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Karon

ED Closed Beta Testers Team
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Everything posted by Karon

  1. Possibly. I am not particularly interested in the AIM-120 and modern stuff, so I rarely check them. It's a quick test though.
  2. Eh, appunto. Conviene iniziare a risparmiare allora @Irpus mah, non ho tenuto i dati, ma fai intorno ai 90/100 fps in una mission veramente pesante (una pre-generata in cui ho triplicato il numero di unitá) e tutte le opzioni grafiche quasi al massimo a 3440x1440 UW. Senza MT, con il 3900x arrivavo in tal missione a circa 45-50 fps, mentre il 5800x3D arrivava comunque a quasi il doppio. Ora ho un soft cap a 65fps per limitare calore generato e consumi.
  3. I was looking at how the extrapolated guidance works these days, and I ran into this... I'm afraid it is on ED's side, and HB can't really do much about it.
  4. Sono passato da un 3900x a un 5800x3D e in UW 3440x1440 non é cambiato nulla in MT, la GPU (6900x) é sempre il bottleneck. Da un 5600x in entrambi i casi avresti un miglioramento, vuoi per cores, vuoi per cache, ma non so se ne valga la pena. Risparmierei per un 7800x3D piuttosto.
  5. The last part of the Phantom Phamiliarisation series is out:

     

  6. Thanks, I'm glad you liked it. There's still a ton to be said about the aspects I briefly covered here, but I will do it once we have the F-4 in our hands. Thanks again!
  7. > ...mi chiedo il senso di tutto ciò. Senza offesa ma questa é ottima Ti han giá risposto in diversi, aggiungo giusto un esempio per dare un'idea di quanto ció sia un problema reale: sul Tomcat é divertente perché il RIO passa il suo tempo giostrando tra computed magnetic variation vC e manual magnetic variation mV. Sembra niente, ma post departure da carrier, il BDHI puó essere off anche di 20°/30°, quindi tocca sistemare i gyros, altrimenti tutte le indicazioni in-cockpit sono errate. E la questione é ancora piú incasinata di cosí..
  8. Added part VII, and this concludes the Phantom Phamiliarisation series. I'd love to cover a bit of Air-to-Ground, but the capabilities vary a lot depending on the model of the Phantom in use, and the Tomcat cannot effectively reproduce the most interesting modes. I will cover this and other topics later when the DCS F-4E enters EA. I hope you have enjoyed these videos and found them useful!
  9. What we have in-game is not too far, depending on the rocket motor and whether the speed was recorded when pitching up or at the separation. Also, NASA copied my AIM-54 loft tests! *badum tss*
  10. I put together something about the intercepts in the F-4. I decided to leave most of the "background information" out, focusing on the easy stuff. All the necessary in-depth explanation can be found in the links placed in the description of the video. The next video will show some practical examples, using the DDD of the F-14. It is a bit different, of course, but it is the closest nonetheless.
  11. Added B2B: B-scope vs PPI (video and article). https://flyandwire.com/2023/08/14/back-to-basics-radar-displays-b-scope-vs-ppi/
  12. Yeah, controllers are fundamental with old hardware. The Tomcat managed, as it has an incredibly easy to use interface for the time, but the Phantom will have to rely a lot on locking targets to get the most basic information. The problem is, the AI immediately triggers the ECM every time it gets locked, so this will become annoying quite fast, I'm afraid. Anyway, I guess I'll do something about AA intercepts. In preparation, I put together a banal video about radar scopes and the difference between B-scope and PPI. Nothing fancy, but I've been asked about it a few times, and understanding the B-scope is fundamental in the Phantom.
  13. Thanks! I'm not sure what topic cover tbh. I don't want to touch the A/G part because there are too many variables involved (e.g. different pods, different upgrades, etc). I was thinking about covering air-to-air intercepts, but it is nothing new and it would mostly be a repetition of the usual stuff
  14. I'm gonna leave this here and run away before IM comes with the banhammer I thought I had seen everything. I was wrong. Well, at least you know what can happen when you don't drop those pesky extrapolated tracks… null
  15. I bet Japanese Zero pilots felt betrayed as well when they faced the Tomcats from the Nimitz during WW2. They even made a documentary about it
  16. @SgtPappy sorry I am late, but I see that you had some excellent answers already, much better than I would have done. Thanks @Smyth! Back to the question, I decided not to cover that particular functionality in the latest video (Part 5 - it is the bit I mentioned at the end of the video) because it is not implemented in DCS in the F-14, and it is a quite a niche but cool application. I will cover it if it changes in the future. About the second question, Pulse can look-down-shoot-down in some scenarios. Feet-wet should be one of them because the ground clutter is reduced. We'll see how this is portrayed by HB in the F-4E.
  17. Apologies, my Englisch sucks. Can you rephrase and explain what you mean? I am not following you.
  18. Added video IV and V. Hopefully, I am not the only one to be excited about stuff like this:
  19. I checked one, and it looks like notching. You can also notice by the AI recommitting immediately because they are magical creatures of DCS, and they don't care if the seeker is still illuminating them. They know the missile is defeated. Aye, it's a tad annoying.
  20. Ah, yeah, that's what I meant. DCS tracks are not reliable.
  21. If you are close to the a activation distance when you lose it, it often works fine with the C.
  22. Try to repair DCS, there is definitely an improvement and some changes. Charts here: https://flyandwire.com/2023/07/28/aim-54-phoenix-post-2-8-7-42718-28-07-2023/
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