivate over their shiny aircraft or gloat over their mates collander. Agree that it would be nice to be able to lock the F7 option or just tie it in with the F10 option views.
  22. There is no random element to detection with AI other than the Average,Good, excellent setting in the ME for each unit. It would be nice if occasionally you could catch the AI units napping so to speak. At the moment they always know your location.
  23. How about making it interesting. A race RV with tanker (easy as he is 2 miles out in front at 14000), fill to FULL then ILS to land and vacate runway at senaki. I managed 16 mins but sure someone can beat that especially as I mistuned the ILS initially. (hope you don't mind me modding your Senaki miz Cibit). AirtoAir Refuel ILS bad wx Senaki.miz 16mins.trk
  24. OK here is track & miz. Details of problem in brief. BUG Fire at Point.trk Fire at point bug.miz
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